iron undocumneted reagent change

This commit is contained in:
kevinz000
2020-01-24 21:32:55 -07:00
parent d86af199f5
commit ea65dfa631
@@ -1051,14 +1051,13 @@
reagent_state = SOLID
taste_description = "iron"
pH = 6
overdose_threshold = 30
color = "#c2391d"
/datum/reagent/iron/on_mob_life(mob/living/carbon/C)
if((HAS_TRAIT(C, TRAIT_NOMARROW)))
return
if(C.blood_volume < (BLOOD_VOLUME_NORMAL*C.blood_ratio))
C.blood_volume += 0.01 //we'll have synthetics from medbay.
C.blood_volume += 0.5
..()
/datum/reagent/iron/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
@@ -1067,17 +1066,6 @@
M.reagents.add_reagent(/datum/reagent/toxin, reac_volume)
..()
/datum/reagent/iron/overdose_start(mob/living/M)
to_chat(M, "<span class='userdanger'>You start feeling your guts twisting painfully!</span>")
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "[type]_overdose", /datum/mood_event/overdose, name)
/datum/reagent/iron/overdose_process(mob/living/carbon/C)
if(prob(20))
var/obj/item/organ/liver/L = C.getorganslot(ORGAN_SLOT_LIVER)
if (istype(L))
C.applyLiverDamage(2) //mild until the fabled med rework comes out. the organ damage galore
..()
/datum/reagent/gold
name = "Gold"
description = "Gold is a dense, soft, shiny metal and the most malleable and ductile metal known."