54 Commits

Author SHA1 Message Date
evilew 4518a0b016 NT to GT - comments
- added GS13 comments to wherever NT was changed into GT
2024-11-21 21:45:25 +01:00
evilew 10ef9e374a Nanotrasen to GATO - comments
I know it's a mess, but the least I can do is add comments anywhere I can
2024-11-19 01:59:28 +01:00
evilew 42c59d3506 NT to GT
Changed most instances of NT (Nanotranse) to GT (GATO). Left alone stuff that makes sense for it to be NT branded
2024-11-09 23:11:05 +01:00
evilew edea3ae8e0 nanotrasen to gato
Replaced most instances of Nanotrasen mentions into GATO, though I've kept some that have more sense to be kept as Nanotrasen (like nanotrasen marked stuff and such)
2024-11-09 23:05:02 +01:00
Elizabeth Lavenza 8d7048a902 Fix scattershot rifle charge overlay 2024-04-13 20:14:19 -04:00
SandPoot 586a035132 Update files 2022-04-06 18:41:31 -03:00
timothyteakettle 7714fcfaba more changes 2020-07-18 01:26:38 +01:00
YakumoChen a3961a642c removes improv laser 2020-07-01 08:57:48 +00:00
YakumoChen baf41d828a removes improv laser 2020-07-01 08:57:35 +00:00
KathrinBailey 862ed61b86 [Ready] Improvised Weapons Update: Part 2 (#12386)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict

* All of the stuff.

Fixes missing saw icons.
Improvised pistol, laser.
New weapon parts.
Part loot tables.
Ammo loot tables.
32acp ammo type + box.
Crafting changes.

* Fixing Travis errors + Pistol requires 1 plastic sheet

* Conflcits step 1 DNM

Do not merge do not merge do not merge

* Merge conflicts part 2 give mergies 🔪

fixes merge conflicts.
I like to upload a no changes file first then put stuff back on because it helps me find out what's having a fit.

* Plastic cost upped to 15 from 1 on pistol. You also need 1 plasteel.

3 plasteel total needed

* Made shotgun 2h because it's the only way to fix the issues this thing has.

Also the damage has been increased from 0.8* to 0.9* raising slugs from three shots to softcrit to two since it's now two-handed.

* mistake fixed

* Sprite updates!

New sprites for the old guns! <3

* Cleaned up guncrafting.dm

Made the descriptions more generic in case people add new weapons using these parts.

* Made more appropriate weight classes.

A lens shouldn't be weight class medium nor should the pistol grip.
Lens made tiny, grip made small.

* Adds rifle sling and updates backpack slot slung gun sprites.

Also fixes the description to say that you can't fire the 12G shotgun with one hand because ow owiee my wrists.
2020-06-12 13:38:27 -07:00
Ghom a41f40503d More lenient soft stamina combat, decentralized gun inaccuracy from combat mode. (#12347)
* A more lenient soft stamina crit.

* Yea, your shots are gonna go straight toh.

* accuracy whacks (leaves the bow as is for now).

* Fixing stam penalties calculations, spread the range.

* aaaaaah

* 1.4 seconds delay vs 1.2

* Thanks, linter.

* Missed one.
2020-06-02 15:22:06 -07:00
Ghommie 065a5743a0 Toy guns. 2020-03-04 22:59:55 +01:00
Ghommie 4ff63b7791 Made laser carbines and magrifles bulkier. 2020-03-04 22:28:02 +01:00
Ghommie 8fbfd07692 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit229 2020-02-22 00:55:32 +01:00
Ghommie 1a0fba8a2a Something about consistency and magnetic rifles. 2020-02-16 18:37:51 +01:00
Ghommie 5dc1de1d04 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit229 2020-02-05 04:34:54 +01:00
kevinz000 8556a6188f Merge remote-tracking branch 'citadel/master' into small_guncode_refactor 2020-02-04 03:47:01 -07:00
Ghommie a365f3b499 Demodularize and nerfs mag rifles with re(?)added power cell requirements. 2020-02-03 05:16:32 +01:00
Ghommie 95db5084ab Screw commit history. 2020-02-02 01:26:04 +01:00
kevinz000 0eb13d8f23 refactors guns a bit 2020-01-27 17:39:49 -07:00
AffectedArc07 16a37e2769 Standardises all files from CRLF to LF 2020-01-12 14:28:01 +00:00
GrayRachnid 3edaf75722 Ports the Saboteur borg for nukeops and ports new cyborg tool icons and cyborg taser/laser icons. 2019-11-15 16:58:45 -05:00
Ghommie ad7101d0aa ports anti-magic component code updates (holymelon not included). 2019-10-25 03:20:42 +02:00
Sishen b4f27b8841 allows renaming of non null rod holyweapons, fixes hypertool description 2019-08-31 18:05:09 -04:00
Sishen d9fff579b1 damage and stamina balances 2019-08-31 17:39:51 -04:00
Sishen ba5021af5b gives lasrifle the damage component, turns kevs divine lightblade into a hypereut to balance stats, adds hypertool 2019-08-31 02:55:29 -04:00
Sishen b69c928419 FOR THE EMPEROR 2019-08-30 16:50:03 -04:00
Trilbyspaceclone 150db880de Update laser.dm 2019-05-01 16:07:11 -04:00
Trilbyspaceclone fd251d3dd2 Update laser.dm 2019-05-01 15:15:29 -04:00
Trilbyspaceclone b4bdc9bc1d Update laser.dm 2019-04-26 00:47:21 -04:00
Ghommie e9e9075800 unironically applying Kev's suggestion 2019-03-03 01:09:16 +01:00
Ghom 704d7403ac Tweaking some cyborg mounted energy guns. (#8037)
* You get yourself a bottle and say, "I don't love anything anymore."

* the sunset.

* I'm nuclear gun, I'm wild.
2019-02-27 16:02:33 -08:00
Poojawa 284e9d0325 module things, jfc 2018-09-11 07:51:01 -05:00
deathride58 b1688405d9 and finally, the modules folder. Now I can publish and take a break 2018-07-02 01:19:37 -04:00
deathride58 6a07a66cb3 Merge branch 'master' into upstream-merge-37476 2018-05-06 07:07:02 +00:00
kevinz000 3369c804b2 Kills off /obj/item/device (#6561) 2018-04-30 00:06:58 -05:00
oranges 7d45e045a3 Uppercases slot defines. 2018-04-27 20:14:39 -05:00
Poojawa a7f0ffb6f0 modules 2018-01-31 06:56:28 -06:00
Poojawa 03086dfa91 Tg 1 28 sync testing/confirmation (#5178)
* maps, tgui, tools

* defines and helpers

* onclick and controllers

* datums

fucking caught that hulk reversal too.

* game and shuttle modular

* module/admin

* oh god they fucking moved antag shit again

* haaaaate. Haaaaaaaaaate.

* enables moff wings

* more modules things

* tgstation.dme

before I forget something important

* some mob stuff

* s'more mob/living stuff

* some carbon stuff

* ayy lmaos and kitchen meat

* Human stuff

* species things

moff wings have a 'none' version too

* the rest of the module stuff.

* some strings

* misc

* mob icons

* some other icons.

* It compiles FUCK BORERS

FUCK BORERS
2018-01-29 04:42:29 -06:00
CitadelStationBot cc0b768c72 [MIRROR] [READY] RND TECHWEBS + DEPARTMENTAL LATHES (#4014)
* [READY] RND TECHWEBS + DEPARTMENTAL LATHES

* resetting all the maps because we can worry about them later.

* Regexing

* I'm fucked

* Fixes

* .

* maps

* bleh

* ree

* fixes
2017-12-11 16:36:38 -08:00
CitadelStationBot d25cb1ba5d [MIRROR] Grammar fixes to atom descriptions (#3165)
* Grammar fixes to atom descriptions

* compile errors
2017-10-21 07:17:03 -05:00
LetterJay 188193eb61 here we go again (#2456) 2017-08-24 19:24:25 -07:00
kevinz000 35b7b93b24 ok this is going to be a pain in the ass ain't it (#2458)
lets hope nothing blows up this time (Flags PR but it works!)
2017-08-22 05:01:38 -07:00
kevinz000 6a309b5996 Revert "[MIRROR] Replace all secondary flags with bitflags stored in the flags_2 var" (#2457)
ok you know what yeah i think i'll properly mirror https://github.com/Citadel-Station-13/Citadel-Station-13/pull/2411
2017-08-22 04:04:21 -07:00
CitadelStationBot 87b3df3069 Replace all secondary flags with bitflags stored in the flags_2 var 2017-08-17 09:19:14 -05:00
CitadelStationBot 55f1de10a6 Spellchecking 2017-08-01 08:46:20 -05:00
Poojawa b1b4826c0c July 5th TG sync (#1883)
July 5th TG sync
2017-07-05 22:14:19 -05:00
CitadelStationBot d4c54bb0b5 Ancient Space Station [Space Spawn Ruin] 2017-06-25 11:03:27 -05:00
Poojawa f67e9f6d87 Bleeding edgy refresh (#303)
* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
2017-03-21 11:44:10 -05:00
TaxMaster 93782cf716 Adds VG weaponry to the server (#243)
* Adds in clothing from the /vg/ rip

* adds clothing from the /vg/ rip

* Adds VG weaponry to the server

Adds VG weaponry to the server, most of it is intended for the bussing
admin so its not obtainable normally.

This also adds in toy megabusters to the arcade machine toy list and two
vending machines intended for adminbus/events/thunderdome.

* aa

fixing even more shit

* aaa

*external code related screaming*

* aaa

funfact: that insistence on modualization broke *EVERYTHING* for the
guns. I doubt I'll fix this.

* Fixes more shit

After I finally worked the salt out from yesterday, I modularized the
code more to the standard required. It seems that the sprites for the
guns/projectiles/vending machines need to be in the titled DMI files, at
least from my observations.

* *internal screaming*

why

* more shit fixed

no impact sounds for the plasmaguns / actual buster. Now there are
sounds.

* (Hopefully) Finaly update with this.

Salty removed, modularized it.

Hope its all good now.

* aaa

Pain.

* final fix

missing sprites fixed
2017-02-28 07:55:22 -06:00