67 Commits

Author SHA1 Message Date
evilew 85e4ee2414 fixing more wall smoothing 2024-12-01 15:48:07 +01:00
evilew 3d0064ce24 fixing windows/airlocks/walls smoothing
title
2024-10-11 20:42:19 +02:00
evilew 6e8577f732 sprite tweaks
- moved over hyper walls
- added delta plushie
- fixed some floors
2024-10-10 23:59:37 +02:00
SandPoot a8f454bd72 Upload files 2022-03-16 14:00:31 -03:00
DeltaFire 6aa906395c not a gaius reference
hhhh let me just replace all the ex_acts missing some args and adjust them
2021-11-14 21:34:59 +01:00
DeltaFire 7d2ff194d1 this WILL fail CI
hnnnngh
2021-11-14 20:48:41 +01:00
silicons 5601badbff deterministic explosion system (#13392)
* wae explosions

* okay

* changes

* fixes

* fix

* ok

* ok

* kills more dead code

* okay

* fix

* ok

* tiles

* ok

* okay

* woops

* ok

* fix

* okay

* mob damage

* fixes

* insanity

* more

* more

* fixes

* more

* woot

* don't commit that

* YES

* fix
2021-05-12 05:44:53 -05:00
SandPoot 123de14009 upload files 2021-02-18 15:05:39 -03:00
SandPoot f738023097 Revert "Merge branch 'tool_behavior-replacing' of https://github.com/SandPoot/Citadel-Station-13 into tool_behavior-replacing"
This reverts commit 2e29f30fdf, reversing
changes made to 724910cfab.
2021-02-18 15:04:46 -03:00
SandPoot cf2e70671a upload files 2021-02-18 14:47:10 -03:00
silicons 700c129c21 Update walls.dm 2020-09-10 11:51:34 -07:00
silicons 8dedcbcf76 Merge branch '13113' 2020-08-16 18:53:35 -07:00
silicons a8d61b60ef Merge pull request #13011 from timothyteakettle/insane-shot-eyepatch
adds a cybernetic eyepatch to the syndicate uplink
2020-08-11 01:47:32 -07:00
kiwedespars eb8574d6d6 heretics from tg (with changes) 2020-08-10 19:17:26 -07:00
Timothy Teakettle ef53f3faea the old system isnt needed really but sure i guess 2020-08-04 11:43:15 +01:00
Timothy Teakettle 2bbe4631d6 working ricochets 2020-08-03 14:46:24 +01:00
Timothy Teakettle 9721025582 Merge branch 'master' into wounds-part-2 2020-07-29 15:47:44 +01:00
silicons 791bfabc9b walls 2020-07-26 16:03:57 -07:00
Timothy Teakettle 7fb55a02a5 section one 2020-07-24 22:34:22 +01:00
silicons 526d257410 fix 2020-07-20 11:48:08 -07:00
silicons 98d3ac80d9 :pika: 2020-07-20 11:25:17 -07:00
silicons 58e26c540c merge from master 2020-07-20 10:18:44 -07:00
silicons 0b98b0409b sigh 2020-07-18 18:29:09 -07:00
silicons 6ee63f66aa whew 2020-07-07 20:48:54 -07:00
Timothy Teakettle eba1e8f301 fixes the merge conflicts 2020-06-15 23:29:49 +01:00
kevinz000 180b7d31d9 sigh 2020-06-13 09:24:22 -07:00
Ghom 335f5a37b9 Plane adjustments on several low layer objects. (#12286) 2020-05-17 17:02:57 -07:00
Ghommie 8af3d0e2fa Fixing a little issue with the musician trait etcetera. 2020-03-16 00:09:03 +01:00
Ghommie a3e2ec372f Makes it compile also custom emote fix. 2020-02-06 01:40:14 +01:00
Ghommie 233ed5873f race conditions and turfs beings special. 2020-02-06 01:13:28 +01:00
Ghommie a52e292cc8 Ports "examine-code refactor"... part 1... 2019-11-19 03:28:06 +01:00
Poojawa 8b9ef1e400 Game folder 2018-09-11 04:06:45 -05:00
deathride58 2f9e3e403d Hard upstream sync (#6951)
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync

* sync part 1 - underscore folders in code

* controllers folder

* datums folder

* game folder

* cmon, work

* modules - admin to awaymissions

* cargo to events

* fields to lighting

* mapping > ruins

* rest of the code folder

* rest of the folders in the root directory

* DME

* fixes compiling errors. it compiles so it works

* readds map changes

* fixes dogborg module select

* fixes typo in moduleselect_alternate_icon filepath
2018-05-31 16:03:18 -07:00
kevinz000 3369c804b2 Kills off /obj/item/device (#6561) 2018-04-30 00:06:58 -05:00
nicbn f45a552c42 Code improvements on bullet damage decals (#36604)
Now fixing the dents is instant too

Maybe fixes #36601
2018-04-11 05:21:03 -05:00
Poojawa 5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00
CitadelStationBot 009f95db42 [MIRROR] Electronic assembly changes and additions (#6014)
* Electronic assembly changes and additions

* Electronic assembly changes and additions (#36394)

* the rainbow of mediocrity rides again

* whoops that wasn't supposed to be there
2018-03-19 21:11:23 -05:00
deathride58 72ff7be9bd code folder. 221 files changed wew 2018-02-12 21:03:40 -05:00
deathride58 d8facb3bce initial commit - game folder + maps + dme 2018-01-03 22:52:38 -05:00
Emmett Gaines 9d0a4722e5 turns the baseturf var into a part time list (#33705) 2017-12-25 19:11:06 -06:00
Emmett Gaines f875d4e176 Defines math, take 2 2017-12-17 10:02:43 -06:00
AnturK e1fece081f Limit bullet overlays on walls (#33364)
* Limit bullet overlays on walls

* Whitespace bad

* Okay

* Touching this because I'm testing TGS3 stuff

* Update walls.dm
2017-12-08 10:33:39 -06:00
ShizCalev 88e7e8d2cb Fixes turf_decal layering 2017-11-07 21:38:53 -06:00
nicbn 46c62b6293 overhaul (#32316) 2017-11-03 23:40:27 -05:00
Emmett Gaines eb52a61437 makes walls call parent (#32309) 2017-11-02 04:08:44 -05:00
Jordan Brown 82c388b3e8 Makes thermite a component 2017-10-27 17:36:38 -05:00
Leo 88486f97ca Merge pull request #31795 from AnturK/random-runtimes
Random runtime fixes.
2017-10-17 09:20:55 -05:00
nicbn 921b65ced0 Bullet decals tweak (#31420)
* wee

* screen clock update

* resist and stop pulling

* Whoop, Joan messed up on the selection border so here's some fixed icons for that

* there we go

* Update walls.dm

* Update walls.dm

* Update walls.dm
2017-10-13 09:47:10 -05:00
kingofkosmos 0f387451f7 You can now examine an airlock to find out how to construct/deconstruct it (#30605)
* Tweaks rwall construction examine-messages.

* Tweaks window construction examine-messages.

* Added airlock construction examine messages.

* Typo fix.

* Shortened the airlock electronics circuit message.

* Fixed examine text styles.

* Fixes.

* Fixed wall-examine showing on rwalls.

* Made wall and rwall decon hints into a proc. Probably overrode the examine() wrong.

* I missed a > in span. Reinforced falsewall now deconstructs with wirecutters and looks like a real rwall. Changed to a more classy istype-check.

* New reinforced fakewall examine- and attackby-subtypes to get rid of if-istype-reinforced-checks.

* Removed unnecessary rwall-examine.

* Sound full path.
2017-10-01 00:04:14 -05:00
ExcessiveUseOfCobblestone 33f36fd0de Adds Archaeology Component 2017-09-08 10:02:01 -05:00