- adds domain expansion, final spell for void heretics
- makes clap1 into an emote
- makes cleave a little more enticing with two guaranteed critical wounds and brute damage
- buffs void mark
- runes can now be destroyed by non-heretics using a bible or a null rod
- mansus grasp now has a unique inhand color.
- madness grasp now has a unique inhand color.
- blood siphon is now redder.
- silence spell, lasts 20 seconds, gives an obvious message to the victim.
- fire immunity passive for ash
- guaranteed dislocation passive for flesh
- rust grasp passive for disgusting mood/vomiting
- rust grasp cooldown reduced by 75% on hit
- living heart now checks z-level when telling you where someone is.
- grasp of decay: forced corrosion for 20 seconds, can make you vomit. probably shitcode.
- madness touch: give people trauma, braindamage and a terrible mood.
- nightwatcher's rite: fire shotgun that can do 75 damage on point blank
- flesh sickle buffed a bit.
- descriptions touched up a bit.
Time to cast back up to 1.5 seconds because yeah no you can't just stand still for a moment and kindle the guy chasing you.
But also: Kindle now mutes for five seconds (instead of 2) after it ends, and causes stuttering for five seconds after it ends (instead of 3)
* ports all the tg junk for icemoon, not yet changed to make it all compile
* fixes
* fixes
* fixes
* fixes
* fixes
* new stuff
* whew
* fixes
* it compiles, now to fix the maps
* fixes the maps
* fixes solars + removes the space tiles in the toxins burn chamber
* nukes the SpawnTerrain proc used for tg geysers
* linter fix
* fix
* fixes the non matching turf atmos (hopefully)
* more mapping fixes
* dmm2tgm
* unfucks changeturf for the more_caves
* fixes the volanic subtypes of the other thing
* fixes the stupid fucking tile placing list
* some map fixes, fixes the station_ruin loader shitting out errors this commit took 2 hours of my fucking life
* fixes a bunch of mismatch atmos in ruins
* fixes wendigo cave having no air
* backwards couch backwards couch
* fixes the SM up
* wendigos can't runtime when butchering if you can't butcher them 😎
* makes the wendigo fight have the same atmos as the surrounding icemoon
* Tweaks atmos mixture from o2=22;n2=82;TEMP=180 to o2=18;n2=63;TEMP=180, making lavaland weapons actually work
* makes the wendigo screech shake not completely aids
* fixes snowlegion portals dropping proper legions instead of skeles
* brings the engioutpost ruin over as well
* whoopps
* empty commit to reroll bots
* Fixes pirates, ops, the mining base, and gives pirates and ops drills
* fixes lone ops and ninjas
* fixes the snowed plating getting fucked when tiles are placed on it
* removes some OP junk from the wabbajack pool (aka removes non-antag headslugs again)
* more bug fixes
* empty commit to reroll bots
* hopefully finally kills the active turfs on the library ruin
Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
* combat refactoring
* i hate this
* mobility flags part 2 time xd
* whew
* stuff
* a
* ok
* changes
* Wew
* k
* add flags
* FUCKYOUVORE
* fixes
* typo
* no using this in hard stamcrit
* update icon
* woopsy
* . = ..()
* sigh
* Update living_combat.dm
* wew
* wups
* fix
* wack
* animation is now shorter
* linter save me
* i hate you
* k
* k
* k
* i hate you
* wrong button
* k
* ok
* bet
* bet
* bet
* Update item_attack.dm
* k
* Update code/modules/mob/living/living_combat.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* Update code/modules/mob/living/living_combat.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* Update code/modules/mob/living/living_combat.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* early returns
* skreee
* agony
* k
* k
* k
* k
* wack
* compile
* wack
* fix
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
* combat refactoring
* i hate this
* mobility flags part 2 time xd
* whew
* stuff
* a
* ok
* changes
* Wew
* k
* add flags
* FUCKYOUVORE
* fixes
* typo
* no using this in hard stamcrit
* update icon
* woopsy
* . = ..()
* sigh
* Update living_combat.dm
* wew
* wups
* fix
* i hate you
* wrong button
* k
* ok
* bet
* k
* Update code/modules/mob/living/living_combat.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* Update code/modules/mob/living/living_combat.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* Update code/modules/mob/living/living_combat.dm
Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>
* early returns
* skreee
* agony
* k
* k
* k
* k
* wack
* compile
* wack
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
range increased
added a "windup"
hardstun length increased to counteract windup
windup allows target to attempt to avoid via breaking line of sight at the time the windup completes
initial stun reduced to major slowdown, user also recieves slowdown to prevent sprint memes from just letting them follow around a corner if there is one