55 Commits

Author SHA1 Message Date
SandPoot 2555843026 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Initialize(mapload) 2022-04-09 03:06:56 -03:00
Lin fd286c325e Merge branch 'master' into Projectile_Rework 2022-04-09 04:19:56 +00:00
SandPoot 695835fcd6 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Initialize(mapload) 2022-04-09 00:03:13 -03:00
SandPoot 586a035132 Update files 2022-04-06 18:41:31 -03:00
SandPoot 189716314f Would you like some defines in these trying times? 2022-03-23 12:10:02 -03:00
Solaris-Shade 171bd18c8a Updated Projectile code some more. 2022-03-11 22:23:01 -05:00
Solaris-Shade 2fdb70b2b9 [DNM][DNM][WIP] Projectile backend code port and update
Ports#54924,  #65061, #59804 from /tg.
adds auxiliary code from /tg to make code work.
2022-03-06 15:20:23 -05:00
kiwedespars 9b710f5553 Update beams.dm 2020-12-18 15:53:11 -08:00
kiwedespars a95ba25d17 Update beams.dm
25 -> 75 rad
15 -> 20 damage
2020-12-15 21:02:46 -08:00
kiwedespars 92c70b8089 Update beams.dm 2020-12-14 19:46:28 -08:00
timothyteakettle e8fade4f7f changes 2020-07-18 02:29:12 +01:00
timothyteakettle 7714fcfaba more changes 2020-07-18 01:26:38 +01:00
YakumoChen 346007b4fb Update beams.dm 2020-07-01 08:58:27 +00:00
KathrinBailey 862ed61b86 [Ready] Improvised Weapons Update: Part 2 (#12386)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict

* All of the stuff.

Fixes missing saw icons.
Improvised pistol, laser.
New weapon parts.
Part loot tables.
Ammo loot tables.
32acp ammo type + box.
Crafting changes.

* Fixing Travis errors + Pistol requires 1 plastic sheet

* Conflcits step 1 DNM

Do not merge do not merge do not merge

* Merge conflicts part 2 give mergies 🔪

fixes merge conflicts.
I like to upload a no changes file first then put stuff back on because it helps me find out what's having a fit.

* Plastic cost upped to 15 from 1 on pistol. You also need 1 plasteel.

3 plasteel total needed

* Made shotgun 2h because it's the only way to fix the issues this thing has.

Also the damage has been increased from 0.8* to 0.9* raising slugs from three shots to softcrit to two since it's now two-handed.

* mistake fixed

* Sprite updates!

New sprites for the old guns! <3

* Cleaned up guncrafting.dm

Made the descriptions more generic in case people add new weapons using these parts.

* Made more appropriate weight classes.

A lens shouldn't be weight class medium nor should the pistol grip.
Lens made tiny, grip made small.

* Adds rifle sling and updates backpack slot slung gun sprites.

Also fixes the description to say that you can't fire the 12G shotgun with one hand because ow owiee my wrists.
2020-06-12 13:38:27 -07:00
kevinz000 e684c6e574 ok 2020-05-08 22:40:07 -07:00
necromanceranne a4313ee101 Nerfs scattershot, removes it from nukie uplink, buffs bioterror dart slugs, includes them into nukie uplink (#11675) 2020-03-29 17:45:01 +02:00
Ghommie a365f3b499 Demodularize and nerfs mag rifles with re(?)added power cell requirements. 2020-02-03 05:16:32 +01:00
kevinz000 8f60d01208 Merge remote-tracking branch 'citadel/master' into kevinz000-patch-8 2020-01-20 22:47:21 -07:00
Ghommie 02fbbd4f95 Ouch. 2020-01-12 16:54:08 +01:00
AffectedArc07 16a37e2769 Standardises all files from CRLF to LF 2020-01-12 14:28:01 +00:00
kevinz000 39461e2806 Update beams.dm 2020-01-05 15:16:04 -08:00
kevinz000 aca8c33149 Update beams.dm 2020-01-05 15:08:12 -08:00
kevinz000 f26c02801a Update beams.dm 2020-01-05 15:04:51 -08:00
kevinz000 ab23a934fc Update beams.dm 2020-01-05 15:01:12 -08:00
Linzolle cc54e5230f Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into abductor-update 2019-11-25 21:01:25 -06:00
kevinz000 f4fc3a5a1a Update beams.dm 2019-11-04 21:48:33 -07:00
Linzolle 9250b1c103 big uppdate season 2019-10-23 21:08:47 -05:00
YakumoChen e39a087dc8 remove beam 2019-10-20 03:09:32 +00:00
kevinz000 6e55fec7bd Merge pull request #9189 from Sishen1542/gatling
[READY] craftable laser minigun, because why not
2019-09-28 00:40:02 -07:00
Sishen a3967b6f77 aaaaaaaa 2019-09-03 02:29:08 -04:00
Sishen d9fff579b1 damage and stamina balances 2019-08-31 17:39:51 -04:00
Sishen ba5021af5b gives lasrifle the damage component, turns kevs divine lightblade into a hypereut to balance stats, adds hypertool 2019-08-31 02:55:29 -04:00
Sishen 47ee3a8a6d fuck 2019-08-28 23:56:08 -04:00
kevinz000 6ed955ddde Update beams.dm 2019-05-27 14:25:45 -07:00
Poojawa 99e57fb221 various citadel tweaks/fixes
remeber to add //citadel edit to base code changes because we're still a downstream and hard syncs are still a thing
2018-09-17 03:26:05 -05:00
Poojawa 284e9d0325 module things, jfc 2018-09-11 07:51:01 -05:00
deathride58 69e1cb5aea nerfs disablers, buffs tasers (#7507) 2018-08-28 02:41:01 -07:00
vuonojenmustaturska f36ab6982b Fixes pulse rifles exploding structures in nullspace and that sort of thing (#38931)
* memes

* i just woke up ok
2018-07-06 11:40:54 -05:00
deathride58 b1688405d9 and finally, the modules folder. Now I can publish and take a break 2018-07-02 01:19:37 -04:00
Poojawa a7f0ffb6f0 modules 2018-01-31 06:56:28 -06:00
oranges 033f336ed1 Merge pull request #32553 from ExcessiveUseOfCobblestone/ihategoofxray
Xrays go through walls but stop on mobs/blob
2017-11-13 03:17:24 -06:00
kevinz000 ed96224d3a Moves projectile processing to a subsystem 2017-10-15 21:51:24 -05:00
CitadelStationBot 6efb76fad5 [MIRROR] Ammo cleanup (#2643)
* Ammo cleanup

* Update briefcase.dm

* Update manned_turret.dm

* Update mime.dm

* Update manned_turret.dm

* Update manned_turret.dm

* fixes

* mime memes
2017-09-22 22:30:44 -05:00
CitadelStationBot a72962c300 Made some object lists less terrible to read 2017-07-18 09:44:43 -05:00
CitadelStationBot 55462ed7d1 Replaces ex_act and emp_act numbers with defines 2017-07-13 17:46:41 -05:00
CitadelStationBot ff6bbbedf5 Changes some 1s and 0s to TRUE and FALSE (#1967) 2017-07-10 16:13:16 -07:00
CitadelStationBot 5dd25bda95 Minor Projectile Reflection Refactor (#1926) 2017-07-07 10:33:59 -07:00
Poojawa b1b4826c0c July 5th TG sync (#1883)
July 5th TG sync
2017-07-05 22:14:19 -05:00
CitadelStationBot e5f2a09622 Pixel projectile ricochets and reflections! (#1220) 2017-05-27 13:27:52 -07:00
CitadelStationBot a430e24555 Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual 2017-05-18 16:38:09 -05:00