Merge pull request #6743 from Citadel-Station-13/upstream-merge-37818
[MIRROR] Fix some missing icons
This commit is contained in:
@@ -1,7 +1,7 @@
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/obj/effect/decal/cleanable
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gender = PLURAL
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layer = ABOVE_NORMAL_TURF_LAYER
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var/list/random_icon_states = list()
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var/list/random_icon_states = null
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var/blood_state = "" //I'm sorry but cleanable/blood code is ass, and so is blood_DNA
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var/bloodiness = 0 //0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints
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var/mergeable_decal = TRUE //when two of these are on a same tile or do we need to merge them into just one?
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@@ -27,7 +27,7 @@
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///////////Mimewalls///////////
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/obj/effect/forcefield/mime
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icon_state = "empty"
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icon_state = "nothing"
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name = "invisible wall"
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desc = "You have a bad feeling about this."
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@@ -275,8 +275,8 @@
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name = "defibrillator paddles"
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desc = "A pair of plastic-gripped paddles with flat metal surfaces that are used to deliver powerful electric shocks."
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "defibpaddles"
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item_state = "defibpaddles"
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icon_state = "defibpaddles0"
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item_state = "defibpaddles0"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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@@ -21,7 +21,7 @@
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// Special AI/pAI PDAs that cannot explode.
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/obj/item/pda/ai
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icon_state = "NONE"
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icon = null
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ttone = "data"
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fon = FALSE
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detonatable = FALSE
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@@ -840,7 +840,7 @@
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name = "card"
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desc = "a card"
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icon = 'icons/obj/toy.dmi'
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icon_state = "singlecard_nanotrasen_down"
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icon_state = "singlecard_down_nanotrasen"
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w_class = WEIGHT_CLASS_TINY
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var/cardname = null
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var/flipped = 0
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@@ -53,7 +53,7 @@
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name = "resin"
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desc = "Looks like some kind of thick resin."
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icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi'
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icon_state = "resin"
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icon_state = "smooth"
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density = TRUE
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opacity = 1
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anchored = TRUE
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@@ -77,7 +77,7 @@
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name = "resin wall"
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desc = "Thick resin solidified into a wall."
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icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi'
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icon_state = "wall0" //same as resin, but consistency ho!
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icon_state = "smooth" //same as resin, but consistency ho!
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resintype = "wall"
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canSmoothWith = list(/obj/structure/alien/resin/wall, /obj/structure/alien/resin/membrane)
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@@ -88,7 +88,7 @@
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name = "resin membrane"
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desc = "Resin just thin enough to let light pass through."
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icon = 'icons/obj/smooth_structures/alien/resin_membrane.dmi'
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icon_state = "membrane0"
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icon_state = "smooth"
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opacity = 0
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max_integrity = 160
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resintype = "membrane"
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@@ -65,6 +65,7 @@
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//------------------------------------FALLING SUPPLY POD-------------------------------------//
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/obj/effect/temp_visual/DPfall
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icon = 'icons/obj/2x2.dmi'
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icon_state = "supplypod_falling"
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pixel_x = -16
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pixel_y = -5
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pixel_z = 200
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