* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync
* sync part 1 - underscore folders in code
* controllers folder
* datums folder
* game folder
* cmon, work
* modules - admin to awaymissions
* cargo to events
* fields to lighting
* mapping > ruins
* rest of the code folder
* rest of the folders in the root directory
* DME
* fixes compiling errors. it compiles so it works
* readds map changes
* fixes dogborg module select
* fixes typo in moduleselect_alternate_icon filepath
* buncha things from upstream
* datums globals, onclick
* datums
* game folder, holy shit mirror bot why
* modules
* icons
* dme
* compiles cleanly
* tools purge
* updates maps
* double check just because. and wew lad
* incidentally, this needs more work first
* some things
* weh
* sound cleanup and icons
* reeeee
* compile issues
* oh look, fresh code sync
* cleans up some unused icons
* dirty vars
* reeeeeeeeeeeeeeee
* wew lad. fuck off with this already
* Electronic assembly changes and additions
* Electronic assembly changes and additions (#36394)
* the rainbow of mediocrity rides again
* whoops that wasn't supposed to be there
* wee
* screen clock update
* resist and stop pulling
* Whoop, Joan messed up on the selection border so here's some fixed icons for that
* there we go
* Update walls.dm
* Update walls.dm
* Update walls.dm
* Tweaks rwall construction examine-messages.
* Tweaks window construction examine-messages.
* Added airlock construction examine messages.
* Typo fix.
* Shortened the airlock electronics circuit message.
* Fixed examine text styles.
* Fixes.
* Fixed wall-examine showing on rwalls.
* Made wall and rwall decon hints into a proc. Probably overrode the examine() wrong.
* I missed a > in span. Reinforced falsewall now deconstructs with wirecutters and looks like a real rwall. Changed to a more classy istype-check.
* New reinforced fakewall examine- and attackby-subtypes to get rid of if-istype-reinforced-checks.
* Removed unnecessary rwall-examine.
* Sound full path.