Nono, it's the MOB that voluntary ghosts.
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@@ -730,7 +730,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
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if (O.started_as_observer) // Observers
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current_players[CURRENT_OBSERVERS].Add(M)
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continue
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if(!voluntary_ghosted)
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if(!M.voluntary_ghosted)
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current_players[CURRENT_DEAD_PLAYERS].Add(M) // Players who actually died (and admins who ghosted, would be nice to avoid counting them somehow)
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threat = storyteller.calculate_threat() + added_threat
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if(threat_average_weight)
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