Update code/modules/clothing/clothing.dm
Co-authored-by: Letter N <24603524+LetterN@users.noreply.github.com>
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@@ -50,11 +50,11 @@
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//Add a "exclude" string to do the opposite, making it only only species listed that can't wear it.
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//You append this to clothing objects
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/*
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Sprites used when the clothing item is refit. This is done by setting icon_override.
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For best results, if this is set then sprite_sheets should be null and vice versa, but that is by no means necessary.
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Ideally, sprite_sheets_refit should be used for "hard" clothing items that can't change shape very well to fit the wearer (e.g. helmets, hardsuits),
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while sprite_sheets should be used for "flexible" clothing items that do not need to be refitted (e.g. aliens wearing jumpsuits).
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*/
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* Sprites used when the clothing item is refit. This is done by setting icon_override.
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* For best results, if this is set then sprite_sheets should be null and vice versa, but that is by no means necessary.
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* Ideally, sprite_sheets_refit should be used for "hard" clothing items that can't change shape very well to fit the wearer (e.g. helmets, hardsuits),
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* while sprite_sheets should be used for "flexible" clothing items that do not need to be refitted (e.g. aliens wearing jumpsuits).
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*/
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var/list/sprite_sheets_refit = null
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// How much clothing damage has been dealt to each of the limbs of the clothing, assuming it covers more than one limb
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