* Fixes saving memes, Adds absorbing and OOC escape
Also allows for people to reload from a slot if they fuck up and delete a belly
* makes sure travis won't flip the fuck out
* fixes some sound issues
* cleaning up some extra sounds, also dragon vore sound settings
* fixes resisting out of guts
* BRACKETS
* Prey now become blind after being eaten.
Use the audible subtle message to continue roleplaying with them!
* Actually make bulges show up in examine
* Fixes cases where transfering between bellies would blind twice
Because, y'know, that make sense. Also added self reminders if any changes happen to JSONs
* Merge pull request #36413 from Jordie0608/ifyoupressthisbuttonthreetimesatmidnighttheghostoferroragewillstealyourholder
Adds sync to tgdb button for permission panel
* Adds sync to tgdb button for permission panel
* Prevents sparks from passing through clockcult rifts
* Prevents sparks from passing through clockcult rifts (#36692)
* Prevents sparks from passing through clockcult rifts
* Update city_of_cogs_rift.dm
* Merge pull request #36666 from tgstation/Cyberboss-patch-3
Topic will no longer be called on deleted objects
* Topic will no longer be called on deleted objects
* Sintouched antag datums (#36561)
* Sintouched stuff
* hudz
* These are boring and when they happen they happen en masse so let's just list them
* undefs
* Sintouched antag datums
* basic buildmode-made walls have a standard floor baseturf (#36578)
* basic buildmode-made walls have a standard floor baseturf
* proper baseturf setting
* basic buildmode-made walls have a standard floor baseturf
* Adds Hypospray kits, fixes reagent overlays
Also adds colors to trek chems other than PINK.
* reee admins.txt
* adds the CMO Hypo MK II kit to the CMO's locker
renames the locker overrides as well, because lazy
* grammer gud
* hypo vial fix suggested by Kfive
* Modifies hypospray functions
* Fixed the Hypospray mk.II, is now comprehensive where it must.
* Fixed bugs, including the vending machine problem.
* Either fixed or didn't fix line terminator issues.
* Turns out there were no line ending problems, rather there were literally spaces after some lines, which got removed automatically.
* Forgot a comma.
* Forgot a comma, even though it's in a comment. Good thing I caught it before somebody tried decommenting it.
* Left a line in the alternative reskin function for hypovials. This has been removed since it's unnecessary.
* delay tweaks. otherwise all good.
* reee github
* unneeded \the I thought were purged
* grammar fix, gives MDs and Chemist hypokits
* Makes chem masters able to produce vials
* recompiles tgui
* Update belt.dm
* Atmos unary devices can now be analyzed (#36485)
tweak: Unary devices can now be analyzed using gas scanners. This means stuff like vents, scrubbers, cryo tubes, or heaters/freezers.
fixes#36448
this means stuff like cryo, vents, scrubbers, heat exchangers, heaters/freezers, injectors, those big pressure tanks etc. can now be analyzed by gas analyzers/PDA gas scanners
* Atmos unary devices can now be analyzed
* April Fools Day replaces the overflow role with Clowns (#36533)
* Refactors overflow job assignment
* Fixes job selection
* April Fools Day replaces the overflow role with Clowns
* Merge pull request #36557 from MrStonedOne/patch-498
Preload vox sounds when preload_rsc is disabled
* Preload vox sounds when preload_rsc is disabled
* Engie goggles in Meson mode now respect light levels (#36504)
* Engie goggles in Meson mode now respect light levels
Meson glasses show the surrounding terrain, but darken areas beyond line of sight and that are not lit. Engineer goggles set to Meson mode currently show all terrain at max brightness. As a result, it can be hard to even know an area is unlit until objects (or mobs) suddenly start popping in one tile away.
This change makes the Engineer goggles respect light levels like Meson glasses do.
An image for visual aid;
https://i.imgur.com/KdYmkZb.png
Left shows the current Engineer goggles. Right shows the current Meson glasses, and how the Engineer goggles will look with this change.
* Update engine_goggles.dm
* Engie goggles in Meson mode now respect light levels