Merge branch 'master' into upstream-merge-30399
This commit is contained in:
@@ -549,9 +549,10 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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transfer_blood = 0
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/obj/item/singularity_pull(S, current_size)
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..()
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if(current_size >= STAGE_FOUR)
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throw_at(S,14,3, spin=0)
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else ..()
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else return
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/obj/item/throw_impact(atom/A)
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if(A && !QDELETED(A))
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@@ -428,7 +428,7 @@
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/obj/item/device/flashlight/glowstick/update_icon()
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item_state = "glowstick"
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overlays.Cut()
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cut_overlays()
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if(!fuel)
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icon_state = "glowstick-empty"
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cut_overlays()
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@@ -86,7 +86,7 @@
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icon_state = null
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active = TRUE
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if(tile_overlay)
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loc.overlays += tile_overlay
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loc.add_overlay(tile_overlay)
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else
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if(crossed)
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trigger() //no cheesing.
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@@ -1,187 +1,188 @@
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/obj/machinery/implantchair
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name = "mindshield implanter"
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desc = "Used to implant occupants with mindshield implants."
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icon = 'icons/obj/machines/implantchair.dmi'
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icon_state = "implantchair"
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density = TRUE
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opacity = 0
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anchored = TRUE
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var/ready = TRUE
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var/replenishing = FALSE
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var/ready_implants = 5
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var/max_implants = 5
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var/injection_cooldown = 600
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var/replenish_cooldown = 6000
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var/implant_type = /obj/item/implant/mindshield
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var/auto_inject = FALSE
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var/auto_replenish = TRUE
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var/special = FALSE
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var/special_name = "special function"
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/obj/machinery/implantchair/Initialize()
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. = ..()
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open_machine()
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update_icon()
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/obj/machinery/implantchair/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "implantchair", name, 375, 280, master_ui, state)
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ui.open()
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/obj/machinery/implantchair/ui_data()
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var/list/data = list()
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data["occupied"] = occupant ? 1 : 0
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data["open"] = state_open
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data["occupant"] = list()
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if(occupant)
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var/mob/living/mob_occupant = occupant
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data["occupant"]["name"] = mob_occupant.name
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data["occupant"]["stat"] = mob_occupant.stat
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data["special_name"] = special ? special_name : null
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data["ready_implants"] = ready_implants
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data["ready"] = ready
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data["replenishing"] = replenishing
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return data
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/obj/machinery/implantchair/ui_act(action, params)
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if(..())
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return
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switch(action)
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if("door")
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if(state_open)
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close_machine()
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else
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open_machine()
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. = TRUE
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if("implant")
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implant(occupant,usr)
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. = TRUE
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/obj/machinery/implantchair/proc/implant(mob/living/M,mob/user)
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if (!istype(M))
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return
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if(!ready_implants || !ready)
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return
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if(implant_action(M,user))
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ready_implants--
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if(!replenishing && auto_replenish)
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replenishing = TRUE
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addtimer(CALLBACK(src,"replenish"),replenish_cooldown)
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if(injection_cooldown > 0)
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ready = FALSE
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addtimer(CALLBACK(src,"set_ready"),injection_cooldown)
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else
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playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 25, 1)
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update_icon()
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/obj/machinery/implantchair/proc/implant_action(mob/living/M)
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var/obj/item/implant/I = new implant_type
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if(I.implant(M))
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visible_message("<span class='warning'>[M] has been implanted by the [name].</span>")
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return 1
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/obj/machinery/implantchair/update_icon()
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icon_state = initial(icon_state)
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if(state_open)
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icon_state += "_open"
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if(occupant)
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icon_state += "_occupied"
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if(ready)
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add_overlay("ready")
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else
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cut_overlays()
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/obj/machinery/implantchair/proc/replenish()
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if(ready_implants < max_implants)
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ready_implants++
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if(ready_implants < max_implants)
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addtimer(CALLBACK(src,"replenish"),replenish_cooldown)
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else
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replenishing = FALSE
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/obj/machinery/implantchair/proc/set_ready()
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ready = TRUE
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update_icon()
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/obj/machinery/implantchair/container_resist(mob/living/user)
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if(state_open)
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return
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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to_chat(user, "<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about about a minute.)</span>")
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audible_message("<span class='italics'>You hear a metallic creaking from [src]!</span>",hearing_distance = 2)
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if(do_after(user, 600, target = src))
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if(!user || user.stat != CONSCIOUS || user.loc != src || state_open)
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return
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visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>")
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to_chat(user, "<span class='notice'>You successfully break out of [src]!</span>")
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open_machine()
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/obj/machinery/implantchair/relaymove(mob/user)
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container_resist(user)
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/obj/machinery/implantchair/MouseDrop_T(mob/target, mob/user)
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if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !isliving(target) || !user.IsAdvancedToolUser())
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return
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close_machine(target)
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/obj/machinery/implantchair/close_machine(mob/living/user)
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if((isnull(user) || istype(user)) && state_open)
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..(user)
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if(auto_inject && ready && ready_implants > 0)
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implant(user,null)
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/obj/machinery/implantchair/genepurge
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name = "Genetic purifier"
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desc = "Used to purge human genome of foreign influences"
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special = TRUE
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special_name = "Purge genome"
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injection_cooldown = 0
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replenish_cooldown = 300
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/obj/machinery/implantchair/genepurge/implant_action(mob/living/carbon/human/H,mob/user)
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if(!istype(H))
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return 0
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H.set_species(/datum/species/human, 1)//lizards go home
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purrbation_remove(H)//remove cats
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H.dna.remove_all_mutations()//hulks out
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return 1
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/obj/machinery/implantchair/brainwash
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name = "Neural Imprinter"
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desc = "Used to <s>indoctrinate</s> rehabilitate hardened recidivists."
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special_name = "Imprint"
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injection_cooldown = 3000
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auto_inject = FALSE
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auto_replenish = FALSE
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special = TRUE
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var/objective = "Obey the law. Praise Nanotrasen."
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var/custom = FALSE
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/obj/machinery/implantchair/brainwash/implant_action(mob/living/C,mob/user)
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if(!istype(C) || !C.mind) // I don't know how this makes any sense for silicons but laws trump objectives anyway.
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return 0
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if(custom)
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if(!user || !user.Adjacent(src))
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return 0
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objective = stripped_input(usr,"What order do you want to imprint on [C]?","Enter the order","",120)
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message_admins("[key_name_admin(user)] set brainwash machine objective to '[objective]'.")
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log_game("[key_name_admin(user)] set brainwash machine objective to '[objective]'.")
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var/datum/objective/custom_objective = new/datum/objective(objective)
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custom_objective.owner = C.mind
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C.mind.objectives += custom_objective
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C.mind.announce_objectives()
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message_admins("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
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log_game("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
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return 1
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/obj/machinery/implantchair
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name = "mindshield implanter"
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desc = "Used to implant occupants with mindshield implants."
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icon = 'icons/obj/machines/implantchair.dmi'
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icon_state = "implantchair"
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density = TRUE
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opacity = 0
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anchored = TRUE
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var/ready = TRUE
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var/replenishing = FALSE
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var/ready_implants = 5
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var/max_implants = 5
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var/injection_cooldown = 600
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var/replenish_cooldown = 6000
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var/implant_type = /obj/item/implant/mindshield
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var/auto_inject = FALSE
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var/auto_replenish = TRUE
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var/special = FALSE
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var/special_name = "special function"
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var/message_cooldown
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var/breakout_time = 1
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/obj/machinery/implantchair/Initialize()
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. = ..()
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open_machine()
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update_icon()
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/obj/machinery/implantchair/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "implantchair", name, 375, 280, master_ui, state)
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ui.open()
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/obj/machinery/implantchair/ui_data()
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var/list/data = list()
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data["occupied"] = occupant ? 1 : 0
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data["open"] = state_open
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data["occupant"] = list()
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if(occupant)
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var/mob/living/mob_occupant = occupant
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data["occupant"]["name"] = mob_occupant.name
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data["occupant"]["stat"] = mob_occupant.stat
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data["special_name"] = special ? special_name : null
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data["ready_implants"] = ready_implants
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data["ready"] = ready
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data["replenishing"] = replenishing
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return data
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/obj/machinery/implantchair/ui_act(action, params)
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if(..())
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||||
return
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switch(action)
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||||
if("door")
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||||
if(state_open)
|
||||
close_machine()
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||||
else
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||||
open_machine()
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. = TRUE
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if("implant")
|
||||
implant(occupant,usr)
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||||
. = TRUE
|
||||
|
||||
/obj/machinery/implantchair/proc/implant(mob/living/M,mob/user)
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||||
if (!istype(M))
|
||||
return
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||||
if(!ready_implants || !ready)
|
||||
return
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||||
if(implant_action(M,user))
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||||
ready_implants--
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||||
if(!replenishing && auto_replenish)
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||||
replenishing = TRUE
|
||||
addtimer(CALLBACK(src,"replenish"),replenish_cooldown)
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||||
if(injection_cooldown > 0)
|
||||
ready = FALSE
|
||||
addtimer(CALLBACK(src,"set_ready"),injection_cooldown)
|
||||
else
|
||||
playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 25, 1)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/implantchair/proc/implant_action(mob/living/M)
|
||||
var/obj/item/implant/I = new implant_type
|
||||
if(I.implant(M))
|
||||
visible_message("<span class='warning'>[M] has been implanted by the [name].</span>")
|
||||
return 1
|
||||
|
||||
/obj/machinery/implantchair/update_icon()
|
||||
icon_state = initial(icon_state)
|
||||
if(state_open)
|
||||
icon_state += "_open"
|
||||
if(occupant)
|
||||
icon_state += "_occupied"
|
||||
if(ready)
|
||||
add_overlay("ready")
|
||||
else
|
||||
cut_overlays()
|
||||
|
||||
/obj/machinery/implantchair/proc/replenish()
|
||||
if(ready_implants < max_implants)
|
||||
ready_implants++
|
||||
if(ready_implants < max_implants)
|
||||
addtimer(CALLBACK(src,"replenish"),replenish_cooldown)
|
||||
else
|
||||
replenishing = FALSE
|
||||
|
||||
/obj/machinery/implantchair/proc/set_ready()
|
||||
ready = TRUE
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/implantchair/container_resist(mob/living/user)
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
|
||||
"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
|
||||
"<span class='italics'>You hear a metallic creaking from [src].</span>")
|
||||
if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
|
||||
if(!user || user.stat != CONSCIOUS || user.loc != src || state_open)
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
|
||||
"<span class='notice'>You successfully break out of [src]!</span>")
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/implantchair/relaymove(mob/user)
|
||||
if(message_cooldown <= world.time)
|
||||
message_cooldown = world.time + 50
|
||||
to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
|
||||
|
||||
/obj/machinery/implantchair/MouseDrop_T(mob/target, mob/user)
|
||||
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !isliving(target) || !user.IsAdvancedToolUser())
|
||||
return
|
||||
close_machine(target)
|
||||
|
||||
/obj/machinery/implantchair/close_machine(mob/living/user)
|
||||
if((isnull(user) || istype(user)) && state_open)
|
||||
..(user)
|
||||
if(auto_inject && ready && ready_implants > 0)
|
||||
implant(user,null)
|
||||
|
||||
/obj/machinery/implantchair/genepurge
|
||||
name = "Genetic purifier"
|
||||
desc = "Used to purge human genome of foreign influences"
|
||||
special = TRUE
|
||||
special_name = "Purge genome"
|
||||
injection_cooldown = 0
|
||||
replenish_cooldown = 300
|
||||
|
||||
/obj/machinery/implantchair/genepurge/implant_action(mob/living/carbon/human/H,mob/user)
|
||||
if(!istype(H))
|
||||
return 0
|
||||
H.set_species(/datum/species/human, 1)//lizards go home
|
||||
purrbation_remove(H)//remove cats
|
||||
H.dna.remove_all_mutations()//hulks out
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/implantchair/brainwash
|
||||
name = "Neural Imprinter"
|
||||
desc = "Used to <s>indoctrinate</s> rehabilitate hardened recidivists."
|
||||
special_name = "Imprint"
|
||||
injection_cooldown = 3000
|
||||
auto_inject = FALSE
|
||||
auto_replenish = FALSE
|
||||
special = TRUE
|
||||
var/objective = "Obey the law. Praise Nanotrasen."
|
||||
var/custom = FALSE
|
||||
|
||||
/obj/machinery/implantchair/brainwash/implant_action(mob/living/C,mob/user)
|
||||
if(!istype(C) || !C.mind) // I don't know how this makes any sense for silicons but laws trump objectives anyway.
|
||||
return 0
|
||||
if(custom)
|
||||
if(!user || !user.Adjacent(src))
|
||||
return 0
|
||||
objective = stripped_input(usr,"What order do you want to imprint on [C]?","Enter the order","",120)
|
||||
message_admins("[key_name_admin(user)] set brainwash machine objective to '[objective]'.")
|
||||
log_game("[key_name_admin(user)] set brainwash machine objective to '[objective]'.")
|
||||
var/datum/objective/custom_objective = new/datum/objective(objective)
|
||||
custom_objective.owner = C.mind
|
||||
C.mind.objectives += custom_objective
|
||||
C.mind.announce_objectives()
|
||||
message_admins("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
|
||||
log_game("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
|
||||
return 1
|
||||
|
||||
@@ -1,27 +1,201 @@
|
||||
/obj/item/banner
|
||||
name = "banner"
|
||||
desc = "A banner with Nanotrasen's logo on it."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "banner"
|
||||
item_state = "banner"
|
||||
force = 8
|
||||
attack_verb = list("forcefully inspired", "violently encouraged", "relentlessly galvanized")
|
||||
lefthand_file = 'icons/mob/inhands/equipment/banners_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/banners_righthand.dmi'
|
||||
desc = "A banner with Nanotrasen's logo on it."
|
||||
var/moralecooldown = 0
|
||||
var/moralewait = 600
|
||||
var/inspiration_available = TRUE //If this banner can be used to inspire crew
|
||||
var/morale_time = 0
|
||||
var/morale_cooldown = 600 //How many deciseconds between uses
|
||||
var/list/job_loyalties //Mobs with any of these assigned roles will be inspired
|
||||
var/list/role_loyalties //Mobs with any of these special roles will be inspired
|
||||
var/warcry
|
||||
|
||||
/obj/item/banner/examine(mob/user)
|
||||
..()
|
||||
if(inspiration_available)
|
||||
to_chat(user, "<span class='notice'>Activate it in your hand to inspire nearby allies of this banner's allegiance!</span>")
|
||||
|
||||
/obj/item/banner/attack_self(mob/living/carbon/human/user)
|
||||
if(moralecooldown + moralewait > world.time)
|
||||
if(!inspiration_available)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You increase the morale of your fellows!</span>")
|
||||
moralecooldown = world.time
|
||||
if(morale_time > world.time)
|
||||
to_chat(user, "<span class='warning'>You aren't feeling inspired enough to flourish [src] again yet.</span>")
|
||||
return
|
||||
user.visible_message("<span class='big notice'>[user] flourishes [src]!</span>", \
|
||||
"<span class='notice'>You raise [src] skywards, inspiring your allies!</span>")
|
||||
playsound(src, "rustle", 100, FALSE)
|
||||
if(warcry)
|
||||
user.say("[warcry]")
|
||||
var/old_transform = user.transform
|
||||
user.transform *= 1.2
|
||||
animate(user, transform = old_transform, time = 10)
|
||||
morale_time = world.time + morale_cooldown
|
||||
|
||||
for(var/mob/living/carbon/human/H in range(4,get_turf(src)))
|
||||
to_chat(H, "<span class='notice'>Your morale is increased by [user]'s banner!</span>")
|
||||
H.adjustBruteLoss(-15)
|
||||
H.adjustFireLoss(-15)
|
||||
H.AdjustStun(-40)
|
||||
H.AdjustKnockdown(-40)
|
||||
H.AdjustUnconscious(-40)
|
||||
var/list/inspired = list()
|
||||
var/has_job_loyalties = LAZYLEN(job_loyalties)
|
||||
var/has_role_loyalties = LAZYLEN(role_loyalties)
|
||||
inspired += user //The user is always inspired, regardless of loyalties
|
||||
for(var/mob/living/carbon/human/H in range(4, get_turf(src)))
|
||||
if(H.stat == DEAD || H == user)
|
||||
continue
|
||||
if(H.mind && (has_job_loyalties || has_role_loyalties))
|
||||
if(has_job_loyalties && H.mind.assigned_role in job_loyalties)
|
||||
inspired += H
|
||||
else if(has_role_loyalties && H.mind.special_role in role_loyalties)
|
||||
inspired += H
|
||||
else if(check_inspiration(H))
|
||||
inspired += H
|
||||
|
||||
for(var/V in inspired)
|
||||
var/mob/living/carbon/human/H = V
|
||||
if(H != user)
|
||||
to_chat(H, "<span class='notice'>Your confidence surges as [user] flourishes [user.p_their()] [name]!</span>")
|
||||
inspiration(H)
|
||||
special_inspiration(H)
|
||||
|
||||
/obj/item/banner/proc/check_inspiration(mob/living/carbon/human/H) //Banner-specific conditions for being eligible
|
||||
return
|
||||
|
||||
/obj/item/banner/proc/inspiration(mob/living/carbon/human/H)
|
||||
H.adjustBruteLoss(-15)
|
||||
H.adjustFireLoss(-15)
|
||||
H.AdjustStun(-40)
|
||||
H.AdjustKnockdown(-40)
|
||||
H.AdjustUnconscious(-40)
|
||||
playsound(H, 'sound/magic/staff_healing.ogg', 25, FALSE)
|
||||
|
||||
/obj/item/banner/proc/special_inspiration(mob/living/carbon/human/H) //Any banner-specific inspiration effects go here
|
||||
return
|
||||
|
||||
/obj/item/banner/security
|
||||
name = "securistan banner"
|
||||
desc = "The banner of Securistan, ruling the station with an iron fist."
|
||||
icon_state = "banner_security"
|
||||
job_loyalties = list("Security Officer", "Warden", "Detective", "Head of Security")
|
||||
warcry = "EVERYONE DOWN ON THE GROUND!!"
|
||||
|
||||
/obj/item/banner/security/mundane
|
||||
inspiration_available = FALSE
|
||||
|
||||
/datum/crafting_recipe/security_banner
|
||||
name = "Securistan Banner"
|
||||
result = /obj/item/banner/security/mundane
|
||||
time = 40
|
||||
reqs = list(/obj/item/stack/rods = 2,
|
||||
/obj/item/clothing/under/rank/security = 1)
|
||||
category = CAT_MISC
|
||||
|
||||
/obj/item/banner/medical
|
||||
name = "meditopia banner"
|
||||
desc = "The banner of Meditopia, generous benefactors that cure wounds and shelter the weak."
|
||||
icon_state = "banner_medical"
|
||||
job_loyalties = list("Medical Doctor", "Chemist", "Geneticist", "Virologist", "Chief Medical Officer")
|
||||
warcry = "No wounds cannot be healed!"
|
||||
|
||||
/obj/item/banner/medical/mundane
|
||||
inspiration_available = FALSE
|
||||
|
||||
/obj/item/banner/medical/check_inspiration(mob/living/carbon/human/H)
|
||||
return H.stat //Meditopia is moved to help those in need
|
||||
|
||||
/datum/crafting_recipe/medical_banner
|
||||
name = "Meditopia Banner"
|
||||
result = /obj/item/banner/medical/mundane
|
||||
time = 40
|
||||
reqs = list(/obj/item/stack/rods = 2,
|
||||
/obj/item/clothing/under/rank/medical = 1)
|
||||
category = CAT_MISC
|
||||
|
||||
/obj/item/banner/medical/special_inspiration(mob/living/carbon/human/H)
|
||||
H.adjustToxLoss(-15)
|
||||
H.setOxyLoss(0)
|
||||
H.reagents.add_reagent("inaprovaline", 5)
|
||||
|
||||
/obj/item/banner/science
|
||||
name = "sciencia banner"
|
||||
desc = "The banner of Sciencia, bold and daring thaumaturges and researchers that take the path less traveled."
|
||||
icon_state = "banner_science"
|
||||
job_loyalties = list("Scientist", "Roboticist", "Research Director")
|
||||
warcry = "For Cuban Pete!"
|
||||
|
||||
/obj/item/banner/science/mundane
|
||||
inspiration_available = FALSE
|
||||
|
||||
/obj/item/banner/science/check_inspiration(mob/living/carbon/human/H)
|
||||
return H.on_fire //Sciencia is pleased by dedication to the art of Toxins
|
||||
|
||||
/datum/crafting_recipe/science_banner
|
||||
name = "Sciencia Banner"
|
||||
result = /obj/item/banner/science/mundane
|
||||
time = 40
|
||||
reqs = list(/obj/item/stack/rods = 2,
|
||||
/obj/item/clothing/under/rank/scientist = 1)
|
||||
category = CAT_MISC
|
||||
|
||||
/obj/item/banner/cargo
|
||||
name = "cargonia banner"
|
||||
desc = "The banner of the eternal Cargonia, with the mystical power of conjuring any object into existence."
|
||||
icon_state = "banner_cargo"
|
||||
job_loyalties = list("Cargo Technician", "Shaft Miner", "Quartermaster")
|
||||
warcry = "Hail Cargonia!"
|
||||
|
||||
/obj/item/banner/cargo/mundane
|
||||
inspiration_available = FALSE
|
||||
|
||||
/datum/crafting_recipe/cargo_banner
|
||||
name = "Cargonia Banner"
|
||||
result = /obj/item/banner/cargo/mundane
|
||||
time = 40
|
||||
reqs = list(/obj/item/stack/rods = 2,
|
||||
/obj/item/clothing/under/rank/cargotech = 1)
|
||||
category = CAT_MISC
|
||||
|
||||
/obj/item/banner/engineering
|
||||
name = "engitopia banner"
|
||||
desc = "The banner of Engitopia, wielders of limitless power."
|
||||
icon_state = "banner_engineering"
|
||||
job_loyalties = list("Station Engineer", "Atmospheric Technician", "Chief Engineer")
|
||||
warcry = "All hail lord Singuloth!!"
|
||||
|
||||
/obj/item/banner/engineering/mundane
|
||||
inspiration_available = FALSE
|
||||
|
||||
/obj/item/banner/engineering/special_inspiration(mob/living/carbon/human/H)
|
||||
H.radiation = 0
|
||||
|
||||
/datum/crafting_recipe/engineering_banner
|
||||
name = "Engitopia Banner"
|
||||
result = /obj/item/banner/engineering/mundane
|
||||
time = 40
|
||||
reqs = list(/obj/item/stack/rods = 2,
|
||||
/obj/item/clothing/under/rank/engineer = 1)
|
||||
category = CAT_MISC
|
||||
|
||||
/obj/item/banner/command
|
||||
name = "command banner"
|
||||
desc = "The banner of Command, a staunch and ancient line of bueraucratic kings and queens."
|
||||
//No icon state here since the default one is the NT banner
|
||||
job_loyalties = list("Captain", "Head of Personnel", "Chief Engineer", "Head of Security", "Research Director", "Chief Medical Officer")
|
||||
warcry = "Hail Nanotrasen!"
|
||||
|
||||
/obj/item/banner/command/mundane
|
||||
inspiration_available = FALSE
|
||||
|
||||
/obj/item/banner/command/check_inspiration(mob/living/carbon/human/H)
|
||||
return H.isloyal() //Command is stalwart but rewards their allies.
|
||||
|
||||
/datum/crafting_recipe/command_banner
|
||||
name = "Command Banner"
|
||||
result = /obj/item/banner/command/mundane
|
||||
time = 40
|
||||
reqs = list(/obj/item/stack/rods = 2,
|
||||
/obj/item/clothing/under/captainparade = 1)
|
||||
category = CAT_MISC
|
||||
|
||||
/obj/item/banner/red
|
||||
name = "red banner"
|
||||
|
||||
+790
-790
File diff suppressed because it is too large
Load Diff
@@ -117,7 +117,7 @@
|
||||
|
||||
/obj/item/claymore/highlander/attack(mob/living/target, mob/living/user)
|
||||
. = ..()
|
||||
if(target && target.stat == DEAD && target.mind && target.mind.special_role == "highlander")
|
||||
if(!QDELETED(target) && iscarbon(target) && target.stat == DEAD && target.mind && target.mind.special_role == "highlander")
|
||||
user.fully_heal() //STEAL THE LIFE OF OUR FALLEN FOES
|
||||
add_notch(user)
|
||||
target.visible_message("<span class='warning'>[target] crumbles to dust beneath [user]'s blows!</span>", "<span class='userdanger'>As you fall, your body crumbles to dust!</span>")
|
||||
@@ -408,7 +408,7 @@
|
||||
righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
|
||||
flags_1 = NODROP_1 | ABSTRACT_1 | DROPDEL_1
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
force = 24
|
||||
force = 21
|
||||
throwforce = 0
|
||||
throw_range = 0
|
||||
throw_speed = 0
|
||||
|
||||
@@ -169,6 +169,7 @@
|
||||
return
|
||||
|
||||
/obj/singularity_pull(S, current_size)
|
||||
..()
|
||||
if(!anchored || current_size >= STAGE_FIVE)
|
||||
step_towards(src,S)
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
integrity_failure = 50
|
||||
armor = list(melee = 20, bullet = 10, laser = 10, energy = 0, bomb = 10, bio = 0, rad = 0, fire = 70, acid = 60)
|
||||
var/breakout_time = 2
|
||||
var/lastbang
|
||||
var/message_cooldown
|
||||
var/can_weld_shut = TRUE
|
||||
var/horizontal = FALSE
|
||||
var/allow_objects = FALSE
|
||||
@@ -300,14 +300,12 @@
|
||||
/obj/structure/closet/relaymove(mob/user)
|
||||
if(user.stat || !isturf(loc) || !isliving(user))
|
||||
return
|
||||
var/mob/living/L = user
|
||||
if(!open())
|
||||
if(L.last_special <= world.time)
|
||||
container_resist(L)
|
||||
if(world.time > lastbang+5)
|
||||
lastbang = world.time
|
||||
for(var/mob/M in get_hearers_in_view(src, null))
|
||||
M.show_message("<FONT size=[max(0, 5 - get_dist(src, M))]>BANG, bang!</FONT>", 2)
|
||||
if(locked)
|
||||
if(message_cooldown <= world.time)
|
||||
message_cooldown = world.time + 50
|
||||
to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
|
||||
return
|
||||
container_resist()
|
||||
|
||||
/obj/structure/closet/attack_hand(mob/user)
|
||||
..()
|
||||
@@ -367,9 +365,10 @@
|
||||
//okay, so the closet is either welded or locked... resist!!!
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
to_chat(user, "<span class='notice'>You lean on the back of [src] and start pushing the door open.</span>")
|
||||
visible_message("<span class='warning'>[src] begins to shake violently!</span>")
|
||||
if(do_after(user,(breakout_time * 60 * 10), target = src)) //minutes * 60seconds * 10deciseconds
|
||||
user.visible_message("<span class='warning'>[src] begins to shake violently!</span>", \
|
||||
"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
|
||||
"<span class='italics'>You hear banging from [src].</span>")
|
||||
if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
|
||||
if(!user || user.stat != CONSCIOUS || user.loc != src || opened || (!locked && !welded) )
|
||||
return
|
||||
//we check after a while whether there is a point of resisting anymore and whether the user is capable of resisting
|
||||
@@ -388,7 +387,7 @@
|
||||
|
||||
/obj/structure/closet/AltClick(mob/user)
|
||||
..()
|
||||
if(!user.canUseTopic(src, be_close=TRUE))
|
||||
if(!user.canUseTopic(src, be_close=TRUE) || isturf(loc))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
if(opened || !secure)
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
var/height = 0 //the 'height' of the ladder. higher numbers are considered physically higher
|
||||
var/obj/structure/ladder/down = null //the ladder below this one
|
||||
var/obj/structure/ladder/up = null //the ladder above this one
|
||||
var/auto_connect = FALSE
|
||||
|
||||
/obj/structure/ladder/unbreakable //mostly useful for awaymissions to prevent halting progress in a mission
|
||||
name = "sturdy ladder"
|
||||
@@ -19,12 +20,18 @@
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
/obj/structure/ladder/Destroy()
|
||||
if(up && up.down == src)
|
||||
up.down = null
|
||||
up.update_icon()
|
||||
if(down && down.up == src)
|
||||
down.up = null
|
||||
down.update_icon()
|
||||
GLOB.ladders -= src
|
||||
. = ..()
|
||||
|
||||
/obj/structure/ladder/LateInitialize()
|
||||
for(var/obj/structure/ladder/L in GLOB.ladders)
|
||||
if(L.id == id)
|
||||
if(L.id == id || (auto_connect && L.auto_connect && L.x == x && L.y == y))
|
||||
if(L.height == (height - 1))
|
||||
down = L
|
||||
continue
|
||||
@@ -50,31 +57,33 @@
|
||||
else //wtf make your ladders properly assholes
|
||||
icon_state = "ladder00"
|
||||
|
||||
/obj/structure/ladder/proc/go_up(mob/user,is_ghost)
|
||||
/obj/structure/ladder/proc/travel(going_up, mob/user, is_ghost, obj/structure/ladder/ladder)
|
||||
if(!is_ghost)
|
||||
show_fluff_message(1,user)
|
||||
up.add_fingerprint(user)
|
||||
user.loc = get_turf(up)
|
||||
show_fluff_message(going_up,user)
|
||||
ladder.add_fingerprint(user)
|
||||
|
||||
var/atom/movable/AM
|
||||
if(user.pulling)
|
||||
AM = user.pulling
|
||||
user.pulling.forceMove(get_turf(ladder))
|
||||
user.forceMove(get_turf(ladder))
|
||||
if(AM)
|
||||
user.start_pulling(AM)
|
||||
|
||||
/obj/structure/ladder/proc/go_down(mob/user,is_ghost)
|
||||
if(!is_ghost)
|
||||
show_fluff_message(0,user)
|
||||
down.add_fingerprint(user)
|
||||
user.loc = get_turf(down)
|
||||
|
||||
/obj/structure/ladder/proc/use(mob/user,is_ghost=0)
|
||||
if(up && down)
|
||||
switch( alert("Go up or down the ladder?", "Ladder", "Up", "Down", "Cancel") )
|
||||
if("Up")
|
||||
go_up(user,is_ghost)
|
||||
travel(TRUE, user, is_ghost, up)
|
||||
if("Down")
|
||||
go_down(user,is_ghost)
|
||||
travel(FALSE, user, is_ghost, down)
|
||||
if("Cancel")
|
||||
return
|
||||
else if(up)
|
||||
go_up(user,is_ghost)
|
||||
travel(TRUE, user, is_ghost, up)
|
||||
else if(down)
|
||||
go_down(user,is_ghost)
|
||||
travel(FALSE, user,is_ghost, down)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[src] doesn't seem to lead anywhere!</span>")
|
||||
|
||||
@@ -108,3 +117,14 @@
|
||||
. = ..()
|
||||
else
|
||||
return QDEL_HINT_LETMELIVE
|
||||
|
||||
/obj/structure/ladder/unbreakable/singularity_pull()
|
||||
return
|
||||
|
||||
/obj/structure/ladder/auto_connect //They will connect to ladders with the same X and Y without needing to share an ID
|
||||
auto_connect = TRUE
|
||||
|
||||
|
||||
/obj/structure/ladder/singularity_pull()
|
||||
visible_message("<span class='danger'>[src] is torn to pieces by the gravitational pull!</span>")
|
||||
qdel(src)
|
||||
|
||||
@@ -45,6 +45,7 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/lattice/singularity_pull(S, current_size)
|
||||
..()
|
||||
if(current_size >= STAGE_FOUR)
|
||||
deconstruct()
|
||||
|
||||
|
||||
@@ -23,6 +23,8 @@
|
||||
var/obj/structure/tray/connected = null
|
||||
var/locked = FALSE
|
||||
var/opendir = SOUTH
|
||||
var/message_cooldown
|
||||
var/breakout_time = 1
|
||||
|
||||
/obj/structure/bodycontainer/Destroy()
|
||||
open()
|
||||
@@ -41,6 +43,11 @@
|
||||
/obj/structure/bodycontainer/relaymove(mob/user)
|
||||
if(user.stat || !isturf(loc))
|
||||
return
|
||||
if(locked)
|
||||
if(message_cooldown <= world.time)
|
||||
message_cooldown = world.time + 50
|
||||
to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
|
||||
return
|
||||
open()
|
||||
|
||||
/obj/structure/bodycontainer/attack_paw(mob/user)
|
||||
@@ -84,11 +91,20 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/bodycontainer/container_resist(mob/living/user)
|
||||
open()
|
||||
|
||||
/obj/structure/bodycontainer/relay_container_resist(mob/living/user, obj/O)
|
||||
to_chat(user, "<span class='notice'>You slam yourself into the side of [O].</span>")
|
||||
container_resist(user)
|
||||
if(!locked)
|
||||
open()
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
user.visible_message(null, \
|
||||
"<span class='notice'>You lean on the back of [src] and start pushing the tray open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
|
||||
"<span class='italics'>You hear a metallic creaking from [src].</span>")
|
||||
if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
|
||||
if(!user || user.stat != CONSCIOUS || user.loc != src )
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
|
||||
"<span class='notice'>You successfully break out of [src]!</span>")
|
||||
open()
|
||||
|
||||
/obj/structure/bodycontainer/proc/open()
|
||||
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/structure/transit_tube/singularity_pull(S, current_size)
|
||||
..()
|
||||
if(current_size >= STAGE_FIVE)
|
||||
deconstruct(FALSE)
|
||||
|
||||
|
||||
@@ -62,10 +62,14 @@
|
||||
AM.ex_act(severity, target)
|
||||
|
||||
/obj/structure/transit_tube_pod/singularity_pull(S, current_size)
|
||||
..()
|
||||
if(current_size >= STAGE_FIVE)
|
||||
deconstruct(FALSE)
|
||||
|
||||
/obj/structure/transit_tube_pod/container_resist(mob/living/user)
|
||||
if(!user.incapacitated())
|
||||
empty_pod()
|
||||
return
|
||||
if(!moving)
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
|
||||
@@ -105,6 +105,7 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/window/singularity_pull(S, current_size)
|
||||
..()
|
||||
if(current_size >= STAGE_FIVE)
|
||||
deconstruct(FALSE)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user