Commit Graph

47 Commits

Author SHA1 Message Date
silicons
1585d1c2be fixes 2021-04-26 23:32:33 -07:00
silicons
15dd80a085 less awful 2021-03-20 13:39:59 -07:00
silicons
70b8d833c0 changes 2021-02-28 00:00:14 -07:00
Hatterhat
e006587f4b today i will not test my code 2021-01-19 17:24:33 -06:00
DeltaFire
1e8e1ec72b Merge pull request #13786 from kiwedespars/why
x-ray laser nerfs
2020-12-19 05:28:43 +01:00
kiwedespars
98c3335dce doubles xray laser cost, 20 -> 10 shots 2020-12-15 21:04:10 -08:00
silicons
5b03f5b0ec more 2020-11-12 23:36:18 -07:00
Timothy Teakettle
974b80a2fd Merge branch 'master' into wound-port 2020-07-18 21:45:24 +01:00
timothyteakettle
e8fade4f7f changes 2020-07-18 02:29:12 +01:00
timothyteakettle
7714fcfaba more changes 2020-07-18 01:26:38 +01:00
timothyteakettle
03bd806c73 pickle 2020-07-16 02:51:07 +01:00
YakumoChen
6ec2cba2be Update laser.dm 2020-07-01 08:54:42 +00:00
KathrinBailey
862ed61b86 [Ready] Improvised Weapons Update: Part 2 (#12386)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict

* All of the stuff.

Fixes missing saw icons.
Improvised pistol, laser.
New weapon parts.
Part loot tables.
Ammo loot tables.
32acp ammo type + box.
Crafting changes.

* Fixing Travis errors + Pistol requires 1 plastic sheet

* Conflcits step 1 DNM

Do not merge do not merge do not merge

* Merge conflicts part 2 give mergies 🔪

fixes merge conflicts.
I like to upload a no changes file first then put stuff back on because it helps me find out what's having a fit.

* Plastic cost upped to 15 from 1 on pistol. You also need 1 plasteel.

3 plasteel total needed

* Made shotgun 2h because it's the only way to fix the issues this thing has.

Also the damage has been increased from 0.8* to 0.9* raising slugs from three shots to softcrit to two since it's now two-handed.

* mistake fixed

* Sprite updates!

New sprites for the old guns! <3

* Cleaned up guncrafting.dm

Made the descriptions more generic in case people add new weapons using these parts.

* Made more appropriate weight classes.

A lens shouldn't be weight class medium nor should the pistol grip.
Lens made tiny, grip made small.

* Adds rifle sling and updates backpack slot slung gun sprites.

Also fixes the description to say that you can't fire the 12G shotgun with one hand because ow owiee my wrists.
2020-06-12 13:38:27 -07:00
ZeroMan
438a83b5c0 a 2020-04-30 17:56:07 -04:00
ZeroMan
883b932a48 i will eliminate security 2020-04-23 22:28:50 -04:00
Ghom
500ed0dd57 Merge pull request #10955 from Citadel-Station-13/kevinz000-patch-10
refactors and changes up gravity gun projectiles a bit
2020-02-13 09:39:26 +01:00
kevinz000
826ed7d4f2 o k. 2020-02-07 23:39:09 -07:00
kevinz000
b5d6afac9a Update gravity.dm 2020-02-07 03:20:45 -07:00
kevinz000
8db3fbdf88 modularize out taser rework 2020-02-04 03:49:09 -07:00
kevinz000
8556a6188f Merge remote-tracking branch 'citadel/master' into small_guncode_refactor 2020-02-04 03:47:01 -07:00
Ghommie
a365f3b499 Demodularize and nerfs mag rifles with re(?)added power cell requirements. 2020-02-03 05:16:32 +01:00
kevinz000
57b977c2e5 why 2020-01-27 20:41:45 -07:00
kevinz000
7d53d6e162 s 2020-01-27 20:24:02 -07:00
kevinz000
0eb13d8f23 refactors guns a bit 2020-01-27 17:39:49 -07:00
AffectedArc07
16a37e2769 Standardises all files from CRLF to LF 2020-01-12 14:28:01 +00:00
BlackMajor
375e59a77d Merge branch 'master' into Yeehaw 2019-12-29 22:12:40 +13:00
BlackMajor
4e1a9b83cf Pushing work for tonight. 2019-12-28 01:01:26 +13:00
Linzolle
9250b1c103 big uppdate season 2019-10-23 21:08:47 -05:00
YakumoChen
61bc735ee7 remove gatling laser 2019-10-20 03:07:23 +00:00
Ghommie
689136fe94 Nerfs cyborg disabler to hold 25 shots rather than 43, just like a normal disabler. 2019-10-09 23:07:39 +02:00
kevinz000
6e55fec7bd Merge pull request #9189 from Sishen1542/gatling
[READY] craftable laser minigun, because why not
2019-09-28 00:40:02 -07:00
Sishen
a3967b6f77 aaaaaaaa 2019-09-03 02:29:08 -04:00
Sishen
ba5021af5b gives lasrifle the damage component, turns kevs divine lightblade into a hypereut to balance stats, adds hypertool 2019-08-31 02:55:29 -04:00
Sishen
47ee3a8a6d fuck 2019-08-28 23:56:08 -04:00
Sishen
20f4e260e1 minigun ooga 2019-08-23 19:39:20 -04:00
Trilbyspaceclone
f9dfe5ae97 Update special.dm 2019-07-29 07:53:11 -04:00
TrilbySpaceClone
13936e97de emiting happyness 2019-07-24 14:40:59 -04:00
kevinz000
3f34e3c93d Update stun.dm 2019-06-08 03:30:25 -07:00
kevinz000
031779a944 32 --> 25 2019-05-27 14:28:17 -07:00
kevinz000
4913f332c7 Update stun.dm 2019-05-27 14:23:29 -07:00
Poojawa
284e9d0325 module things, jfc 2018-09-11 07:51:01 -05:00
CitadelStationBot
22e56253d0 [MIRROR] Fixes gravity gun runtimes. (#7310)
* Merge pull request #38867 from AnturK/gravgun

Fixes gravity gun runtimes.

* Fixes gravity gun runtimes.
2018-07-03 09:14:26 -07:00
Dax Dupont
74932ddce0 Gun overlays 2: Electric boogaloo. (#38003)
* Reduces selfcharge gun processing/icon work

* More efficient gun overlays, adds old_ratio var

* oh my god it was calling the egun's update_icon?

* percent proc

* Attachment overlay overhaul

* Cut overlays in egun update

* ebow 1000% better overlay management

* Update gun.dm

* Pointless check

* Giving KA and children consistent icon behavior

* Update kinetic_accelerator.dm

* Fixed

* ..() readded

* ..() readded

* ..() readded

* Antur didnt catch this one heck

* Because confusing vars are apparently more maintainable

* Gun overlays 2: Electric boogaloo

* another one

* Chameleon guns are removed

* tentacles everywhere
2018-05-27 11:41:14 -05:00
iksyp
5a06fd98ed Whether or not a pacifist can fire a gun is no longer based on the gun being harmful, but the chambered round being harmful (#36670)
fix: makes dragnet non harmful
tweak: pacifists can now use any disabler or stun setting on any energy gun
code: removed all of the pacifism check code from code/modules/mob/living/living.dm
code: gun objects no longer have a harmful variable, instead, ammo_casing objects now have a harmful variable, which is by default set to TRUE
code: if a pacifist fires a gun, it checks whether or not the round chambered is lethal, instead of whether or not the gun itself is lethal.
2018-04-11 04:59:57 -05:00
kevinz000
f8697faf8f Fixes wormhole projectors (#36622) 2018-03-26 17:19:46 -05:00
CitadelStationBot
6c732407e8 [MIRROR] [s]Varedit exploit (#5824)
* Merge pull request #36180 from kevinz000/patch-459

[s]Varedit exploit

* [s]Varedit exploit
2018-03-05 16:55:19 -06:00
CitadelStationBot
c72201e605 [MIRROR] Splits projectiles into different files for readability (#5800)
* Splits projectiles into different files for readability

* Update tgstation.dme

* I love how the dme cleans itself up
2018-03-05 14:13:08 -06:00