* Minor underwear fixes and tweaks.
* Allows ghost mentors to orbit around the target instead of changing their view to the mob's.
* Ports some hud and update_icon code updates.
* contamination nerf
* Fix
* Stops humanoids whose skin_tone variable is set to "albino" from showing up as pale when examined should their species not use skintones anyway.
* Hello darkness my old friend.
* Ports "Refactors can_see_reagents"
* F
* MKUltra made double opt-in
* ROBUST OPTING MECHANICS
* Adds a hacky framework for digitigrade polyclothes
also adds a digitigrade state for polychromic shorts
* also adds aphrodisiacs, slaps, all hypno as prefs
* errors
* Modernizes Polychromic Uniform Code
No more modular_citadel, but the neck polychrome crap needs more work in another PR
* oh god please don't mess up
* git y u do dis
;-;
* Revert "Makes HE pipes realistically radiate away heat"
* more coat stuff yes yes
* woops
* Wew
* Steos are bad
* new wings and fluff
* Forgot a sprite
* another one
* I swear I had this in here orginally.
* Fixes mistake in less commit.
* reattaches missing antenna
* Effectively removes the long unrequired roboticist encryption key.
* updates ratvar coat
* magazine metal cost tweaks, speedloader in AIB
* the very shitty idea: "muh speedloader"
* Updating dynamic config, some balancing
* Automatic changelog generation for PR #10282 [ci skip]
* unfucks short hair 80s so the left facing sprite doesnt make you look like a crackhead
* Automatic changelog generation for PR #10266 [ci skip]
* ah, the wonders of atomization
* [s] fixes a little door assembly glass dupe exploit
* Update BoxStation.dmm
* Update pai_defense.dm
* fixes bad sprite states
* Automatic changelog generation for PR #10242 [ci skip]
* Automatic changelog generation for PR #10237 [ci skip]
* Added a ghost role with its own spawner for the purposes of chillling in the ninja holding facility.
* holy shit i hope this compiles
* e
* yee
* Automatic changelog generation for PR #10128 [ci skip]
* Nope, it didn't compile, Harold.
* Automatic changelog generation for PR #10283 [ci skip]
* Automatic changelog generation for PR #10281 [ci skip]
* Automatic changelog generation for PR #10250 [ci skip]
* Applied suggestions and minor tweaks.
* f
* yeah fair enough
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* Update engine_goggles.dm
* changes
* Automatic changelog generation for PR #10264 [ci skip]
* Automatic changelog generation for PR #10298 [ci skip]
* Good idea, tbh.
* Small touch-up.
* Nerfs armor and antistun
* Automatic changelog generation for PR #10296 [ci skip]
* let the adminbus commence
* sprites
* clothing add
* fix
* vending
* loadout
* FIXEdD
* Automatic changelog generation for PR #10265 [ci skip]
* Automatic changelog generation for PR #10289 [ci skip]
* Automatic changelog generation for PR #10268 [ci skip]
* Update CentCom.dmm
* ehh fine but why would you use this proc for that
* Update language_holder.dm
* Automatic changelog generation for PR #10315 [ci skip]
* cocooooonuuuuuuts
* excludes certain ghost roles from being affected by health events
* fixes the thing
* probably fixes pandoras attacking their owners
* Update stamina.dm
* Update sprint.dm
* Update food_reagents.dm
* Automatic changelog generation for PR #10322 [ci skip]
* does the fix?
* What about this?
* Wait no its actually the other way around.
* weh
* Automatic changelog generation for PR #10297 [ci skip]
* Automatic changelog generation for PR #10299 [ci skip]
* more weh.
* even more weh.
* all of the weh.
* ah
* Automatic changelog generation for PR #10217 [ci skip]
* maybe fixes?
* Don't use named arguments on new, please.
* Made a line use the dang macro
* Made sure ghost cafe visitors don't get midround antags
* Automatic changelog generation for PR #10328 [ci skip]
* Physiology so species changes dont fuck it up
* Whoops
* Aarggghh small fucking differences
* Makes ass slap attempts fail more loudly on opted-out mobs
* Automatic changelog generation for PR #10318 [ci skip]
* Automatic changelog generation for PR #10091 [ci skip]
* Update borghydro.dm
* Update grass_carpet.dm
* Ports reflector blobs
Ports reflectors from /TG/
* mouth
* Fixes UI for poly collars
AltClick for collars was seemingly forgotten so I've added it back
* auto ooc
* roundend too
* hnnnnnng code improvements
* marshmallow
* telescopic IVs
* tiny fix
* Automatic changelog generation for PR #10324 [ci skip]
* Automatic changelog generation for PR #10323 [ci skip]
* Update code/modules/hydroponics/grown/grass_carpet.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* got it
* Update engine_goggles.dm
* [s] Fixes ghost anti-ghostrole timers a little.
* chestbursters deleting brains fix.
* Wait a minute...
* ...which var are you?
* Update belt.dm
* tiny fixes
* makes it a trait
* few fixes
* wow divide by 0 very cool
* Automatic changelog generation for PR #10095 [ci skip]
* Automatic changelog generation for PR #10312 [ci skip]
* Automatic changelog generation for PR #10243 [ci skip]
* Automatic changelog generation for PR #10336 [ci skip]
* Automatic changelog generation for PR #10335 [ci skip]
* Automatic changelog generation for PR #10334 [ci skip]
* Automatic changelog generation for PR #10239 [ci skip]
* Automatic changelog generation for PR #10168 [ci skip]
* Automatic changelog generation for PR #10331 [ci skip]
* Automatic changelog generation for PR #10320 [ci skip]
* Maybe he means this?
* CE Locker Exodus: The Removaling
Removes junk from the CE locker.
Adds empty engineering lockers.
I don't know how to do this as a child and not have populate contents fill the child.
* ok
* Automatic changelog generation for PR #10348 [ci skip]
* Automatic changelog generation for PR #10333 [ci skip]
* changelog.html
* desc
* hnnnng
* weh
* did this actually change anything
* Automatic changelog generation for PR #10337 [ci skip]
* yee.
* yee2.
* Automatic changelog generation for PR #10339 [ci skip]
* Ghommies fixes
* Automatic changelog generation for PR #10306 [ci skip]
* amazing.
* Automatic changelog generation for PR #10357 [ci skip]
* Automatic changelog generation for PR #10301 [ci skip]
* Update chem_master.dm
* Automatic changelog generation for PR #10123 [ci skip]
* Automatic changelog generation for PR #10165 [ci skip]
* Automatic changelog generation for PR #10338 [ci skip]
* Automatic changelog generation for PR #10344 [ci skip]
* Oh god oh fuck
* Update code/modules/hydroponics/seeds.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* Update code/modules/hydroponics/seeds.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* Update code/modules/hydroponics/gene_modder.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* Update telescopic_iv.dm
* Automatic changelog generation for PR #10364 [ci skip]
* afwafwadjiwao
* Automatic changelog generation for PR #10365 [ci skip]
* Automatic changelog generation for PR #10319 [ci skip]
* Automatic changelog generation for PR #10345 [ci skip]
* Automatic changelog generation for PR #10362 [ci skip]
* Automatic changelog generation for PR #10309 [ci skip]
* Makes lockers into subtypes
Adds new lockers cleanly at the bottom instead and as subtypes.
* dab
* dab 2x
* Automatic changelog generation for PR #10349 [ci skip]
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Putnam3145 <putnam3145@gmail.com>
Co-authored-by: Michiyamenotehifunana <31995558+Michiyamenotehifunana@users.noreply.github.com>
Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
Co-authored-by: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com>
Co-authored-by: shellspeed1 <46614774+shellspeed1@users.noreply.github.com>
Co-authored-by: Hatterhat <31829017+Hatterhat@users.noreply.github.com>
Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
Co-authored-by: CitadelStationBot <citadelstationcommunity@gmail.com>
Co-authored-by: Detective-Google <48196179+Detective-Google@users.noreply.github.com>
Co-authored-by: LetterJay <9606363+LetterJay@users.noreply.github.com>
Co-authored-by: Lin <linzolle@gmail.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
Co-authored-by: kappa-sama <44128284+kappa-sama@users.noreply.github.com>
Co-authored-by: Arturlang <arturpaavooskari.lang@gmail.com>
Co-authored-by: loginsandylogout <nintendofan356@gmail.com>
Co-authored-by: BlackMajor <henrydyer6@hotmail.com>
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com>
Co-authored-by: nik707 <38332985+nik707@users.noreply.github.com>
1. Made bloodsuckers more likely on calm, story, slightly more common on intrigue
2. Made intrigue no longer have low threat by default
3. Made abductors have lower weights in general, making them less likely to show up
4. Made sentient disease, revenant less likely on calm
5. Added a new storyteller, "Conversion", which rolls conversion antags.