Commit Graph

19663 Commits

Author SHA1 Message Date
Dan-Neposh
05401800f3 splits clockwork guardians from marauders
Also fixes that typo in the guardian spell description
2020-11-16 16:25:15 -05:00
silicons
cee17c3f65 Update living.dm 2020-11-16 13:24:38 -07:00
silicons
3f7bcb3d30 Update code/modules/mob/living/living.dm
Co-authored-by: DeltaFire15 <46569814+DeltaFire15@users.noreply.github.com>
2020-11-16 13:17:17 -07:00
silicons
24257de407 Update living.dm 2020-11-16 09:50:05 -07:00
silicons
a7efaeb0e5 Update living.dm 2020-11-16 09:35:03 -07:00
Artur
6cdef62abb Ports https://github.com/tgstation/tgstation/pull/54895/ 2020-11-16 15:19:31 +02:00
uomo91
82869f4aef Fix timestamp proc. 2020-11-16 01:48:48 -06:00
uomo91
6b85ab5c01 Individual logging code. 2020-11-16 01:40:48 -06:00
uomo91
9a6759efaa Remove unneeded linecount thing. 2020-11-16 01:39:08 -06:00
DeltaFire
fb128e64b1 Merge remote-tracking branch 'upstream/master' into borg-slab-fix 2020-11-16 04:31:31 +01:00
DeltaFire
fbad172861 Merge remote-tracking branch 'upstream/master' into clock-rite-neutering-support 2020-11-16 04:30:15 +01:00
DeltaFire
8f04d7f0d1 Merge remote-tracking branch 'upstream/master' into system-corruption 2020-11-16 04:29:59 +01:00
DeltaFire
185c8929b0 Merge remote-tracking branch 'upstream/master' into supplypod-shrapnel 2020-11-16 04:29:43 +01:00
DeltaFire
c225c29b45 Merge remote-tracking branch 'upstream/master' into hallucination-runtime-fix 2020-11-16 04:29:27 +01:00
silicons
9d7226cb4d Merge pull request #13670 from shellspeed1/master
Makes floor bots buildable with all toolboxes.
2020-11-15 17:12:37 -07:00
DeltaFire
922129abd2 proc override stuff 2020-11-15 21:12:01 +01:00
DeltaFire
410ffffcc3 there we go
robot rad safe: 250, 750 with upgrade (500 for normal mobs)

Also some typo fixes
2020-11-15 20:30:50 +01:00
DeltaFire
3e19557e8f and more fixes. 2020-11-14 19:38:39 +01:00
DeltaFire
152a57be77 and another 2020-11-14 19:31:26 +01:00
DeltaFire
e0b2156142 fixes fixes fixes 2020-11-14 19:26:54 +01:00
DeltaFire
4dcb7a4a96 runtime fix 2020-11-14 17:36:13 +01:00
DeltaFire
7c1a2808d1 tweaks purge corruption
Sleeping() > Unconscious()
2020-11-13 18:58:29 +01:00
DeltaFire
e6c61c46c8 tweaks corruption gain from rads
Since they got immunity to the other special bad stuff, no need to also give them superlow rad damage, given they already have a tripled minimum until which they're safe
2020-11-13 17:47:17 +01:00
DeltaFire
06295ca433 no species effects from radiation for robots 2020-11-13 17:45:04 +01:00
DeltaFire
82bf995dba EMP tweaks
EMPs do less libm damage on synthetics (half, so, max of 15 instead of 30), and the corruption amount is reduced to a max of 11.5, logarythmical so it's already 4 at a EMP power of 5 / 8 at 25, though the limb burn amount stays linear.
2020-11-13 17:21:03 +01:00
DeltaFire
021d3bbada tweakings 2020-11-13 16:46:35 +01:00
DeltaFire
3a2a9997bd moves corruption handler
Moves handle corruption from carbon/life.dm into its own file for easier access.
2020-11-13 16:34:21 +01:00
Artur
f76c3e922c Comments out spacedmm should not sleeps 2020-11-13 15:18:00 +02:00
silicons
5b03f5b0ec more 2020-11-12 23:36:18 -07:00
silicons
803bff4e5f funny 2020-11-12 23:34:42 -07:00
DeltaFire
dd44193597 oop 2020-11-13 04:29:04 +01:00
DeltaFire
78da9f0578 system cleaner is now creatable
recipe:
2 iron
2 oil
2 calomel
2 acetone
outcome:
4 system cleaner
2020-11-13 04:21:00 +01:00
DeltaFire
5b134bd84b headbonks cause system corruption
Title. Instead of taking brain damage from head hits, robots take 5 system corruption instead, which is effectively 5 bonus damage. Bonk.
2020-11-13 04:07:32 +01:00
DeltaFire
8710e73cb6 renames a corruption effect
message > avoided, as that is pretty much what it means
2020-11-13 03:53:33 +01:00
DeltaFire
5820690eba EMPs cause system corruption, a bunch of it
EMPs now cause severity / 5 system corruption. Considering severity goes from 1 to 100, this is effectively 0.2 - 20 corruption per pulse
Might be a bit too high, if it is severity / 10 should definitively be alright. Or even a nonlinear amount.
2020-11-13 03:39:55 +01:00
DeltaFire
1961e1ed3c no random toxdamage vomit for robots
Title. Organics sometimes vomit at high toxdamage, robots get the fun of the handle_corruption() system instead
2020-11-13 03:33:50 +01:00
DeltaFire
8948133efc rads cause coruption at high levels, very slowly. 2020-11-13 03:25:56 +01:00
DeltaFire
dee77e2183 unneeded arg 2020-11-13 03:07:21 +01:00
DeltaFire
2927a387a4 typo 2020-11-13 03:06:20 +01:00
DeltaFire
cfa8d17ef1 adds a corruption healing reagent
title. Slowly purges corruption, and causes light toxins damage to nonrobots. Inverts its positive effect on overdose / becomes more toxic to nonrobots
2020-11-13 03:05:55 +01:00
DeltaFire
935c412629 specify 2020-11-13 02:25:51 +01:00
DeltaFire
5af48a22dd adds a surgery to fix corruption 2020-11-13 02:24:52 +01:00
DeltaFire
b9ba55a77e modifies roll weights, informs people on inducetrauma 2020-11-13 01:11:53 +01:00
DeltaFire
b8e67ca06f temp change error always heats up 2020-11-13 01:04:55 +01:00
DeltaFire
76fe1a77bc Merge remote-tracking branch 'upstream/master' into system-corruption 2020-11-13 01:00:50 +01:00
Dan-Neposh
a7936efafc Merge branch 'master' into clockcultrework_v2 2020-11-12 16:12:05 -05:00
Dan-Neposh
bf7bf7d788 work on changing how eminence works
moving eminence to be more of an active leader and not just a loud ghost
2020-11-12 16:02:48 -05:00
DeltaFire
9256804bd1 Unvy Ratvar 2020-11-12 21:40:32 +01:00
Artur
a4853561d3 Makes it reference the mind, not the body 2020-11-12 00:58:06 +02:00
silicons
cbb6febfe2 Update snacks_sandwichtoast.dm 2020-11-11 13:56:18 -07:00