Merge pull request #739 from Citadel-Station-13/upstream-merge-26783
[MIRROR] Mania Motors now do minor damage and continue to affect targets after they leave its range
This commit is contained in:
@@ -33,4 +33,8 @@
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#define STATUS_EFFECT_SIGILMARK /datum/status_effect/sigil_mark
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#define STATUS_EFFECT_BELLIGERENT /datum/status_effect/belligerent //forces the affected to walk, doing damage if they try to run
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#define STATUS_EFFECT_MANIAMOTOR /datum/status_effect/maniamotor //disrupts, damages, and confuses the affected as long as they're in range of the motor
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#define MAX_MANIA_SEVERITY 100 //how high the mania severity can go
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#define MANIA_DAMAGE_TO_CONVERT 90 //how much damage is required before it'll convert affected targets
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#define STATUS_EFFECT_HISWRATH /datum/status_effect/his_wrath //His Wrath.
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@@ -0,0 +1,10 @@
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diff a/code/__DEFINES/status_effects.dm b/code/__DEFINES/status_effects.dm (rejected hunks)
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@@ -33,4 +33,8 @@
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#define STATUS_EFFECT_SIGILMARK /datum/status_effect/sigil_mark
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#define STATUS_EFFECT_BELLIGERENT /datum/status_effect/belligerent //forces the affected to walk, doing damage if they try to run
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+#define STATUS_EFFECT_MANIAMOTOR /datum/status_effect/maniamotor //disrupts, damages, and confuses the affected as long as they're in range of the motor
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+#define MAX_MANIA_SEVERITY 100 //how high the mania severity can go
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+#define MANIA_DAMAGE_TO_CONVERT 90 //how much damage is required before it'll convert affected targets
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+
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#define STATUS_EFFECT_HISWRATH /datum/status_effect/his_wrath //His Wrath.
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@@ -76,3 +76,89 @@
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/datum/status_effect/belligerent/on_remove()
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if(owner.m_intent == MOVE_INTENT_WALK)
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owner.toggle_move_intent()
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/datum/status_effect/maniamotor
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id = "maniamotor"
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duration = -1
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tick_interval = 10
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status_type = STATUS_EFFECT_MULTIPLE
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alert_type = null
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var/obj/structure/destructible/clockwork/powered/mania_motor/motor
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var/severity = 0 //goes up to a maximum of MAX_MANIA_SEVERITY
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var/warned_turnoff = FALSE //if we've warned that the motor is off
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var/warned_outofsight = FALSE //if we've warned that the target is out of sight of the motor
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var/static/list/mania_messages = list("Go nuts.", "Take a crack at crazy.", "Make a bid for insanity.", "Get kooky.", "Move towards mania.", "Become bewildered.", "Wax wild.", \
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"Go round the bend.", "Land in lunacy.", "Try dementia.", "Strive to get a screw loose.", "Advance forward.", "Approach the transmitter.", "Touch the antennae.", \
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"Move towards the mania motor.", "Come closer.", "Get over here already!", "Keep your eyes on the motor.")
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var/static/list/flee_messages = list("Oh, NOW you flee.", "Get back here!", "If you were smarter, you'd come back.", "Only fools run.", "You'll be back.")
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var/static/list/turnoff_messages = list("Why would they turn it-", "What are these idi-", "Fools, fools, all of-", "Are they trying to c-", "All this effort just f-")
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var/static/list/powerloss_messages = list("\"Oh, the id**ts di***t s***e en**** pow**...\"", "\"D*dn't **ey mak* an **te***c*i*n le**?\"", "\"The** f**ls for**t t* make a ***** *f-\"", \
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"\"No, *O, you **re so cl***-\"", "You hear a yell of frustration, cut off by static.")
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/datum/status_effect/maniamotor/Destroy()
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motor = null
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return ..()
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/datum/status_effect/maniamotor/tick()
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var/is_servant = is_servant_of_ratvar(owner)
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var/span_part = severity > 50 ? "" : "_small" //let's save like one check
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if(QDELETED(motor))
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if(!is_servant)
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to_chat(owner, "<span class='sevtug[span_part]'>You feel a frustrated voice quietly fade from your mind...</span>")
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qdel(src)
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return
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if(!motor.active) //it being off makes it fall off much faster
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if(!is_servant && !warned_turnoff)
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if(motor.total_accessable_power() > motor.mania_cost)
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to_chat(owner, "<span class='sevtug[span_part]'>\"[text2ratvar(pick(turnoff_messages))]\"</span>")
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else
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to_chat(owner, "<span class='sevtug[span_part]'>[text2ratvar(pick(powerloss_messages))]</span>")
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warned_turnoff = TRUE
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severity = max(severity - 2, 0)
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if(!severity)
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qdel(src)
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return
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else
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if(prob(severity * 2))
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warned_turnoff = FALSE
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if(!(owner in viewers(7, motor))) //not being in range makes it fall off slightly faster
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if(!is_servant && !warned_outofsight)
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to_chat(owner, "<span class='sevtug[span_part]'>\"[text2ratvar(pick(flee_messages))]\"</span>")
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warned_outofsight = TRUE
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severity = max(severity - 1, 0)
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if(!severity)
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qdel(src)
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return
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else if(prob(severity * 2))
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warned_outofsight = FALSE
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if(is_servant) //heals servants of braindamage, hallucination, druggy, dizziness, and confusion
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if(owner.hallucination)
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owner.hallucination = 0
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if(owner.druggy)
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owner.adjust_drugginess(-owner.druggy)
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if(owner.dizziness)
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owner.dizziness = 0
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if(owner.confused)
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owner.confused = 0
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severity = 0
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else if(!owner.null_rod_check() && owner.stat != DEAD && severity)
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var/static/hum = get_sfx('sound/effects/screech.ogg') //same sound for every proc call
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if(owner.getToxLoss() > MANIA_DAMAGE_TO_CONVERT)
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if(is_eligible_servant(owner))
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to_chat(owner, "<span class='sevtug[span_part]'>\"[text2ratvar("You are mine and his, now.")]\"</span>")
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add_servant_of_ratvar(owner)
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owner.Paralyse(5)
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else
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if(prob(severity * 0.15))
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to_chat(owner, "<span class='sevtug[span_part]'>\"[text2ratvar(pick(mania_messages))]\"</span>")
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owner.playsound_local(get_turf(motor), hum, severity, 1)
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owner.adjust_drugginess(Clamp(max(severity * 0.075, 1), 0, max(0, 50 - owner.druggy))) //7.5% of severity per second, minimum 1
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if(owner.hallucination < 50)
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owner.hallucination = min(owner.hallucination + max(severity * 0.075, 1), 50) //7.5% of severity per second, minimum 1
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if(owner.dizziness < 50)
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owner.dizziness = min(owner.dizziness + round(severity * 0.05, 1), 50) //5% of severity per second above 10 severity
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if(owner.confused < 25)
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owner.confused = min(owner.confused + round(severity * 0.025, 1), 25) //2.5% of severity per second above 20 severity
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owner.adjustToxLoss(severity * 0.02, TRUE, TRUE) //2% of severity per second
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severity--
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@@ -0,0 +1,75 @@
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diff a/code/datums/status_effects/debuffs.dm b/code/datums/status_effects/debuffs.dm (rejected hunks)
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@@ -108,20 +108,6 @@
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to_chat(owner, "<span class='sevtug[span_part]'>You feel a frustrated voice quietly fade from your mind...</span>")
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qdel(src)
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return
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- if(!(owner in viewers(7, motor))) //not being in range makes it fall off much faster
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- if(!is_servant && !warned_outofsight)
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- to_chat(owner, "<span class='sevtug[span_part]'>\"[text2ratvar(pick(flee_messages))]\"</span>")
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- warned_outofsight = TRUE
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- if(severity)
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- severity--
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- if(!severity)
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- qdel(src)
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- return
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- else
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- qdel(src)
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- return
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- else if(prob(severity * 2))
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- warned_outofsight = FALSE
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if(!motor.active) //it being off makes it fall off much faster
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if(!is_servant && !warned_turnoff)
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if(motor.total_accessable_power() > motor.mania_cost)
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@@ -129,20 +115,24 @@
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else
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to_chat(owner, "<span class='sevtug[span_part]'>[text2ratvar(pick(powerloss_messages))]</span>")
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warned_turnoff = TRUE
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- if(severity)
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- severity--
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+ severity = max(severity - 2, 0)
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+ if(!severity)
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+ qdel(src)
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+ return
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+ else
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+ if(prob(severity * 2))
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+ warned_turnoff = FALSE
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+ if(!(owner in viewers(7, motor))) //not being in range makes it fall off slightly faster
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+ if(!is_servant && !warned_outofsight)
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+ to_chat(owner, "<span class='sevtug[span_part]'>\"[text2ratvar(pick(flee_messages))]\"</span>")
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+ warned_outofsight = TRUE
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+ severity = max(severity - 1, 0)
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if(!severity)
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qdel(src)
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return
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- else
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- qdel(src)
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- return
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- else if(prob(severity * 2))
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- warned_turnoff = FALSE
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+ else if(prob(severity * 2))
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+ warned_outofsight = FALSE
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if(is_servant) //heals servants of braindamage, hallucination, druggy, dizziness, and confusion
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- var/brainloss = owner.getBrainLoss()
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- if(brainloss)
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- owner.adjustBrainLoss(-brainloss)
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if(owner.hallucination)
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owner.hallucination = 0
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if(owner.druggy)
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@@ -163,14 +153,12 @@
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if(prob(severity * 0.15))
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to_chat(owner, "<span class='sevtug[span_part]'>\"[text2ratvar(pick(mania_messages))]\"</span>")
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owner.playsound_local(get_turf(motor), hum, severity, 1)
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- if(owner.getBrainLoss() <= 50)
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- owner.adjustBrainLoss(severity * 0.025) //2.5% of severity per second
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owner.adjust_drugginess(Clamp(max(severity * 0.075, 1), 0, max(0, 50 - owner.druggy))) //7.5% of severity per second, minimum 1
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if(owner.hallucination < 50)
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owner.hallucination = min(owner.hallucination + max(severity * 0.075, 1), 50) //7.5% of severity per second, minimum 1
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- if(owner.dizziness < 25)
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- owner.dizziness = min(owner.dizziness + Floor(severity * 0.025), 25) //2.5% of severity per second above 20 severity
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+ if(owner.dizziness < 50)
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+ owner.dizziness = min(owner.dizziness + round(severity * 0.05, 1), 50) //5% of severity per second above 10 severity
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if(owner.confused < 25)
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- owner.confused = min(owner.confused + Floor(severity * 0.025), 25) //2.5% of severity per second above 20 severity
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+ owner.confused = min(owner.confused + round(severity * 0.025, 1), 25) //2.5% of severity per second above 20 severity
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owner.adjustToxLoss(severity * 0.02, TRUE, TRUE) //2% of severity per second
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severity--
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@@ -106,3 +106,11 @@
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for(var/datum/status_effect/S in status_effects)
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if(initial(S1.id) == S.id)
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return S
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/mob/living/proc/has_status_effect_list(effect) //returns a list of effects with matching IDs that the mod owns; use for effects there can be multiple of
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. = list()
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if(status_effects)
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var/datum/status_effect/S1 = effect
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for(var/datum/status_effect/S in status_effects)
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if(initial(S1.id) == S.id)
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. += S
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@@ -218,22 +218,22 @@
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/datum/clockwork_scripture/create_object/mania_motor
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descname = "Powered Structure, Area Denial"
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name = "Mania Motor"
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desc = "Creates a mania motor which will cause brain damage and hallucinations in nearby non-Servant humans. It will also try to convert humans directly adjecent to the motor."
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desc = "Creates a mania motor which causes minor damage and a variety of negative mental effects in nearby non-Servant humans, potentially up to and including conversion."
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invocations = list("May this transmitter...", "...break the will of all who oppose us!")
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channel_time = 80
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consumed_components = list(GEIS_CAPACITOR = 5, REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 2)
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object_path = /obj/structure/destructible/clockwork/powered/mania_motor
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creator_message = "<span class='brass'>You form a mania motor which will cause brain damage and hallucinations in nearby humans while active.</span>"
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creator_message = "<span class='brass'>You form a mania motor, which causes minor damage and negative mental effects in non-Servants.</span>"
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observer_message = "<span class='warning'>A two-pronged machine rises from the ground!</span>"
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invokers_required = 2
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multiple_invokers_used = TRUE
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usage_tip = "Eligible non-Servant humans next to the motor will be converted at an additional power cost. It will also cure hallucinations and brain damage in nearby Servants."
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usage_tip = "It will also cure hallucinations and brain damage in nearby Servants."
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tier = SCRIPTURE_APPLICATION
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one_per_tile = TRUE
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primary_component = GEIS_CAPACITOR
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sort_priority = 8
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quickbind = TRUE
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quickbind_desc = "Creates a Mania Motor, which can convert adjacent non-Servants with power."
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quickbind_desc = "Creates a Mania Motor, which causes minor damage and negative mental effects in non-Servants."
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//Tinkerer's Daemon: Creates an efficient machine that rapidly produces components at a power cost.
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@@ -1,8 +1,8 @@
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//Mania Motor: A pair of antenna that, while active, cause braindamage and hallucinations in nearby human mobs.
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//Mania Motor: A pair of antenna that, while active, cause a variety of negative mental effects in nearby human mobs.
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/obj/structure/destructible/clockwork/powered/mania_motor
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name = "mania motor"
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desc = "A pair of antenna with what appear to be sockets around the base. It reminds you of an antlion."
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clockwork_desc = "A transmitter that allows Sevtug to whisper into the minds of nearby non-servants, causing hallucinations and brain damage as long as it remains powered."
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clockwork_desc = "A transmitter that allows Sevtug to whisper into the minds of nearby non-servants, causing a variety of negative mental effects, up to and including conversion."
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icon_state = "mania_motor_inactive"
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active_icon = "mania_motor"
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inactive_icon = "mania_motor_inactive"
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@@ -16,22 +16,11 @@
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/obj/item/clockwork/alloy_shards/small = 2, \
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/obj/item/clockwork/component/geis_capacitor/antennae = 1)
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var/mania_cost = 150
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var/convert_cost = 150
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var/static/list/mania_messages = list("Go nuts.", "Take a crack at crazy.", "Make a bid for insanity.", "Get kooky.", "Move towards mania.", "Become bewildered.", "Wax wild.", \
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"Go round the bend.", "Land in lunacy.", "Try dementia.", "Strive to get a screw loose.")
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var/static/list/compel_messages = list("Come closer.", "Approach the transmitter.", "Touch the antennae.", "I always have to deal with idiots. Move towards the mania motor.", \
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"Advance forward and place your head between the antennae - that's all it's good for.", "If you were smarter, you'd be over here already.", "Move FORWARD, you fool.")
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var/static/list/convert_messages = list("You won't do. Go to sleep while I tell these nitwits how to convert you.", "You are insufficient. I must instruct these idiots in the art of conversion.", \
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"Oh of course, someone we can't convert. These servants are fools.", "How hard is it to use a Sigil, anyway? All it takes is dragging someone onto it.", \
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"How do they fail to use a Sigil of Accession, anyway?", "Why is it that all servants are this inept?", "It's quite likely you'll be stuck here for a while.")
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var/static/list/close_messages = list("Well, you can't reach the motor from THERE, you moron.", "Interesting location. I'd prefer if you went somewhere you could ACTUALLY TOUCH THE ANTENNAE!", \
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"Amazing. You somehow managed to wedge yourself somewhere you can't actually reach the motor from.", "Such a show of idiocy is unparalleled. Perhaps I should put you on display?", \
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"Did you do this on purpose? I can't imagine you doing so accidentally. Oh, wait, I can.", "How is it that such smart creatures can still do something AS STUPID AS THIS!")
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/obj/structure/destructible/clockwork/powered/mania_motor/examine(mob/user)
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..()
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if(is_servant_of_ratvar(user) || isobserver(user))
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to_chat(user, "<span class='sevtug_small'>It requires <b>[mania_cost]W</b> to run, and at least <b>[convert_cost]W</b> to attempt to convert humans adjacent to it.</span>")
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to_chat(user, "<span class='sevtug_small'>It requires <b>[mania_cost]W</b> to run.</span>")
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/obj/structure/destructible/clockwork/powered/mania_motor/forced_disable(bad_effects)
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if(active)
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@@ -60,82 +49,17 @@
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if(!try_use_power(mania_cost))
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forced_disable(FALSE)
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return
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var/turf/T = get_turf(src)
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var/hum = get_sfx('sound/effects/screech.ogg') //like playsound, same sound for everyone affected
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var/efficiency = get_efficiency_mod()
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for(var/mob/living/carbon/human/H in viewers(7, src))
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if(is_servant_of_ratvar(H)) //heals servants of braindamage, hallucination, druggy, dizziness, and confusion
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var/brainloss = H.getBrainLoss()
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if(brainloss)
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H.adjustBrainLoss(-brainloss)
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if(H.hallucination)
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H.hallucination = 0
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if(H.druggy)
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H.adjust_drugginess(-H.druggy)
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if(H.dizziness)
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H.dizziness = 0
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if(H.confused)
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H.confused = 0
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else if(!H.null_rod_check() && H.stat != DEAD)
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var/distance = 0 + get_dist(T, get_turf(H))
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var/falloff_distance = min((110) - distance * 10, 80)
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var/sound_distance = falloff_distance * 0.5
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var/targetbrainloss = H.getBrainLoss()
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if(distance > 3 && prob(falloff_distance * 0.5))
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to_chat(H, "<span class='sevtug_small'>\"[text2ratvar(pick(mania_messages))]\"</span>")
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if(distance <= 1)
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if(!H.Adjacent(src))
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to_chat(H, "<span class='sevtug'>\"[text2ratvar(pick(close_messages))]\"</span>")
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H.playsound_local(T, hum, sound_distance, 1)
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else if(!try_use_power(convert_cost))
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visible_message("<span class='warning'>[src]'s antennae fizzle quietly.</span>")
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playsound(src, 'sound/effects/light_flicker.ogg', 50, 1)
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else
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H.playsound_local(T, hum, 80, 1)
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if(!H.stat)
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if(H.getBrainLoss() < 100)
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H.adjustBrainLoss(20 * efficiency)
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H.visible_message("<span class='warning'>[H] reaches out and touches [src].</span>", "<span class='sevtug'>You touch [src] involuntarily.</span>")
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else
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H.Paralyse(3)
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else if(is_eligible_servant(H))
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to_chat(H, "<span class='sevtug'>\"[text2ratvar("You are mine and his, now.")]\"</span>")
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add_servant_of_ratvar(H)
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H.Paralyse(5)
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else
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H.playsound_local(T, hum, sound_distance, 1)
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switch(distance)
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if(0 to 3)
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if(prob(falloff_distance * 0.5))
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if(prob(falloff_distance))
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to_chat(H, "<span class='sevtug_small'>\"[text2ratvar(pick(mania_messages))]\"</span>")
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else
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to_chat(H, "<span class='sevtug'>\"[text2ratvar(pick(compel_messages))]\"</span>")
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if(targetbrainloss <= 40)
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H.adjustBrainLoss(3 * efficiency)
|
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H.adjust_drugginess(Clamp(7 * efficiency, 0, 50 - H.druggy))
|
||||
H.hallucination = min(H.hallucination + (7 * efficiency), 50)
|
||||
H.dizziness = min(H.dizziness + (3 * efficiency), 20)
|
||||
H.confused = min(H.confused + (3 * efficiency), 20)
|
||||
if(3 to 5)
|
||||
if(targetbrainloss <= 20)
|
||||
H.adjustBrainLoss(2 * efficiency)
|
||||
H.adjust_drugginess(Clamp(5 * efficiency, 0, 25 - H.druggy))
|
||||
H.hallucination = min(H.hallucination + (5 * efficiency), 25)
|
||||
H.dizziness = min(H.dizziness + (2 * efficiency), 10)
|
||||
H.confused = min(H.confused + (2 * efficiency), 10)
|
||||
if(5 to 6)
|
||||
if(targetbrainloss <= 10)
|
||||
H.adjustBrainLoss(1 * efficiency)
|
||||
H.adjust_drugginess(Clamp(2 * efficiency, 0, 20 - H.druggy))
|
||||
H.hallucination = min(H.hallucination + (2 * efficiency), 20)
|
||||
H.dizziness = min(H.dizziness + (2 * efficiency), 5)
|
||||
H.confused = min(H.confused + (2 * efficiency), 5)
|
||||
if(6 to 7)
|
||||
if(targetbrainloss <= 5)
|
||||
H.adjustBrainLoss(1 * efficiency)
|
||||
H.adjust_drugginess(Clamp(2 * efficiency, 0, 10 - H.druggy))
|
||||
H.hallucination = min(H.hallucination + (2 * efficiency), 10)
|
||||
if(7 to INFINITY)
|
||||
H.adjust_drugginess(Clamp(2 * efficiency, 0, 5 - H.druggy))
|
||||
H.hallucination = min(H.hallucination + (2 * efficiency), 5)
|
||||
if(is_servant_of_ratvar(H))
|
||||
continue
|
||||
var/list/effects = H.has_status_effect_list(STATUS_EFFECT_MANIAMOTOR)
|
||||
var/datum/status_effect/maniamotor/M
|
||||
for(var/datum/status_effect/maniamotor/MM in effects)
|
||||
if(MM.motor == src)
|
||||
M = MM
|
||||
break
|
||||
if(!M)
|
||||
M = H.apply_status_effect(STATUS_EFFECT_MANIAMOTOR)
|
||||
M.motor = src
|
||||
M.severity = Clamp(M.severity + ((11 - get_dist(src, H)) * efficiency * efficiency), 0, MAX_MANIA_SEVERITY)
|
||||
|
||||
Reference in New Issue
Block a user