* In hands of plasma weapons/tweaks
* Icon override states for all clothes
* a few compile issues ~
* Adds a new badmin button and plasma rifle case
* better cleanup of the sound effect
* Oh, these should've been deleted already.
List of things I fixed:
old << style messages didn't do crap, replaced with to_chat
Medidog now respects your vore preferences also.
K9 referenced the wrong type of sleeper unit by name, fixed now.
All do_after checks now also have a check for distance once the timer is
up.
All do_after checks now properly sets target = <thing to target>. This
is probably making the previous thing on the list redundant, but an
extra sanity check isn't a bad idea... I think?
* Genital refactoring and masturbation rework
Refactors a lot of genitalia code.
Reworks masturbation code.
Adds the ability to expose onself through clothing (Still bugfixing it).
* Fixes it so everything works
Toggling exposing your genitals now works properly. You can now expose
genitals through clothing.
Genitalia is rendered a bit more modularly and less hardcoded.
Genitalia no longer has linked_penis and such, but instead linked_organ.
More variables made general for genitals.
Breasts can now be used to masturbate and climax, also letting you fill
beakers and others with milk.
Both being pulled and pulling someone can let you count them as a
partner for climaxing verbs.
Mob_climax split up into more sub-procs.
Hexacrocin made less verbose, and not as spam-happy with forced orgasms.
Hexacamphor also made less verbose.
* Removes outcommented code
Forgot to remove the old masturbation code that I commented out.
* Changes one tab further on line 248
As pointed out to me ^^.
* Climaxing with partner tabulation
Also copied the command for the spillage version.
* capitalisation and timers
Removed timers from forced climaxes and made it a default value
parameter instead, so it's adjustable.
Changed capitalisation of genitals and the mentions of them now use the
.name to avoid including a "The" in the mention.
* I accidentally runtimestation
Accidentally committed changing the map to runtimestation when I
debugged my code.
Changed it back to basemap now.
* Added flared taur penises
FIRST STEP ONLY DO NOT PULL REQUEST THIS!!!!
The files are still messy and the penis is just another shape to choose
from right now for testing purposes!
Flipped the order of GENITALS_BEHIND_LAYER and BODY_BEHIND_LAYER, as
taurs need to be drawn on top of the genitalia, and I don't think
anything else uses this that would need genitals drawn on top of them.
* Adds More shapes
Adds Tapered and Knotted shapes to the Taur cocks.
* Fixes on-ground sprites
The OLD bug barbed knotted cocks being invisible when not inside a body
is fixed.
This fix solves why taur cocks were invisible when cut off or gibbed the
body.
This also removes the lowershape() workaround that was being used.
I'll get around a bigger refactor of other genitalia in another PR, as
the scope of this was just to add taur cocks to begin with...
Penile masturbation is fixed again.
Masturbation cooldown set to 5 seconds once again, as intended.
mob_masturbate is now mob_climax(forced_climax=FALSE). It can be used to
masturbate alone, cum inside someone partially or completely and can be
used to trigger a forced orgasm through all eligible genitals.
Hexacrocin (Aphro PLUS) now increases your minimum arousal over time
when overdosing, up to your maximum arousal level at which point you are
constantly aroused.
When fully aroused, hexacrocin overdose will force an orgasm.
Hexacamhor (ANaphro PLUS) overdose now decreases minimum arousal over
time, down to 0.
Added to_chat feedback to the player when their libido changes
permanently.
Changed old "src <<" messages to use the new to_chat in citadel chems
and citadel arousal, so text should display now.
Changed names of genitals to be capitalized, to avoid the code
automatically calling them "The X".
Masturbation also has more helpful feedback messages when you lack the
correct organs.
The old force_orgasm proc is removed, use mob_climax(forced_climax=TRUE)
instead.
* Adds taste to citadel reagents
No longer will semen, femcum and the rest taste like [Generic Food],
instead they will taste like... stuff!
If you got a better description for this, I'd like to hear it. Except
making personalized tastes or food-dependent tastes is way beyond the
scope of this PR.
* Fucked up committing
Somehow this didn't follow the rest of the committ, somehow...
* makes arousal meter invisible when arousal is disabled
* sets the appearance of the arousal meter when the hud is generated
* hm
* hopefully fixed
* cmon
* okay NOW it works. it 100% works