Adds some more syndicate equipment.
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@@ -116,6 +116,10 @@
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armor = list(melee = 40, bullet = 30, laser = 25, energy = 10, bomb = 25, bio = 10, rad = 0, fire = 50, acid = 60)
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strip_delay = 80
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/obj/item/clothing/head/HoS/syndicate
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name = "syndicate cap"
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desc = "A black cap fit for a high ranking syndicate officer."
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/obj/item/clothing/head/HoS/beret
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name = "head of security beret"
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desc = "A robust beret for the Head of Security, for looking stylish while not sacrificing protection."
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@@ -37,4 +37,11 @@
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item_color = "trackpants"
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can_adjust = 0
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
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resistance_flags = 0
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resistance_flags = 0
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/obj/item/clothing/under/syndicate/combat
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name = "combat uniform"
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desc = "With a suit lined with this many pockets, you are ready to operate."
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icon_state = "syndicate_combat"
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item_color = "syndicate_combat"
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can_adjust = 0
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@@ -0,0 +1,9 @@
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diff a/code/modules/ruins/lavaland_ruin_code.dm b/code/modules/ruins/lavaland_ruin_code.dm (rejected hunks)
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@@ -148,6 +148,7 @@
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back = /obj/item/weapon/storage/backpack
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r_pocket = /obj/item/weapon/gun/ballistic/automatic/pistol
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id = /obj/item/weapon/card/id
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+ implants = list(/obj/item/weapon/implant/weapons_auth)
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/datum/outfit/lavaland_syndicate/post_equip(mob/living/carbon/human/H)
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H.faction |= "syndicate"
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