* new signals for resting and stop pulling
these are to be used as signals that will cancel the coiling
* Create coiling.dm
* Update coiling.dm
* adds sprite accessory for coiled naga
* main changes that apply the actual visuals to the coiling mechanics
* adds message to coiling, fixes offset, adds action icon
* coil offset was using old direction
* reordering
* fixes coil sprite not disappearing
* fixes offsets, solves loadout issue
* follows lin's suggestion and adds support for slimes by making it entirely handled in handle mutant
* combat refactoring
* i hate this
* mobility flags part 2 time xd
* whew
* stuff
* a
* ok
* changes
* Wew
* k
* add flags
* FUCKYOUVORE
* fixes
* typo
* no using this in hard stamcrit
* update icon
* woopsy
* . = ..()
* sigh
* Update living_combat.dm
* wew
* wups
* fix
* i hate you
* wrong button
* k
* ok
* bet
* k
* Update code/modules/mob/living/living_combat.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* Update code/modules/mob/living/living_combat.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* Update code/modules/mob/living/living_combat.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* early returns
* skreee
* agony
* k
* k
* k
* k
* wack
* compile
* wack
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>