* adds a space ruin for where dad tells you they sent your pet catperson to live on a farm where they can be free and chase all the grayshirts they want
* dirty vars
* Vars
* changes windoor to proper subtype, removed extra circular saw
* area/space to area/ruin/unpowered, added gps tag
* in area/space nobody can hear you scream
* Update mrow_thats_right.dmm
if i scream, scream, scream, about a good man's life, would you ever stop and listen, would you open up your eyes
* cat
* maps, tgui, tools
* defines and helpers
* onclick and controllers
* datums
fucking caught that hulk reversal too.
* game and shuttle modular
* module/admin
* oh god they fucking moved antag shit again
* haaaaate. Haaaaaaaaaate.
* enables moff wings
* more modules things
* tgstation.dme
before I forget something important
* some mob stuff
* s'more mob/living stuff
* some carbon stuff
* ayy lmaos and kitchen meat
* Human stuff
* species things
moff wings have a 'none' version too
* the rest of the module stuff.
* some strings
* misc
* mob icons
* some other icons.
* It compiles FUCK BORERS
FUCK BORERS
* Add a proc for getting the station center
* Add a couple of comments to ZTRAIT defines
* Remove unused global_map list
* Refactor weather to use the trait system
* Un-hardcode the transit z-level
* Use Z traits to determine Portal Storm event areas
* Fix loading away missions containing anything that reads traits
* Made atoms not smooth with shuttles
* Shuttle area canSmoothWithAreas is automatically assigned to the area's type if it is null
* Moved pirate shuttle areas into the multi-area shuttles section
How does this work:
Station receives a communication extorting current cargo point, if they answer yes the points are just gone and nothing of interest happens.
If station refuses to pay or is silent for 3 minutes, pirate shuttle spawns somewhere in space.
There's an internal GPS onboard so crew will always be able to follow the shuttle.
Crew of 3, moderately armed. (Balance pending)
Shuttle engines have 3 minute cooldown between jumps.
Special shuttle equipment will block cargo and emergency shuttles from leaving and slowly steal the points.