Adds a hook or whatever for it to save the setting.
Now, granted, with my previous PR this is probably pointless since
humans got custom colours now...
But it's good practice, you know? In case we revert the other PR and
all.
Now properly moves OLD flavortext to the new format and then removes the
old format.
If no old format is found, it defaults to loading the new format.
Flavortext is now stored in your DNA, and is loaded into your characters
flavor_text variable upon creating the character or messing with the
DNA.
This allows cloners/pods/changelings to use the correct flavortext.
Flavortext is now stored in DNA features and can thus be stolen by
changelings and restored by cloners/pods/etc.
Also added genitals_use_skintone to the random features proc, 'cause it
was missing (my bad, I was even newer at messing with DNA back then :S).
Genitals now updates with any changes.
All the other changes in the code you see in the commit, I didn't touch.
Nothing changed, git just thinks I replaced some lines with themselves
for some godawful reason.....
* Beam Rifle Zooming Rework + Click catcher memes + bunch of other random stuff that players won't use
* Fixes beam rifle indent error
* Projectile target check hit code now uses a proc for resharing
* Update beam_rifle.dm
* Delete beam_rifle.dm.rej
* Changes clickcatcher to dynamically scale based on view range rather than making 1 tile for each tile viewed
* Update turf.dm
* Update turf.dm
* Delete click.dm.rej
* Update click.dm
* fxies
* woops
* Update turf.dm
* the actual rifle
* dumb clickcatcher
* actions
Readds the cortical borers and also syndi-borers.
Syndi-borers now gives a response if you try to use it multiple times
too quickly, and also prevents usage more than once while it's still
waiting for ghost responses.