Dan-Neposh
05401800f3
splits clockwork guardians from marauders
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Also fixes that typo in the guardian spell description
2020-11-16 16:25:15 -05:00
silicons
cee17c3f65
Update living.dm
2020-11-16 13:24:38 -07:00
silicons
3f7bcb3d30
Update code/modules/mob/living/living.dm
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Co-authored-by: DeltaFire15 <46569814+DeltaFire15@users.noreply.github.com >
2020-11-16 13:17:17 -07:00
silicons
24257de407
Update living.dm
2020-11-16 09:50:05 -07:00
silicons
a7efaeb0e5
Update living.dm
2020-11-16 09:35:03 -07:00
Artur
6cdef62abb
Ports https://github.com/tgstation/tgstation/pull/54895/
2020-11-16 15:19:31 +02:00
uomo91
82869f4aef
Fix timestamp proc.
2020-11-16 01:48:48 -06:00
uomo91
6b85ab5c01
Individual logging code.
2020-11-16 01:40:48 -06:00
uomo91
9a6759efaa
Remove unneeded linecount thing.
2020-11-16 01:39:08 -06:00
DeltaFire
fb128e64b1
Merge remote-tracking branch 'upstream/master' into borg-slab-fix
2020-11-16 04:31:31 +01:00
DeltaFire
fbad172861
Merge remote-tracking branch 'upstream/master' into clock-rite-neutering-support
2020-11-16 04:30:15 +01:00
DeltaFire
8f04d7f0d1
Merge remote-tracking branch 'upstream/master' into system-corruption
2020-11-16 04:29:59 +01:00
DeltaFire
185c8929b0
Merge remote-tracking branch 'upstream/master' into supplypod-shrapnel
2020-11-16 04:29:43 +01:00
DeltaFire
c225c29b45
Merge remote-tracking branch 'upstream/master' into hallucination-runtime-fix
2020-11-16 04:29:27 +01:00
silicons
9d7226cb4d
Merge pull request #13670 from shellspeed1/master
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Makes floor bots buildable with all toolboxes.
2020-11-15 17:12:37 -07:00
DeltaFire
922129abd2
proc override stuff
2020-11-15 21:12:01 +01:00
DeltaFire
410ffffcc3
there we go
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robot rad safe: 250, 750 with upgrade (500 for normal mobs)
Also some typo fixes
2020-11-15 20:30:50 +01:00
DeltaFire
3e19557e8f
and more fixes.
2020-11-14 19:38:39 +01:00
DeltaFire
152a57be77
and another
2020-11-14 19:31:26 +01:00
DeltaFire
e0b2156142
fixes fixes fixes
2020-11-14 19:26:54 +01:00
DeltaFire
4dcb7a4a96
runtime fix
2020-11-14 17:36:13 +01:00
DeltaFire
7c1a2808d1
tweaks purge corruption
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Sleeping() > Unconscious()
2020-11-13 18:58:29 +01:00
DeltaFire
e6c61c46c8
tweaks corruption gain from rads
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Since they got immunity to the other special bad stuff, no need to also give them superlow rad damage, given they already have a tripled minimum until which they're safe
2020-11-13 17:47:17 +01:00
DeltaFire
06295ca433
no species effects from radiation for robots
2020-11-13 17:45:04 +01:00
DeltaFire
82bf995dba
EMP tweaks
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EMPs do less libm damage on synthetics (half, so, max of 15 instead of 30), and the corruption amount is reduced to a max of 11.5, logarythmical so it's already 4 at a EMP power of 5 / 8 at 25, though the limb burn amount stays linear.
2020-11-13 17:21:03 +01:00
DeltaFire
021d3bbada
tweakings
2020-11-13 16:46:35 +01:00
DeltaFire
3a2a9997bd
moves corruption handler
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Moves handle corruption from carbon/life.dm into its own file for easier access.
2020-11-13 16:34:21 +01:00
Artur
f76c3e922c
Comments out spacedmm should not sleeps
2020-11-13 15:18:00 +02:00
silicons
5b03f5b0ec
more
2020-11-12 23:36:18 -07:00
silicons
803bff4e5f
funny
2020-11-12 23:34:42 -07:00
DeltaFire
dd44193597
oop
2020-11-13 04:29:04 +01:00
DeltaFire
78da9f0578
system cleaner is now creatable
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recipe:
2 iron
2 oil
2 calomel
2 acetone
outcome:
4 system cleaner
2020-11-13 04:21:00 +01:00
DeltaFire
5b134bd84b
headbonks cause system corruption
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Title. Instead of taking brain damage from head hits, robots take 5 system corruption instead, which is effectively 5 bonus damage. Bonk.
2020-11-13 04:07:32 +01:00
DeltaFire
8710e73cb6
renames a corruption effect
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message > avoided, as that is pretty much what it means
2020-11-13 03:53:33 +01:00
DeltaFire
5820690eba
EMPs cause system corruption, a bunch of it
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EMPs now cause severity / 5 system corruption. Considering severity goes from 1 to 100, this is effectively 0.2 - 20 corruption per pulse
Might be a bit too high, if it is severity / 10 should definitively be alright. Or even a nonlinear amount.
2020-11-13 03:39:55 +01:00
DeltaFire
1961e1ed3c
no random toxdamage vomit for robots
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Title. Organics sometimes vomit at high toxdamage, robots get the fun of the handle_corruption() system instead
2020-11-13 03:33:50 +01:00
DeltaFire
8948133efc
rads cause coruption at high levels, very slowly.
2020-11-13 03:25:56 +01:00
DeltaFire
dee77e2183
unneeded arg
2020-11-13 03:07:21 +01:00
DeltaFire
2927a387a4
typo
2020-11-13 03:06:20 +01:00
DeltaFire
cfa8d17ef1
adds a corruption healing reagent
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title. Slowly purges corruption, and causes light toxins damage to nonrobots. Inverts its positive effect on overdose / becomes more toxic to nonrobots
2020-11-13 03:05:55 +01:00
DeltaFire
935c412629
specify
2020-11-13 02:25:51 +01:00
DeltaFire
5af48a22dd
adds a surgery to fix corruption
2020-11-13 02:24:52 +01:00
DeltaFire
b9ba55a77e
modifies roll weights, informs people on inducetrauma
2020-11-13 01:11:53 +01:00
DeltaFire
b8e67ca06f
temp change error always heats up
2020-11-13 01:04:55 +01:00
DeltaFire
76fe1a77bc
Merge remote-tracking branch 'upstream/master' into system-corruption
2020-11-13 01:00:50 +01:00
Dan-Neposh
a7936efafc
Merge branch 'master' into clockcultrework_v2
2020-11-12 16:12:05 -05:00
Dan-Neposh
bf7bf7d788
work on changing how eminence works
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moving eminence to be more of an active leader and not just a loud ghost
2020-11-12 16:02:48 -05:00
DeltaFire
9256804bd1
Unvy Ratvar
2020-11-12 21:40:32 +01:00
Artur
a4853561d3
Makes it reference the mind, not the body
2020-11-12 00:58:06 +02:00
silicons
cbb6febfe2
Update snacks_sandwichtoast.dm
2020-11-11 13:56:18 -07:00