ok
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@@ -3,15 +3,15 @@
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name = "base class obj/item/melee/smith" //tin. handles overlay and quality and shit.
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desc = "cringe"
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icon = 'icons/obj/smith.dmi'
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icon_state = "mace_greyscale"
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item_state = "mace_greyscale"
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icon_state = "claymore"
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item_state = "claymore"
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material_flags = MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
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total_mass = TOTAL_MASS_MEDIEVAL_WEAPON //yeah ok
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slot_flags = ITEM_SLOT_BELT
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w_class = WEIGHT_CLASS_NORMAL
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force = 6
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lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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var/quality
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var/overlay_state = "stick"
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var/mutable_appearance/overlay
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