I'm sneaking in a nerf to scarp here shush shush

This commit is contained in:
necromanceranne
2020-04-08 22:53:51 +10:00
parent 353c6f1348
commit f0a738ef21
2 changed files with 4 additions and 2 deletions
+1 -1
View File
@@ -185,7 +185,7 @@
. = ..()
if(A.incapacitated(FALSE, TRUE)) //NO STUN
return BULLET_ACT_HIT
if(!(A.mobility_flags & MOBILITY_USE)) //NO UNABLE TO USE
if(CHECK_ALL_MOBILITY(A, MOBILITY_USE|MOBILITY_STAND)) //NO UNABLE TO USE, NO DODGING ON THE FLOOR
return BULLET_ACT_HIT
if(A.dna && A.dna.check_mutation(HULK)) //NO HULK
return BULLET_ACT_HIT
+3 -1
View File
@@ -114,7 +114,7 @@
. = ..()
if(A.incapacitated(FALSE, TRUE)) //NO STUN
return BULLET_ACT_HIT
if(!(A.mobility_flags & MOBILITY_USE)) //NO UNABLE TO USE
if(CHECK_ALL_MOBILITY(A, MOBILITY_USE|MOBILITY_STAND)) //NO UNABLE TO USE, NO DEFLECTION ON THE FLOOR
return BULLET_ACT_HIT
if(A.dna && A.dna.check_mutation(HULK)) //NO HULK
return BULLET_ACT_HIT
@@ -125,6 +125,8 @@
playsound(get_turf(A), pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE)
P.firer = A
P.setAngle(rand(0, 360))//SHING
A.adjustStaminaLossBuffered (6) //Citadel change to stop infinite bullet sponging as you run away, but it is buffered!
//Also if adjustStaminaLoss ever gets fixed so it isn't being affected by stamina mods like scarps, please adjust by half.
return BULLET_ACT_FORCE_PIERCE
return BULLET_ACT_HIT