Commit Graph

384 Commits

Author SHA1 Message Date
CitadelStationBot
773ba43974 [MIRROR] Fixes null bullets from being fired after they're deleted (#7102)
* Fixes null bullets from being fired after they're deleted (#38437)

* Adds handle_atom_del check to if deleted bullets are equal to ammo type and chambered round.

* works for me

* Update _box_magazine.dm

* Fixes null bullets from being fired after they're deleted
2018-06-15 02:48:48 -07:00
deathride58
e279392386 Merge pull request #6962 from Citadel-Station-13/upstream-merge-38128
[MIRROR] Standardizes and cleans up some admin messages & logging
2018-06-09 05:53:25 +00:00
oranges
de68aa9571 Individual Logs now follow the client around automatically (#37790)
The logging is now stored in the persistent client/player_details datum,
that will survive an entire round

The existing mob log is retained and a new admin verb is added to access
it. It will only show logs for the mob in question, across all players
who possibly spent time in that mob

A new log type is added that tracks the mobs the player changes across
into and the times they occured, to better help admins manage complex
situations, this also appears in the mob log as a record of the players
who entered/exited control of the mob
2018-06-06 04:10:20 -05:00
vuonojenmustaturska
83ac5852dd Turn /datum.isprocessing into a datum flag (#38193) 2018-06-05 18:00:21 -05:00
CitadelStationBot
eb2368be03 [MIRROR] Fix inconsistent energy gun suicide (#7012)
* Fix inconsistent energy gun suicide (#38252)

* Fix inconsistent energy gun suicide
2018-06-05 11:18:27 -07:00
ShizCalev
4ae974644c Standardizes and cleans up some admin messages & logging 2018-05-31 22:41:31 -05:00
deathride58
2f9e3e403d Hard upstream sync (#6951)
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync

* sync part 1 - underscore folders in code

* controllers folder

* datums folder

* game folder

* cmon, work

* modules - admin to awaymissions

* cargo to events

* fields to lighting

* mapping > ruins

* rest of the code folder

* rest of the folders in the root directory

* DME

* fixes compiling errors. it compiles so it works

* readds map changes

* fixes dogborg module select

* fixes typo in moduleselect_alternate_icon filepath
2018-05-31 16:03:18 -07:00
Dax Dupont
74932ddce0 Gun overlays 2: Electric boogaloo. (#38003)
* Reduces selfcharge gun processing/icon work

* More efficient gun overlays, adds old_ratio var

* oh my god it was calling the egun's update_icon?

* percent proc

* Attachment overlay overhaul

* Cut overlays in egun update

* ebow 1000% better overlay management

* Update gun.dm

* Pointless check

* Giving KA and children consistent icon behavior

* Update kinetic_accelerator.dm

* Fixed

* ..() readded

* ..() readded

* ..() readded

* Antur didnt catch this one heck

* Because confusing vars are apparently more maintainable

* Gun overlays 2: Electric boogaloo

* another one

* Chameleon guns are removed

* tentacles everywhere
2018-05-27 11:41:14 -05:00
LetterJay
e4eb4939b4 Merge pull request #6636 from Citadel-Station-13/upstream-merge-37582
[MIRROR] Makes more messages pronoun sensitive
2018-05-23 07:46:26 -05:00
LetterJay
e7d9cd0698 Merge branch 'master' into upstream-merge-37597 2018-05-23 05:21:19 -05:00
LetterJay
06b7cdf27a Merge branch 'master' into upstream-merge-37529 2018-05-22 08:02:46 -05:00
LetterJay
5f27ac30c7 Merge branch 'master' into upstream-merge-37582 2018-05-22 07:22:42 -05:00
LetterJay
6a575f19d1 Merge branch 'master' into upstream-merge-37597 2018-05-22 07:21:53 -05:00
LetterJay
e57cf81636 Merge branch 'master' into upstream-merge-37582 2018-05-21 08:35:21 -05:00
LetterJay
0758204515 Merge branch 'master' into upstream-merge-37476 2018-05-20 23:12:07 -05:00
LetterJay
ea9b3622fd Merge branch 'master' into upstream-merge-37476
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2018-05-20 23:11:16 -05:00
Dax Dupont
0dcd8fb37a Fixes oversight with foam (#37898)
braaap

TRUE FALSE

false false
2018-05-18 08:29:48 -05:00
LetterJay
8efc7711a7 Merge branch 'master' into upstream-merge-37423 2018-05-16 12:17:57 -05:00
Jordan Brown
7dc1c116d5 Merge pull request #37818 from AutomaticFrenzy/patch/missing-icons
Fix some missing icons
2018-05-14 15:13:33 -05:00
YPOQ
23f6567872 Fixes defibs/watertanks/gatling lasers (#37792) 2018-05-13 06:13:45 -05:00
Tlaltecuhtli
325b31f11e fixes some inconsistency in the bulldog shotgun ammo (#37548)
the default bulldog shotgun ammo makes sense now
2018-05-09 16:24:17 -05:00
XDTM
ec3516ea19 [s] Hallucinations 4.0 2018-05-09 16:15:58 -05:00
deathride58
6a07a66cb3 Merge branch 'master' into upstream-merge-37476 2018-05-06 07:07:02 +00:00
LetterJay
db6f0727d2 Merge pull request #6638 from Citadel-Station-13/upstream-merge-37451
[MIRROR] slighty upgrades the medbeam
2018-05-04 22:58:40 -05:00
Tlaltecuhtli
9533779be7 slighty upgrades the medbeam (#37451)
🆑
tweak: medbeams heal tox and oxy slighty
/🆑
why: because some dude having 1 tox damage and not being able to heal is really frustating
2018-05-03 19:14:32 -05:00
ShizCalev
b5a95e9da8 Makes more messages pronoun sensitive 2018-05-03 17:46:25 -05:00
Dax Dupont
a8a31c9e4b You can no longer print infinite ammunition. (#37626)
* You can no longer print infinite ammunition.

* henk

lazy

anus

Reduces .38

Casings now give a tiny bit of metal so the janitor gets a buff

spacing
2018-05-03 08:45:17 -05:00
vuonojenmustaturska
0958d35b26 replaces BANG_PROTECT_2 with a component, also kills OMNITONGUE_2 and flags_2 2018-05-02 13:14:43 -05:00
deathride58
ea5725cc4e Merge pull request #6595 from Citadel-Station-13/upstream-merge-37549
[MIRROR] Resolved var name conflict for bounce_away()
2018-05-02 01:24:36 +00:00
deathride58
4851b9bd82 Merge pull request #6559 from Citadel-Station-13/upstream-merge-37501
[MIRROR] Fixes missing icons
2018-05-02 01:19:58 +00:00
Jordan Brown
a9d452a24d Merge pull request #37549 from ShizCalev/bounce_away-fixes
Resolved var name conflict for bounce_away()
2018-04-30 12:51:40 -05:00
LetterJay
372e363257 Merge pull request #6588 from Citadel-Station-13/upstream-merge-37437
[MIRROR] Fixes circuits being able to detect ghosts and fix pinless guns
2018-04-30 11:02:58 -05:00
LetterJay
fcb1261c13 Merge pull request #6586 from Citadel-Station-13/upstream-merge-37503
[MIRROR] Fixes Blast Cannon
2018-04-30 11:02:16 -05:00
kevinz000
7feea76eee Fixes circuits being able to detect ghosts and fix pinless guns (#37437)
* Circuit exploit fixes

* Update input.dm
2018-04-30 04:55:55 -05:00
Fox McCloud
e2328a122e Fixes Blast Cannon (#37503)
* Fixes Blast Cannon

* no magic numbers

* tweak
2018-04-30 04:53:32 -05:00
kevinz000
3ba3d5fb5e beam rifle delay (#37544) 2018-04-30 04:53:21 -05:00
kevinz000
3369c804b2 Kills off /obj/item/device (#6561) 2018-04-30 00:06:58 -05:00
vuonojenmustaturska
f373b2c9e6 Kills off three more flags from flags_2 2018-04-29 17:30:55 -05:00
iksyp
ba4f3c0698 Makes pacifists able to use .50BMG Soporific Rounds (#37506)
* non lethal .50BMG

* no more spaghetti sauce?

I havent actually tested this
2018-04-29 10:11:42 -05:00
Jordan Brown
db142667b7 Merge pull request #37501 from ShizCalev/icon-fixes
Fixes missing icons
2018-04-28 14:54:45 -05:00
as334
9b36d6c4d9 Re-adds and reworks fusion. (#37384)
add: Fusion is back
add: Fusion now happens with large quantities of hot plasma and CO2, consuming all the plasma rapidly and producing large amounts of energy. Other gases can also effect the performance of the reaction.
add: Fusion now produces radiation. Be careful around reactors.
fix: fixes fusion dividing by zero and destroying everything
code: Gas reactions now have access to where they are occurring
fix: Prevents some other reactions from producing matter from nothing
2018-04-28 01:01:47 -05:00
oranges
7d45e045a3 Uppercases slot defines. 2018-04-27 20:14:39 -05:00
deathride58
d2fbb671ba Removes ADS + other combat mode tweaks, makes adjuststaminabuffer() affect borg cells, adds sprinting for borgs (#6498)
* adjuststaminabuffer() now drains borg cells, borgs can now sprint, removes aiming down sights, combat mode now makes you face your cursor

* forgot to ctrl+s here
2018-04-27 07:41:31 -07:00
Poojawa
5518efebea everything but mob stuff 2018-04-23 01:06:17 -05:00
vuonojenmustaturska
32fe9d4fd6 Couple of fixes for situations involving mechas and the clock cult gamemode (#37218)
* couple of mech fixes

* safety

* gateway, gravity gen

* Restores oingo-boingo punch-nuke
2018-04-18 09:33:31 -05:00
iksyp
5a06fd98ed Whether or not a pacifist can fire a gun is no longer based on the gun being harmful, but the chambered round being harmful (#36670)
fix: makes dragnet non harmful
tweak: pacifists can now use any disabler or stun setting on any energy gun
code: removed all of the pacifism check code from code/modules/mob/living/living.dm
code: gun objects no longer have a harmful variable, instead, ammo_casing objects now have a harmful variable, which is by default set to TRUE
code: if a pacifist fires a gun, it checks whether or not the round chambered is lethal, instead of whether or not the gun itself is lethal.
2018-04-11 04:59:57 -05:00
deathride58
87365ee74b getStaminaLoss() 2018-04-07 23:39:48 -04:00
Poojawa
5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00
kevinz000
03a4db4983 Update beam_rifle.dm 2018-04-01 23:07:35 -07:00
kevinz000
1077b94c4e nerf 2018-04-01 16:37:44 -07:00