* Adds a flashing effect to the sprint and combat mode toggles (toggleable via prefs)
* Adds the ability to change the color of the hud toggle flash as well
* combat refactoring
* i hate this
* mobility flags part 2 time xd
* whew
* stuff
* a
* ok
* changes
* Wew
* k
* add flags
* FUCKYOUVORE
* fixes
* typo
* no using this in hard stamcrit
* update icon
* woopsy
* . = ..()
* sigh
* Update living_combat.dm
* wew
* wups
* fix
* wack
* animation is now shorter
* linter save me
* i hate you
* k
* k
* k
* i hate you
* wrong button
* k
* ok
* bet
* bet
* bet
* Update item_attack.dm
* k
* Update code/modules/mob/living/living_combat.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* Update code/modules/mob/living/living_combat.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* Update code/modules/mob/living/living_combat.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* early returns
* skreee
* agony
* k
* k
* k
* k
* wack
* compile
* wack
* fix
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
* Starting a replacement of how threat works.
* no, we do it this way
* Added threat levels to jobs
* Added threat to... a lot.
* Updated for traitor classes.
* Fixed errors, except for one.
It's consistently giving me "maximum number of internal arrays exceeded (65535)". I have no idea what could be causing this.
* Added type annotation to GetJob.
* This one I should change though
* wow how'd that happen
* spammable means low threat
* Made story threat have initial threat level on average
* Made somet rulesets force if they won the vote
* )
* Gave EVERY job threat, added a config for it.
* Rebalanced some numbers
* Update code/game/gamemodes/dynamic/dynamic_storytellers.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* Removes mush threat
* Makes devil threat scale with form
* reviewing reviewer's review of reviewer
* Gutlunches can be friendly spawned, so no
* Also made forced-friendly mobs not count
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
* Makes Citadel shotguns match TG shotgun fire delay
* Makes Riot + Combat shotguns require two hands to fire
* also makes the 2handed change apply to double barrels and improvs.
Checked: Animations timings, the buttons in-game (they open and close), the radiation insulation (rad shutters don't block rads once open but do once closed, 0.2x multiplier to rads). Animations all play and the shutters actually open and close.
* Update miscellaneous.dm
* Update cook.dm
* fixes some bugs
* i broke something again and now fix it
* fixes remote, edits ingredient box contents
* even more wildcard items
who doesn't love eggs, grapes and various kinds of human meat? (skeleton meat is a thing for some reason, and thus it goes. IN THE LIST.)
* removes a random newline
* adds a newline to the end of the file i accidentally removed
* why was there a newline here too