Merge pull request #6743 from Citadel-Station-13/upstream-merge-37818
[MIRROR] Fix some missing icons
This commit is contained in:
@@ -151,6 +151,7 @@
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desc = "You get the feeling that you shouldn't be standing here."
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clockwork_desc = "A sigil that will soon erupt and smite any unenlightened nearby."
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icon = 'icons/effects/96x96.dmi'
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icon_state = ""
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pixel_x = -32
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pixel_y = -32
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layer = BELOW_MOB_LAYER
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@@ -66,7 +66,7 @@
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name = "pile of viscera"
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desc = "A repulsive pile of guts and gore."
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gender = NEUTER
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random_icon_states = list("innards")
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icon_state = "innards"
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/mob/living/simple_animal/slaughter/phasein()
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. = ..()
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@@ -831,7 +831,7 @@
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set_module = /obj/item/robot_module/janitor
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/mob/living/silicon/robot/modules/syndicate
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icon_state = "syndie_bloodhound"
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icon_state = "synd_sec"
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faction = list(ROLE_SYNDICATE)
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bubble_icon = "syndibot"
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req_access = list(ACCESS_SYNDICATE)
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@@ -859,7 +859,7 @@
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return
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/mob/living/silicon/robot/modules/syndicate/medical
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icon_state = "syndi-medi"
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icon_state = "synd_medical"
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playstyle_string = "<span class='big bold'>You are a Syndicate medical cyborg!</span><br>\
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<b>You are armed with powerful medical tools to aid you in your mission: help the operatives secure the nuclear authentication disk. \
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Your hypospray will produce Restorative Nanites, a wonder-drug that will heal most types of bodily damages, including clone and brain damage. It also produces morphine for offense. \
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@@ -1,7 +1,7 @@
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/obj/item/robot_module
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name = "Default"
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icon = 'icons/obj/module.dmi'
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icon_state = "std_module"
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icon_state = "std_mod"
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w_class = WEIGHT_CLASS_GIGANTIC
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item_state = "electronic"
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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@@ -2,7 +2,7 @@
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name = "\improper honkbot"
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desc = "A little robot. It looks happy with its bike horn."
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icon = 'icons/mob/aibots.dmi'
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icon_state = "honkbot"
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icon_state = "honkbot1"
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density = FALSE
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anchored = FALSE
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health = 25
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@@ -436,7 +436,7 @@
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/obj/item/projectile/beam/beam_rifle
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name = "particle beam"
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icon = ""
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icon = null
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hitsound = 'sound/effects/explosion3.ogg'
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damage = 0 //Handled manually.
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damage_type = BURN
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@@ -4,7 +4,7 @@
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/obj/item/projectile/curse_hand
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name = "curse hand"
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icon_state = "cursehand"
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icon_state = "cursehand0"
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hitsound = 'sound/effects/curse4.ogg'
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layer = LARGE_MOB_LAYER
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damage_type = BURN
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@@ -19,10 +19,7 @@
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/obj/item/projectile/curse_hand/Initialize(mapload)
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. = ..()
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handedness = prob(50)
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update_icon()
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/obj/item/projectile/curse_hand/update_icon()
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icon_state = "[icon_state][handedness]"
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icon_state = "cursehand[handedness]"
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/obj/item/projectile/curse_hand/fire(setAngle)
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if(starting)
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