Merge pull request #2317 from Citadel-Station-13/upstream-merge-29632

[MIRROR] Clock powerdrain now works on any device with a powercell
This commit is contained in:
LetterJay
2017-08-09 11:24:30 -05:00
committed by GitHub
@@ -1,5 +1,14 @@
//horrifying power drain proc made for clockcult's power drain in lieu of six istypes or six for(x in view) loops
/atom/movable/proc/power_drain(clockcult_user)
var/obj/item/weapon/stock_parts/cell/cell = get_cell()
if(cell)
return cell.power_drain(clockcult_user)
return 0
/obj/item/weapon/melee/baton/power_drain(clockcult_user) //balance memes
return 0
/obj/item/weapon/gun/power_drain(clockcult_user) //balance memes
return 0
/obj/machinery/power/apc/power_drain(clockcult_user)