iron undocumneted reagent change
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@@ -1051,14 +1051,13 @@
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reagent_state = SOLID
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taste_description = "iron"
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pH = 6
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overdose_threshold = 30
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color = "#c2391d"
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/datum/reagent/iron/on_mob_life(mob/living/carbon/C)
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if((HAS_TRAIT(C, TRAIT_NOMARROW)))
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return
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if(C.blood_volume < (BLOOD_VOLUME_NORMAL*C.blood_ratio))
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C.blood_volume += 0.01 //we'll have synthetics from medbay.
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C.blood_volume += 0.5
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..()
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/datum/reagent/iron/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
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@@ -1067,17 +1066,6 @@
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M.reagents.add_reagent(/datum/reagent/toxin, reac_volume)
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..()
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/datum/reagent/iron/overdose_start(mob/living/M)
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to_chat(M, "<span class='userdanger'>You start feeling your guts twisting painfully!</span>")
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SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "[type]_overdose", /datum/mood_event/overdose, name)
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/datum/reagent/iron/overdose_process(mob/living/carbon/C)
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if(prob(20))
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var/obj/item/organ/liver/L = C.getorganslot(ORGAN_SLOT_LIVER)
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if (istype(L))
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C.applyLiverDamage(2) //mild until the fabled med rework comes out. the organ damage galore
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..()
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/datum/reagent/gold
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name = "Gold"
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description = "Gold is a dense, soft, shiny metal and the most malleable and ductile metal known."
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