63 Commits

Author SHA1 Message Date
AlManiak 854a0cf4b4 Initial commit of a working state 2024-10-13 22:48:31 +02:00
SandPoot 8a42d1cf5f go 2024-04-12 14:23:28 -03:00
SandPoot 9fcce9f100 byond math is bad math 2024-04-01 18:10:40 -03:00
SandPoot 003eec1850 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into update-to-action-buttons 2024-01-07 02:09:58 -03:00
SandPoot 51c1c2abc9 huds! 2024-01-05 17:07:54 -03:00
SandPoot c7a2565255 stop this nonsense 2024-01-05 00:28:56 -03:00
SandPoot e457f40328 maptext 2023-12-11 17:43:24 -03:00
Hatterhat 1f0ad3e68c its a lil janky but we take those (#15834)
Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
2022-09-17 13:47:24 -07:00
SandPoot 5029af901b Upload files 2022-02-25 16:58:09 -03:00
silicons af6e43c595 refactors clickcatchers/parallax/fullsceren (#15460)
* :)

* that

* move those there

* refactor that too

* wew

* stuff

* almost.

* sigh

* just need speed

* stuf

* pain

* hm

* tweaks

* that

* eh

* wack

* a

* done

* that's important

* wacky

* all that

* fixes

* typo

* that

* a

* funny

* that

* that

* woo

* help im losing my fucking mind

* okay

* fix
2022-02-07 15:17:24 -08:00
DeltaFire e7ed288cc2 finishing touches
suitlinking now tells you on examining the cooling system readout.
miner gear suitlinking only works on the lavaland z.
corruption has a medium-severity readout jamming event added to the pool.
integrating coolant only counts as 40% of its volume for cooling efficiency purposes and is capped at adding at most 25% of current blood volume to cooling efficiency calculations.
2022-01-22 18:34:54 +01:00
DeltaFire 82177b9ecc oops 2022-01-03 03:33:35 +01:00
DeltaFire 46eb618f02 more hud stuff
color coding
percentage instead of blood volume
indicator for if active cooling or not (small + and the bar changes to blue)
2022-01-03 02:36:03 +01:00
DeltaFire 074fe5b417 a bunch of stuff
5° min temp adjustment for active cooling
150% max total cooling efficiency as opposed to 100%
passive heating cools instead at >100% efficiency (to -30°C min)
EMPs jam cooling system readouts.
Nanogel is now printable, for a decent price though it needs a bit of diamond.
2022-01-02 19:44:35 +01:00
DeltaFire fa358a807f HUD info, more readouts
HUD & a examine readout for the HUD for coolant & cooling efficiency info.
Penalty active-cooling-cost-wise when in very low pressure area.
Higher minimum efficiency for active cooling.
Synths don't look pale.
2022-01-02 01:27:50 +01:00
Artur 82ccfc40dc /obj/screen --> /atom/movable/screen 2021-07-29 13:57:19 +03:00
silicons 60030b6c68 final tweaks 2021-02-13 20:46:40 -07:00
silicons cc981cff7d fix 2021-02-13 20:38:41 -07:00
silicons 5217d0b306 fix 2021-02-13 20:37:09 -07:00
silicons bcd4ca9e67 fix 2021-02-13 20:34:47 -07:00
silicons d6a3c2d003 update 2021-02-13 20:30:44 -07:00
silicons 2ef33c5c88 sprint updates 2021-02-13 20:24:26 -07:00
silicons 910290edcf buffers 2020-07-23 00:22:33 -07:00
Ghom 968426fd48 Combat mode component. (#12338)
* Combat mode component.

* Whoops.

* test.

* Oh

* refs begone, and documentation.
2020-05-27 18:00:32 -07:00
Ghom 07df0102f8 Demodularizing a few reagents, a client var, the rest hud button. (#12329) 2020-05-24 13:21:14 -07:00
Artur 7d22cb00d0 Mixes and fixes 2020-03-25 19:32:46 +02:00
kevinz000 0e3193e929 relatively small 71 file 700 lines changed refactor/rework to combat mode/sprint and some miscellaneous things that totally aren't important (#11376)
* combat refactoring

* i hate this

* mobility flags part 2 time xd

* whew

* stuff

* a

* ok

* changes

* Wew

* k

* add flags

* FUCKYOUVORE

* fixes

* typo

* no using this in hard stamcrit

* update icon

* woopsy

* . = ..()

* sigh

* Update living_combat.dm

* wew

* wups

* fix

* i hate you

* wrong button

* k

* ok

* bet

* k

* Update code/modules/mob/living/living_combat.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/modules/mob/living/living_combat.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/modules/mob/living/living_combat.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* early returns

* skreee

* agony

* k

* k

* k

* k

* wack

* compile

* wack

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-03-21 16:04:26 +01:00
Artur 8bb0e30036 Initial Commit V3 2020-01-31 18:17:14 +01:00
Putnam d29603ad77 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into arousal-bad 2020-01-15 15:57:32 -08:00
AffectedArc07 16a37e2769 Standardises all files from CRLF to LF 2020-01-12 14:28:01 +00:00
Putnam d75a525b3c let's fix arousal huh 2020-01-05 19:10:48 -08:00
Ghommie 80402a0d88 Ports some hud and update_icon code updates. 2019-12-16 23:29:20 +01:00
Artur 02048ce009 Bludsuckers 2019-11-29 21:28:14 +02:00
kevinz000 bd335ec3da fix 2019-06-09 02:27:54 -07:00
kevinz000 46c548272c move stuff 2019-05-29 23:14:55 -07:00
kevinz000 b5c699cea8 adjustments 2019-05-25 21:57:25 -07:00
kevinz000 5d40d4b9a2 sprint stamina stuff 2019-05-22 12:18:47 -07:00
Poojawa b11e3bbc96 Vore mode button and feeding 2019-03-25 04:19:00 -05:00
deathride58 cbc21fe8db okay, let's watch the population drop - adds a config option that makes all stamina buffer actions free (TG-style gameplay) (#7608)
* "sTAM BAD REE" is like sandpaper on my nerves. so let's turn the server into a TG clone for a week and watch as the population dwindles to nothing just to prove a point!

* and the config, too
2018-11-09 19:10:20 -08:00
Poojawa c8aec05ee9 Fixes mood hud missing with one weird trick
coders hate this!
2018-09-23 01:22:47 -05:00
Poojawa 07cb9572bd Onclick 2018-09-11 01:33:01 -05:00
deathride58 63013f8964 everything to controllers 2018-07-02 00:10:31 -04:00
oranges 7d45e045a3 Uppercases slot defines. 2018-04-27 20:14:39 -05:00
Poojawa 5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00
deathride58 1c0b13ecfb [READY FOR MERGE] The Giant Combat Reworks - Part 1: Goodbye stuns, hello staminacrit (#5463)
* part 1 - resist out of resting, move and interact with the world while resting, and stamina regen nerf

* makes beepsky check for stuns instead of knockdowns, adds message for getting up, makes gravity reduce standup time, and more

* sprinting, staminacrit, balance changes, and more

* adds stamina modifier to clickdelay, makes items deal stamina damage to the user when attacking, buffs resting stamina regen

* combat mode, ability to toggle right-click context menu on/off, basic combat mode QOL, lays groundwork for 2-handing any item

combat mode toggle sound is from Interbay.

* commits dme changes

* unarmed combat stamina, ability to right click in combat mode, balance changes

* tosses in the HUD icons for later-ish

* rolls back admin.txt

* lotsa UI stuff

* stamina checks, some balance stuff

* adds support for best ui, adds right click to flush disposals, removes aggressive grab pinning in favor of neckgrab chokeholding

* quick dogborg patch while i figure out what do do with them

* oops - fixes prefbreaking for screenshake

* trying to sprint from an elevated surface onto lower ground will now knock you down

* right click to pull fire alarm, lets you bully people by pulling chairs out form under them, makes attacking objects cost stamina

* makes accidents during slipping less likely to occur while combat mode is active, makes tripping off elevated surfaces cause accidents

* makes pumping shotguns cost a tiiiny bit of stamina

* makes eyestabbing and batoning cost stamina

* makes failing stamina checks error out properly, adds stamina check to shotgun pumping

* adds stamina check for chair pulling

* readds aggressive grab pinning

* fixes bug with being buckled preventing interaction

* adds recoveringstam check to incapacitated

* reduces stamina cost for attacking

* oh this too

* fixes bug where you can get stuck in recoveringstam if your stamina suddenly becomes 0 while you're in staminacrit

* makes monkey transformation inherit staminaloss

* adds the ability to wave or shake your fist at someone via right click

* grammar and span closing

* 99 annoying little bugs on the wall, 99 annoying little bugs. take one down, pass it around, 864 gamebreaking bugs on the wall

* more distant right-click emotes.

* buffs standing stamina regen a tiiiiiiny bit

* adds aiming down sights for guns, makes firing guns cause trace amounts of staminaloss

* crusher powercreep - gives crushers the ability to heal staminaloss

* item throwing buff

* adds 1:1 HUD layout

* hopefully fixes issue with recoveringstamcrit not updating

* giant hipfire nerf

* halves the effect of staminaloss on movement speed

* makes stamina recover faster in staminacrit, makes it easier to get disarmed out of combat mode

* get_weight(), movedelay health_deficiency tweaking, combat and resting checks for item attacking

* makes staminacrit automatically disable combat mode, it's now impossible to enter combat mode while in stamcrit

* adds stamina buffer, halves the time needed to stand up after resting, increases stam penalty for firing weapons, and more

* tweaks stamina buffer drain rate a little

* makes buffered staminaloss redirect stamina to the actual stamloss proc when empty, makes stamina buffer stat() more precise

* removes stamina modifier for clickdelays, makes stunbatons deal extra staminaloss

* makes electrodes deal a lil extra staminaloss

* drones cannot resist a rest, so now only carbons are forced to rest

* restricts aiming down sights to carbon mobs, adds stamina display to stat()

* makes gun accuracy and stamcosts more flexible, decreases base inaccuracy penalty, makes borgs immune to inaccuracy penalties

* nerfs inaccuracy penalties just a lil more, fixes blooddrunk miner eye depleting all your stamina

* getting used to tortoisegit

* readds temp dogborg buff

* stamina and stamina buffer HUD displays. Stamina sprite from hippiestation

* makes afterattack call properly again

* decreases stamina buffer regen time to 3 seconds

* Yknow what? decreases it to 2 seconds. That's 3 entire attacks worth of waiting

* makes stamina buffer influence movespeed a lil

* nerfs compiling errors

* tweaks the icons a little

* adds autostanding, adds delimiters to attempts to stand

* makes automatic standup attempts a little clearer

* rest button now toggles intent to rest, fixes perma rest

* oop - quick fixes

* Makes crushers ignore recoil stamina on lavaland, makes burstfiring weapons deal less staminaloss

* buffs highlander sword

* makes stamina have less of an impact on the health display

* fixes dogborgs shoving other borgs into infinite stuns

* You can no longer shoot over tables or shoot through windows while resting. Also buffs turrets
2018-03-11 13:32:44 -07:00
Qustinnus a96a28f3d6 [reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments] 2018-03-07 20:49:25 -06:00
Ashe Higgs 0a449af83e Adds minor roundstart traits! (ala CDDA, etc.) 2018-03-02 14:38:18 -06:00
Jordan Brown c36b095146 Fixes ghost show_hud runtime 2018-01-21 09:14:50 -06:00
deathride58 af96f58ffd syncs defines 2018-01-03 23:15:49 -05:00
Leo 951c9d04f2 Merge pull request #31261 from AnturK/lockedslot
Fixes species locked slots alpha.
2017-10-04 06:12:46 -05:00