Merge pull request #6743 from Citadel-Station-13/upstream-merge-37818

[MIRROR] Fix some missing icons
This commit is contained in:
LetterJay
2018-05-15 06:52:32 -05:00
committed by GitHub
20 changed files with 21 additions and 25 deletions
@@ -31225,9 +31225,6 @@
},
/turf/closed/wall/r_wall,
/area/maintenance/disposal/incinerator)
"dWc" = (
/turf/closed/mineral/random/labormineral,
/area/space)
"dYC" = (
/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{
dir = 1
@@ -79414,7 +79411,7 @@ bfP
bjc
bfP
bfP
dWc
aad
aaa
aaa
aaa
+1 -1
View File
@@ -5,7 +5,7 @@
name = "ominous beacon"
desc = "This looks suspicious..."
icon = 'icons/obj/singularity.dmi'
icon_state = "beacon"
icon_state = "beacon0"
anchored = FALSE
density = TRUE
@@ -1,7 +1,7 @@
/obj/effect/decal/cleanable
gender = PLURAL
layer = ABOVE_NORMAL_TURF_LAYER
var/list/random_icon_states = list()
var/list/random_icon_states = null
var/blood_state = "" //I'm sorry but cleanable/blood code is ass, and so is blood_DNA
var/bloodiness = 0 //0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints
var/mergeable_decal = TRUE //when two of these are on a same tile or do we need to merge them into just one?
+1 -1
View File
@@ -27,7 +27,7 @@
///////////Mimewalls///////////
/obj/effect/forcefield/mime
icon_state = "empty"
icon_state = "nothing"
name = "invisible wall"
desc = "You have a bad feeling about this."
+2 -2
View File
@@ -275,8 +275,8 @@
name = "defibrillator paddles"
desc = "A pair of plastic-gripped paddles with flat metal surfaces that are used to deliver powerful electric shocks."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "defibpaddles"
item_state = "defibpaddles"
icon_state = "defibpaddles0"
item_state = "defibpaddles0"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
@@ -21,7 +21,7 @@
// Special AI/pAI PDAs that cannot explode.
/obj/item/pda/ai
icon_state = "NONE"
icon = null
ttone = "data"
fon = FALSE
detonatable = FALSE
+1 -1
View File
@@ -840,7 +840,7 @@
name = "card"
desc = "a card"
icon = 'icons/obj/toy.dmi'
icon_state = "singlecard_nanotrasen_down"
icon_state = "singlecard_down_nanotrasen"
w_class = WEIGHT_CLASS_TINY
var/cardname = null
var/flipped = 0
+3 -3
View File
@@ -53,7 +53,7 @@
name = "resin"
desc = "Looks like some kind of thick resin."
icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi'
icon_state = "resin"
icon_state = "smooth"
density = TRUE
opacity = 1
anchored = TRUE
@@ -77,7 +77,7 @@
name = "resin wall"
desc = "Thick resin solidified into a wall."
icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi'
icon_state = "wall0" //same as resin, but consistency ho!
icon_state = "smooth" //same as resin, but consistency ho!
resintype = "wall"
canSmoothWith = list(/obj/structure/alien/resin/wall, /obj/structure/alien/resin/membrane)
@@ -88,7 +88,7 @@
name = "resin membrane"
desc = "Resin just thin enough to let light pass through."
icon = 'icons/obj/smooth_structures/alien/resin_membrane.dmi'
icon_state = "membrane0"
icon_state = "smooth"
opacity = 0
max_integrity = 160
resintype = "membrane"
@@ -65,6 +65,7 @@
//------------------------------------FALLING SUPPLY POD-------------------------------------//
/obj/effect/temp_visual/DPfall
icon = 'icons/obj/2x2.dmi'
icon_state = "supplypod_falling"
pixel_x = -16
pixel_y = -5
pixel_z = 200
@@ -151,6 +151,7 @@
desc = "You get the feeling that you shouldn't be standing here."
clockwork_desc = "A sigil that will soon erupt and smite any unenlightened nearby."
icon = 'icons/effects/96x96.dmi'
icon_state = ""
pixel_x = -32
pixel_y = -32
layer = BELOW_MOB_LAYER
@@ -66,7 +66,7 @@
name = "pile of viscera"
desc = "A repulsive pile of guts and gore."
gender = NEUTER
random_icon_states = list("innards")
icon_state = "innards"
/mob/living/simple_animal/slaughter/phasein()
. = ..()
@@ -831,7 +831,7 @@
set_module = /obj/item/robot_module/janitor
/mob/living/silicon/robot/modules/syndicate
icon_state = "syndie_bloodhound"
icon_state = "synd_sec"
faction = list(ROLE_SYNDICATE)
bubble_icon = "syndibot"
req_access = list(ACCESS_SYNDICATE)
@@ -859,7 +859,7 @@
return
/mob/living/silicon/robot/modules/syndicate/medical
icon_state = "syndi-medi"
icon_state = "synd_medical"
playstyle_string = "<span class='big bold'>You are a Syndicate medical cyborg!</span><br>\
<b>You are armed with powerful medical tools to aid you in your mission: help the operatives secure the nuclear authentication disk. \
Your hypospray will produce Restorative Nanites, a wonder-drug that will heal most types of bodily damages, including clone and brain damage. It also produces morphine for offense. \
@@ -1,7 +1,7 @@
/obj/item/robot_module
name = "Default"
icon = 'icons/obj/module.dmi'
icon_state = "std_module"
icon_state = "std_mod"
w_class = WEIGHT_CLASS_GIGANTIC
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
@@ -2,7 +2,7 @@
name = "\improper honkbot"
desc = "A little robot. It looks happy with its bike horn."
icon = 'icons/mob/aibots.dmi'
icon_state = "honkbot"
icon_state = "honkbot1"
density = FALSE
anchored = FALSE
health = 25
@@ -436,7 +436,7 @@
/obj/item/projectile/beam/beam_rifle
name = "particle beam"
icon = ""
icon = null
hitsound = 'sound/effects/explosion3.ogg'
damage = 0 //Handled manually.
damage_type = BURN
@@ -4,7 +4,7 @@
/obj/item/projectile/curse_hand
name = "curse hand"
icon_state = "cursehand"
icon_state = "cursehand0"
hitsound = 'sound/effects/curse4.ogg'
layer = LARGE_MOB_LAYER
damage_type = BURN
@@ -19,10 +19,7 @@
/obj/item/projectile/curse_hand/Initialize(mapload)
. = ..()
handedness = prob(50)
update_icon()
/obj/item/projectile/curse_hand/update_icon()
icon_state = "[icon_state][handedness]"
icon_state = "cursehand[handedness]"
/obj/item/projectile/curse_hand/fire(setAngle)
if(starting)
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