259 Commits

Author SHA1 Message Date
Fermi 29d4a2fdde Finished MCchem, now to fix compling errors. 2019-05-11 00:14:04 +01:00
Fermi 7d567fee63 MC chem 5.5/6 2019-05-10 02:00:17 +01:00
Fermi 854c0097d4 MC 5/6th done, probably. 2019-05-08 23:13:51 +01:00
Fermi 1385e12fe3 MC 4/6th done 2019-05-07 23:38:50 +01:00
Fermi f31a46e029 Fixed a few things, 1/2 way through MC chem. 2019-05-05 20:32:07 +01:00
Fermi b71bc7d9dc Added happiness, psicodine, neurine and 2/6th of MC chem 2019-05-04 17:50:43 +01:00
Fermi bca578ab2c About 1/6th done of MC base code 2019-05-03 03:02:37 +01:00
Fermi f92995bc13 Mid MC 2019-05-02 11:34:42 +01:00
Fermi e70eac8f53 Futher fixes and for some reason something broke arrrghhh. 2019-05-02 08:44:06 +01:00
Fermi 5ade1a27f0 Everything fixed.
BE largement (probably) fully functional
PE I think has issues ripping clothes?
2019-04-30 05:43:49 +01:00
Fermi 00804b9f61 Breasts are still bust
2 new react vars
New broken chems:
Furranium
Yeehaw
2019-04-29 19:30:36 +01:00
Fermi 890b3f8d7d Added Astral beta chem. 2019-04-28 15:55:23 +01:00
Fermi 3c82bb2d46 PElarger BElarger finalise 0.1 2019-04-28 10:38:35 +01:00
Fermi accb202d6e BROKEN COMMIT. Just in case. 2019-04-28 09:41:10 +01:00
Fermi 4a94d550a3 Midfix 2019-04-28 08:54:04 +01:00
Fermi d0607ee85c Oneday it'll all work and everything would be great 2019-04-28 04:43:58 +01:00
Fermi 0ae8c72c9a Bees 2019-04-28 04:04:57 +01:00
Fermi ab317d95aa One day it'll work and everything will be great 2019-04-28 03:42:10 +01:00
Fermi f9ead7eadb Hurghh 2019-04-28 00:53:30 +01:00
Fermi ba84ef600b PE and BE functionality fixed/added. 2019-04-27 12:00:26 +01:00
Fermi 6ee338b66f MONSTER, BUT FUNCTIONAl, SDGF CODE! 2019-04-24 03:09:29 +01:00
Fermi 51d7d62379 Midfix 2019-04-23 22:31:16 +01:00
Fermi 6ec913af78 Futher fixes 2019-04-23 20:55:59 +01:00
Fermi 0ad81b1bb0 The addiction handling is beautiful. 2019-04-23 12:23:03 +01:00
Fermi 5f706f2f09 Added more the SDGF chem. 2019-04-23 08:44:41 +01:00
Useroth 5a7a068b6e It compiles now. 2019-04-16 21:21:16 +02:00
Fermi e038ba40c7 Fixing errors, down to one last error!! 2019-04-16 20:18:14 +01:00
Thalpy a57dc622ef holder.dm should be fixed!! 2019-04-16 17:28:49 +01:00
Thalpy b4d1b0e906 Midfix of chem side of fermichem 2019-04-15 22:59:19 +01:00
Thalpy ccdd077a4c Bugfixes 2019-04-14 16:31:26 +01:00
Fermi 28ffc996f7 Added synthetic-derived growth factor amonst some bugfixes. 2019-04-12 05:10:00 +01:00
Fermi 5113b3aabc Added eigenstate chem effects, need to add reaction vars. 2019-04-12 00:42:01 +01:00
deathride58 fe198c6717 Knockdowns will now force people to be dismounted from ridden vehicles (#7996)
* knockdown() now causes people to be dismounted from ridden vehicles

* actually puts it in the right fuckin place
2019-02-13 21:01:36 -08:00
LetterJay 0015e806ab donation item 2019-01-13 02:36:15 -06:00
deathride58 c1af846c58 fixes the syndicate mask 2018-12-28 20:26:38 -05:00
Poojawa f15d9a9536 Adds vore based moodlets 2018-09-21 05:22:39 -05:00
guppylaxx 9c820743d5 fuck 2018-09-07 16:18:40 -04:00
deathride58 42083d7206 Removes combat rework training wheels, and nerfs myself by increasing the minimum stamloss required to throw a knockout punch with boxing gloves (#7405) 2018-08-03 19:29:44 -07:00
deathride58 10b9e8ab99 Merge pull request #7023 from Citadel-Station-13/lmao
Telebatons/policebatons buffed to be a viable stun weapon (but not as good as stunbatons/prods), secways nerfed to non-sprint movespeed with sprint buffer (but this time they're actually responsive instead of being laggy and the buffer is weaker)
2018-07-15 17:51:12 -04:00
deathride58 759dddb821 Fixes signals 2018-07-05 01:42:05 -04:00
kevinz000 906e863805 Balancing 2018-06-07 22:06:36 -07:00
deathride58 6ac830a123 Combat rework adjustments (Making use of 512's new filter feature, small balance tweaks, and more) (#6092)
* makes use of 512's filters, adds combat mode toggle component signals, and more

* Update phantomthief.dm

* Update living.dm
2018-05-27 17:18:40 -07:00
LetterJay a98e1387c1 trait => quirk 2018-05-14 12:31:49 -05:00
deathride58 ab3c55ab23 replaces randomized wires with departmental wires (#6376) 2018-04-27 07:42:09 -07:00
Poojawa 0d5d992732 compile fixes + initial map port 2018-04-23 03:37:10 -05:00
Anonymous 95d9ff2328 Merge branch 'master' into cit_mood
Handled Conflict with tgstation.dme
2018-03-16 17:09:57 +03:00
Poojawa 6c7da493d9 Reee mirror bot. Hard syncs some missed PR stuff + maps (#5951)
* maps and tgui

* missed defines and helpsers

* controller things

* datums

* game folder stuff

* module things

* icons

* stragglers

* map sync and updating

wew lad
2018-03-14 16:49:40 -05:00
Anonymous 542f9c63c7 Adds check if item is sharp
So you won't get false negative mood for playing with plushes.
2018-03-13 15:48:26 +03:00
Anonymous b20984af89 B for Bad Grammar 2018-03-13 15:38:33 +03:00
deathride58 1c0b13ecfb [READY FOR MERGE] The Giant Combat Reworks - Part 1: Goodbye stuns, hello staminacrit (#5463)
* part 1 - resist out of resting, move and interact with the world while resting, and stamina regen nerf

* makes beepsky check for stuns instead of knockdowns, adds message for getting up, makes gravity reduce standup time, and more

* sprinting, staminacrit, balance changes, and more

* adds stamina modifier to clickdelay, makes items deal stamina damage to the user when attacking, buffs resting stamina regen

* combat mode, ability to toggle right-click context menu on/off, basic combat mode QOL, lays groundwork for 2-handing any item

combat mode toggle sound is from Interbay.

* commits dme changes

* unarmed combat stamina, ability to right click in combat mode, balance changes

* tosses in the HUD icons for later-ish

* rolls back admin.txt

* lotsa UI stuff

* stamina checks, some balance stuff

* adds support for best ui, adds right click to flush disposals, removes aggressive grab pinning in favor of neckgrab chokeholding

* quick dogborg patch while i figure out what do do with them

* oops - fixes prefbreaking for screenshake

* trying to sprint from an elevated surface onto lower ground will now knock you down

* right click to pull fire alarm, lets you bully people by pulling chairs out form under them, makes attacking objects cost stamina

* makes accidents during slipping less likely to occur while combat mode is active, makes tripping off elevated surfaces cause accidents

* makes pumping shotguns cost a tiiiny bit of stamina

* makes eyestabbing and batoning cost stamina

* makes failing stamina checks error out properly, adds stamina check to shotgun pumping

* adds stamina check for chair pulling

* readds aggressive grab pinning

* fixes bug with being buckled preventing interaction

* adds recoveringstam check to incapacitated

* reduces stamina cost for attacking

* oh this too

* fixes bug where you can get stuck in recoveringstam if your stamina suddenly becomes 0 while you're in staminacrit

* makes monkey transformation inherit staminaloss

* adds the ability to wave or shake your fist at someone via right click

* grammar and span closing

* 99 annoying little bugs on the wall, 99 annoying little bugs. take one down, pass it around, 864 gamebreaking bugs on the wall

* more distant right-click emotes.

* buffs standing stamina regen a tiiiiiiny bit

* adds aiming down sights for guns, makes firing guns cause trace amounts of staminaloss

* crusher powercreep - gives crushers the ability to heal staminaloss

* item throwing buff

* adds 1:1 HUD layout

* hopefully fixes issue with recoveringstamcrit not updating

* giant hipfire nerf

* halves the effect of staminaloss on movement speed

* makes stamina recover faster in staminacrit, makes it easier to get disarmed out of combat mode

* get_weight(), movedelay health_deficiency tweaking, combat and resting checks for item attacking

* makes staminacrit automatically disable combat mode, it's now impossible to enter combat mode while in stamcrit

* adds stamina buffer, halves the time needed to stand up after resting, increases stam penalty for firing weapons, and more

* tweaks stamina buffer drain rate a little

* makes buffered staminaloss redirect stamina to the actual stamloss proc when empty, makes stamina buffer stat() more precise

* removes stamina modifier for clickdelays, makes stunbatons deal extra staminaloss

* makes electrodes deal a lil extra staminaloss

* drones cannot resist a rest, so now only carbons are forced to rest

* restricts aiming down sights to carbon mobs, adds stamina display to stat()

* makes gun accuracy and stamcosts more flexible, decreases base inaccuracy penalty, makes borgs immune to inaccuracy penalties

* nerfs inaccuracy penalties just a lil more, fixes blooddrunk miner eye depleting all your stamina

* getting used to tortoisegit

* readds temp dogborg buff

* stamina and stamina buffer HUD displays. Stamina sprite from hippiestation

* makes afterattack call properly again

* decreases stamina buffer regen time to 3 seconds

* Yknow what? decreases it to 2 seconds. That's 3 entire attacks worth of waiting

* makes stamina buffer influence movespeed a lil

* nerfs compiling errors

* tweaks the icons a little

* adds autostanding, adds delimiters to attempts to stand

* makes automatic standup attempts a little clearer

* rest button now toggles intent to rest, fixes perma rest

* oop - quick fixes

* Makes crushers ignore recoil stamina on lavaland, makes burstfiring weapons deal less staminaloss

* buffs highlander sword

* makes stamina have less of an impact on the health display

* fixes dogborgs shoving other borgs into infinite stuns

* You can no longer shoot over tables or shoot through windows while resting. Also buffs turrets
2018-03-11 13:32:44 -07:00