Ports TG firebots

This commit is contained in:
BlackMajor
2019-05-24 23:58:39 +12:00
parent e2e070d307
commit f94cbe94f6
15 changed files with 389 additions and 9 deletions
+1
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@@ -35,6 +35,7 @@
#define CLEAN_BOT (1<<3) // Cleanbots
#define MED_BOT (1<<4) // Medibots
#define HONK_BOT (1<<5) // Honkbots & ED-Honks
#define FIRE_BOT (1<<6) // Firebots
//AI notification defines
#define NEW_BORG 1
+6 -6
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@@ -31,7 +31,7 @@
var/remote_door_id = ""
var/bot_access_flags = 0 //Bit flags. Selection: SEC_BOT | MULE_BOT | FLOOR_BOT | CLEAN_BOT | MED_BOT
var/bot_access_flags = 0 //Bit flags. Selection: SEC_BOT | MULE_BOT | FLOOR_BOT | CLEAN_BOT | MED_BOT | FIRE_BOT
var/spam_enabled = 0 //Enables "Send to All" Option
var/obj/item/pda/host_pda = null
@@ -65,7 +65,7 @@
name = "\improper BreatheDeep cartridge"
icon_state = "cart-a"
access = CART_ATMOS | CART_DRONEPHONE
bot_access_flags = FLOOR_BOT
bot_access_flags = FLOOR_BOT | FIRE_BOT
/obj/item/cartridge/medical
name = "\improper Med-U cartridge"
@@ -112,7 +112,7 @@
/obj/item/cartridge/roboticist
name = "\improper B.O.O.P. Remote Control cartridge"
desc = "Packed with heavy duty triple-bot interlink!"
bot_access_flags = FLOOR_BOT | CLEAN_BOT | MED_BOT
bot_access_flags = FLOOR_BOT | CLEAN_BOT | MED_BOT | FIRE_BOT
access = CART_DRONEPHONE
/obj/item/cartridge/signal
@@ -160,7 +160,7 @@
name = "\improper Power-On DELUXE cartridge"
icon_state = "cart-ce"
access = CART_MANIFEST | CART_STATUS_DISPLAY | CART_ENGINE | CART_ATMOS | CART_DRONEPHONE
bot_access_flags = FLOOR_BOT
bot_access_flags = FLOOR_BOT | FIRE_BOT
/obj/item/cartridge/cmo
name = "\improper Med-U DELUXE cartridge"
@@ -172,7 +172,7 @@
name = "\improper Signal Ace DELUXE cartridge"
icon_state = "cart-rd"
access = CART_MANIFEST | CART_STATUS_DISPLAY | CART_REAGENT_SCANNER | CART_ATMOS | CART_DRONEPHONE
bot_access_flags = FLOOR_BOT | CLEAN_BOT | MED_BOT
bot_access_flags = FLOOR_BOT | CLEAN_BOT | MED_BOT | FIRE_BOT
/obj/item/cartridge/rd/Initialize()
. = ..()
@@ -183,7 +183,7 @@
desc = "Now with 350% more value!" //Give the Captain...EVERYTHING! (Except Mime, Clown, and Syndie)
icon_state = "cart-c"
access = ~(CART_CLOWN | CART_MIME | CART_REMOTE_DOOR)
bot_access_flags = SEC_BOT | MULE_BOT | FLOOR_BOT | CLEAN_BOT | MED_BOT
bot_access_flags = SEC_BOT | MULE_BOT | FLOOR_BOT | CLEAN_BOT | MED_BOT | FIRE_BOT
spam_enabled = 1
/obj/item/cartridge/captain/New()
+14 -1
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@@ -71,6 +71,10 @@
sprite_name = "foam_extinguisher"
precision = TRUE
/obj/item/extinguisher/proc/refill()
create_reagents(max_water, AMOUNT_VISIBLE)
reagents.add_reagent(chem, max_water)
/obj/item/extinguisher/suicide_act(mob/living/carbon/user)
if (!safety && (reagents.total_volume >= 1))
user.visible_message("<span class='suicide'>[user] puts the nozzle to [user.p_their()] mouth. It looks like [user.p_theyre()] trying to extinguish the spark of life!</span>")
@@ -183,7 +187,7 @@
W.reagents = R
R.my_atom = W
reagents.trans_to(W,1)
//Make em move dat ass, hun
addtimer(CALLBACK(src, /obj/item/extinguisher/proc/move_particles, water_particles), 2)
@@ -243,3 +247,12 @@
user.visible_message("[user] empties out \the [src] onto the floor using the release valve.", "<span class='info'>You quietly empty out \the [src] using its release valve.</span>")
//firebot assembly
/obj/item/extinguisher/attackby(obj/O, mob/user, params)
if(istype(O, /obj/item/bodypart/l_arm/robot) || istype(O, /obj/item/bodypart/r_arm/robot))
to_chat(user, "<span class='notice'>You add [O] to [src].</span>")
qdel(O)
qdel(src)
user.put_in_hands(new /obj/item/bot_assembly/firebot)
else
..()
+11 -1
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@@ -189,6 +189,16 @@
time = 40
category = CAT_ROBOT
/datum/crafting_recipe/Firebot
name = "Firebot"
result = /mob/living/simple_animal/bot/firebot
reqs = list(/obj/item/extinguisher = 1,
/obj/item/bodypart/r_arm/robot = 1,
/obj/item/assembly/prox_sensor = 1,
/obj/item/clothing/head/hardhat/red = 1)
time = 40
category = CAT_ROBOT
/datum/crafting_recipe/improvised_pneumatic_cannon //Pretty easy to obtain but
name = "Pneumatic Cannon"
result = /obj/item/pneumatic_cannon/ghetto
@@ -731,7 +741,7 @@
/datum/crafting_recipe/goldenbox
name = "Gold Plated Toolbox"
result = /obj/item/storage/toolbox/gold_fake
result = /obj/item/storage/toolbox/gold_fake
reqs = list(/obj/item/stack/sheet/cardboard = 1, //so we dont null items in crafting
/obj/item/stack/cable_coil = 10,
/obj/item/stack/sheet/mineral/gold = 1,
@@ -505,3 +505,33 @@
to_chat(user, "<span class='notice'>You unbolt [src]'s energy swords</span>")
for(var/IS in 1 to swordamt)
new /obj/item/melee/transforming/energy/sword/saber(Tsec)
//Firebot Assembly
/obj/item/bot_assembly/firebot
name = "incomplete firebot assembly"
desc = "A fire extinguisher with an arm attached to it."
icon_state = "firebot_arm"
created_name = "Firebot"
/obj/item/bot_assembly/firebot/attackby(obj/item/I, mob/user, params)
..()
switch(build_step)
if(ASSEMBLY_FIRST_STEP)
if(istype(I, /obj/item/clothing/head/hardhat/red))
if(!user.temporarilyRemoveItemFromInventory(I))
return
to_chat(user,"<span class='notice'>You add the [I] to [src]!</span>")
icon_state = "firebot_helmet"
desc = "An incomplete firebot assembly with a fire helmet."
qdel(I)
build_step++
if(ASSEMBLY_SECOND_STEP)
if(isprox(I))
if(!can_finish_build(I, user))
return
to_chat(user, "<span class='notice'>You add the [I] to [src]! Beep Boop!</span>")
var/mob/living/simple_animal/bot/firebot/F = new(drop_location())
F.name = created_name
qdel(I)
qdel(src)
@@ -0,0 +1,325 @@
//Firebot
#define SPEECH_INTERVAL 300 // Time between idle speeches
#define DETECTED_VOICE_INTERVAL 300 // Time between fire detected callouts
#define FOAM_INTERVAL 50 // Time between deployment of fire fighting foam
/mob/living/simple_animal/bot/firebot
name = "\improper Firebot"
desc = "A little fire extinguishing bot. He looks rather anxious."
icon = 'icons/mob/aibots.dmi'
icon_state = "firebot"
density = FALSE
anchored = FALSE
health = 25
maxHealth = 25
spacewalk = TRUE
radio_key = /obj/item/encryptionkey/headset_eng
radio_channel = "Engineering"
bot_type = FIRE_BOT
model = "Firebot"
bot_core = /obj/machinery/bot_core/firebot
window_id = "autoextinguisher"
window_name = "Mobile Fire Extinguisher v1.0"
path_image_color = "#FFA500"
var/atom/target_fire
var/atom/old_target_fire
var/obj/item/extinguisher/internal_ext
var/last_found = 0
var/speech_cooldown = 0
var/detected_cooldown = 0
var/foam_cooldown = 0
var/extinguish_people = TRUE
var/extinguish_fires = TRUE
var/stationary_mode = FALSE
/mob/living/simple_animal/bot/firebot/Initialize()
. = ..()
update_icon()
var/datum/job/engineer/J = new/datum/job/engineer
access_card.access += J.get_access()
prev_access = access_card.access
create_extinguisher()
/mob/living/simple_animal/bot/firebot/bot_reset()
create_extinguisher()
/mob/living/simple_animal/bot/firebot/proc/create_extinguisher()
internal_ext = new /obj/item/extinguisher(src)
internal_ext.safety = FALSE
internal_ext.precision = TRUE
internal_ext.max_water = INFINITY
internal_ext.refill()
/mob/living/simple_animal/bot/firebot/UnarmedAttack(atom/A)
if(!on)
return
if(internal_ext)
internal_ext.afterattack(A, src)
else
return ..()
/mob/living/simple_animal/bot/firebot/RangedAttack(atom/A)
if(!on)
return
if(internal_ext)
internal_ext.afterattack(A, src)
else
return ..()
/mob/living/simple_animal/bot/firebot/turn_on()
. = ..()
update_icon()
/mob/living/simple_animal/bot/firebot/turn_off()
..()
update_icon()
/mob/living/simple_animal/bot/firebot/bot_reset()
..()
target_fire = null
old_target_fire = null
ignore_list = list()
anchored = FALSE
update_icon()
/mob/living/simple_animal/bot/firebot/proc/soft_reset()
path = list()
target_fire = null
mode = BOT_IDLE
last_found = world.time
update_icon()
/mob/living/simple_animal/bot/firebot/set_custom_texts()
text_hack = "You corrupt [name]'s safety protocols."
text_dehack = "You detect errors in [name] and reset his programming."
text_dehack_fail = "[name] is not responding to reset commands!"
/mob/living/simple_animal/bot/firebot/get_controls(mob/user)
var/dat
dat += hack(user)
dat += showpai(user)
dat += "<TT><B>Mobile Fire Extinguisher v1.0</B></TT><BR><BR>"
dat += "Status: <A href='?src=[REF(src)];power=1'>[on ? "On" : "Off"]</A><BR>"
dat += "Maintenance panel panel is [open ? "opened" : "closed"]<BR>"
dat += "Behaviour controls are [locked ? "locked" : "unlocked"]<BR>"
if(!locked || issilicon(user) || IsAdminGhost(user))
dat += "Extinguish Fires: <A href='?src=[REF(src)];operation=extinguish_fires'>[extinguish_fires ? "Yes" : "No"]</A><BR>"
dat += "Extinguish People: <A href='?src=[REF(src)];operation=extinguish_people'>[extinguish_people ? "Yes" : "No"]</A><BR>"
dat += "Patrol Station: <A href='?src=[REF(src)];operation=patrol'>[auto_patrol ? "Yes" : "No"]</A><BR>"
dat += "Stationary Mode: <a href='?src=[REF(src)];operation=stationary_mode'>[stationary_mode ? "Yes" : "No"]</a><br>"
return dat
/mob/living/simple_animal/bot/firebot/emag_act(mob/user)
..()
if(emagged == 1)
if(user)
to_chat(user, "<span class='danger'>[src] buzzes and beeps.</span>")
audible_message("<span class='danger'>[src] buzzes oddly!</span>")
playsound(src, "sparks", 75, TRUE)
if(user)
old_target_fire = user
extinguish_fires = FALSE
extinguish_people = TRUE
internal_ext.chem = "clf3" //Refill the internal extinguisher with liquid fire
internal_ext.power = 3
internal_ext.safety = FALSE
internal_ext.precision = FALSE
internal_ext.max_water = INFINITY
internal_ext.refill()
/mob/living/simple_animal/bot/firebot/Topic(href, href_list)
if(..())
return TRUE
switch(href_list["operation"])
if("extinguish_fires")
extinguish_fires = !extinguish_fires
if("extinguish_people")
extinguish_people = !extinguish_people
if("stationary_mode")
stationary_mode = !stationary_mode
update_controls()
update_icon()
/mob/living/simple_animal/bot/firebot/proc/is_burning(atom/target)
if(ismob(target))
var/mob/living/M = target
if(M.on_fire || (emagged == 1 && !M.on_fire))
return TRUE
else if(isturf(target))
var/turf/open/T = target
if(T.active_hotspot)
return TRUE
return FALSE
/mob/living/simple_animal/bot/firebot/handle_automated_action()
if(!..())
return
if(IsStun())
old_target_fire = target_fire
target_fire = null
mode = BOT_IDLE
return
if(prob(1) && target_fire == null)
var/list/messagevoice = list("No fires detected." = 'sound/voice/firebot/nofires.ogg',
"Only you can prevent station fires." = 'sound/voice/firebot/onlyyou.ogg',
"Temperature nominal." = 'sound/voice/firebot/tempnominal.ogg',
"Keep it cool." = 'sound/voice/firebot/keepitcool.ogg')
var/message = pick(messagevoice)
speak(message)
playsound(src, messagevoice[message], 50)
// Couldn't reach the target, reset and try again ignoring the old one
if(frustration > 8)
old_target_fire = target_fire
soft_reset()
// We extinguished our target or it was deleted
if(QDELETED(target_fire) || !is_burning(target_fire) || isdead(target_fire))
target_fire = null
var/scan_range = (stationary_mode ? 1 : DEFAULT_SCAN_RANGE)
if(extinguish_people)
target_fire = scan(/mob/living, old_target_fire, scan_range) // Scan for burning humans first
if(target_fire == null && extinguish_fires)
target_fire = scan(/turf/open, old_target_fire, scan_range) // Scan for burning turfs second
old_target_fire = target_fire
// Target reached ENGAGE WATER CANNON
if(target_fire && (get_dist(src, target_fire) <= (emagged == 1 ? 1 : 2))) // Make the bot spray water from afar when not emagged
if((speech_cooldown + SPEECH_INTERVAL) < world.time)
if(ishuman(target_fire))
speak("Stop, drop and roll!")
playsound(src, "sound/voice/firebot/stopdropnroll.ogg", 50, 0)
else
speak("Extinguishing!")
playsound(src, "sound/voice/firebot/extinguishing.ogg", 50, 0)
speech_cooldown = world.time
flick("firebot1_use", src)
spray_water(target_fire, src)
soft_reset()
// Target ran away
else if(target_fire && path.len && (get_dist(target_fire,path[path.len]) > 2))
path = list()
mode = BOT_IDLE
last_found = world.time
else if(target_fire && stationary_mode)
soft_reset()
return
if(target_fire && (get_dist(src, target_fire) > 2))
path = get_path_to(src, get_turf(target_fire), /turf/proc/Distance_cardinal, 0, 30, 1, id=access_card)
mode = BOT_MOVING
if(!path.len)
soft_reset()
if(path.len > 0 && target_fire)
if(!bot_move(path[path.len]))
old_target_fire = target_fire
soft_reset()
return
// We got a target but it's too far away from us
if(path.len > 8 && target_fire)
frustration++
if(auto_patrol && !target_fire && !stationary_mode)
if(mode == BOT_IDLE || mode == BOT_START_PATROL)
start_patrol()
if(mode == BOT_PATROL)
bot_patrol()
//Look for burning people or turfs around the bot
/mob/living/simple_animal/bot/firebot/process_scan(atom/scan_target)
var/result
if(scan_target == src)
return result
if(is_burning(scan_target))
if((detected_cooldown + DETECTED_VOICE_INTERVAL) < world.time)
speak("Fire detected!")
playsound(src, "sound/voice/firebot/detected.ogg", 50, 0)
detected_cooldown = world.time
result = scan_target
return result
/mob/living/simple_animal/bot/firebot/temperature_expose(datum/gas_mixture/air, temperature, volume)
if((temperature > T0C + 200 || temperature < BODYTEMP_COLD_DAMAGE_LIMIT) && foam_cooldown + FOAM_INTERVAL < world.time)
new /obj/effect/particle_effect/foam/firefighting(loc)
foam_cooldown = world.time
..()
/mob/living/simple_animal/bot/firebot/proc/spray_water(atom/target, mob/user)
if(stationary_mode)
flick("firebots_use", user)
else
flick("firebot1_use", user)
internal_ext.afterattack(target, user, null)
/mob/living/simple_animal/bot/firebot/update_icon()
if(!on)
icon_state = "firebot0"
return
if(IsStun())
icon_state = "firebots1"
else if(stationary_mode) //Bot has yellow light to indicate stationary mode.
icon_state = "firebots1"
else
icon_state = "firebot1"
/mob/living/simple_animal/bot/firebot/explode()
on = FALSE
visible_message("<span class='boldannounce'>[src] blows apart!</span>")
var/atom/Tsec = drop_location()
new /obj/item/assembly/prox_sensor(Tsec)
new /obj/item/clothing/head/hardhat/red(Tsec)
var/turf/T = get_turf(Tsec)
if(isopenturf(T))
var/turf/open/theturf = T
theturf.MakeSlippery(TURF_WET_WATER, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
if(prob(50))
drop_part(robot_arm, Tsec)
do_sparks(3, TRUE, src)
..()
/obj/machinery/bot_core/firebot
req_one_access = list(ACCESS_CONSTRUCTION, ACCESS_ROBOTICS)
#undef SPEECH_INTERVAL
#undef DETECTED_VOICE_INTERVAL
#undef FOAM_INTERVAL