* Rebase fail. good thing I made back ups. c:
* Tails more or less done
* wouldn't update cleanly otherwise
* It's completly working now. holy fuck I did it
Just need the refurbished body markings done, then to chop 'em up for full PR status
* MARKINGS DONE AAAAAAAAAAAAA
* fixes digi legs that didn't convert correctly
* ports the refractored preferences
Kinda ugly now tbh. but fuckit
* quality sweep, things should should properly now in general
* Taurs converted and improved! BODYMARKING -> MATRIXED
* oops. s'what I get for not compile checking
* remember to throw shade at furries
* vigorously update markings upon switching species and colors
* re-adds old wolf ears, Big Wolf fixes snout bugs
* few more snout tweaks
* cut the lists, cut everything. reeee
* This code I s2g
* Adds context clues to preferences
Hopefully people will read them before making an OOC fuss
* Fixes hands and feet markings with this one weird trick
remember kids, proper layering and order of operations is important
* Sprite tweaking and polishing
Sergal stuff being worked on
* a few QoL things for species swapping
* how the fuck did I miss these markings
* fleshes out sprites in preperation for marking experimentation later
* fixes catboy problems
* Mam_snout is a thing now,
* pixel adjusted tails, cleaned up wah tail a bit better
also gets digitgate legs missing pixels fixed
* cleans up more shit. ree
* force "plain" instead of none to avoid missing pixel reports
* tweaks to reinspire mapdiff
* Clean up Preference UI
Looks a little better now
* k
* doubly ensure None markings aren't valid
* reee spessman barbie
* brightens pixels around tiger head markings
* YEENS
* Cat ears tweaked because it triggers Kev otherwise
* another session of quality control
* Crows and crow accessories
* husk fixes
* works good enough, mission accomplished
* fixes the proc properly
* cleans up brute force code that isn't needed
* c a t
* More crusader armor variants to pick from
Not modularized.
* Makes armor name generic/same with exception of horned and winged helmets
* goddamn it fucking hell what the shit AAAAAAAA
New crusader armor is now digitigrade compatible, also fixes digitigrade templar armor.
Miners are always going and saying that they amass so many points while mining, yet nothing is worthwhile enough to buy with said points so they sit there wasted usually. This adds a new premium Kinetic Accelerator with stronger base stats, meanwhile it costs 8K mining points. Will later be adding premium edition of Kinetic crusher. Ideal goal is to encourage miners to mine enough ore for station to get this gear before they go out to hunt for real.
* haha what the fuck this took like a solid 6 hours
* allows new suits to spawn on legion corpses.
* Update flags.dm
* Fix conflict maybe
* pls work
* im a big gay
Instead of the box being 100% invisible at all times, the box will steadily become more and more visible as you move. The faster you move, the more visible the box becomes. The box will slowly become invisible again every process() cycle.
This also makes the box inherit the movement delay of it's user, meaning you're able to sprint while moving inside boxes, or walk to slow yourself down.
Health analyzers already will tell you this, so this just makes it easier. I
read this on the "Minor Suggestions" thread. I'm no spriter, so feel free to
tell me if my icon sucks. I had to add an "addtimer" to the death proc because
med_hud_set_status isn't called anymore after death.
* Added multicamera mode for AIs
* Minor multicamera fixes
* Cameras near an AI multicamera eye now light up red
* Disabled AI multicamera mode without admin intervention
* Fixed AIs being able to use multicamera mode when they should not
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync
* sync part 1 - underscore folders in code
* controllers folder
* datums folder
* game folder
* cmon, work
* modules - admin to awaymissions
* cargo to events
* fields to lighting
* mapping > ruins
* rest of the code folder
* rest of the folders in the root directory
* DME
* fixes compiling errors. it compiles so it works
* readds map changes
* fixes dogborg module select
* fixes typo in moduleselect_alternate_icon filepath