Commit Graph

1349 Commits

Author SHA1 Message Date
Ghom
c5b94a4d00 Update code/modules/antagonists/revenant/revenant.dm 2020-07-04 18:30:01 +02:00
silicons
ca6fc8d813 Update revenant.dm 2020-07-04 06:48:00 -07:00
Ghommie
9dc4b99620 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit765 2020-06-30 00:49:06 +02:00
Putnam3145
ee2fedd4af Merge pull request #12390 from Ghommie/Ghommie-cit800
Porting brain trauma updates: Curse of madness, cloning traumas, random brain trauma event.
2020-06-29 12:44:33 -07:00
Putnam3145
42809d8b0c Merge pull request #12416 from Ghommie/Ghommie-cit792
TGUI-next Check Skills menu.
2020-06-29 12:44:08 -07:00
Ghommie
fa25858fd7 Fix. :) 2020-06-29 21:31:24 +02:00
Ghom
b280c0f550 Merge pull request #12622 from timothyteakettle/grammar-fixes
big batch of spelling/grammar corrections
2020-06-29 21:13:06 +02:00
Ghommie
5307676317 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit792 2020-06-29 06:55:35 +02:00
silicons
45a6061958 Merge pull request #12596 from Ghommie/Ghommie-cit819
Porting further material datum features and improvements.
2020-06-27 14:53:28 -07:00
silicons
8b04fd70de Merge pull request #12615 from Ghommie/Ghommie-cit821
Solving several issues.
2020-06-27 14:52:59 -07:00
timothyteakettle
76b5557e1e bunch of grammar corrections 2020-06-27 02:12:44 +01:00
Ghommie
d1025b10cd mh. 2020-06-26 18:49:20 +02:00
Ghommie
8f6b31c26e Solving several issues. 2020-06-26 18:40:20 +02:00
Ghommie
c5cbfa64e5 Porting further material datum features and improvements. 2020-06-24 20:45:17 +02:00
Ghommie
ae053a9a08 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit800 2020-06-23 03:12:49 +02:00
Ghommie
de77b7139c Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit765 2020-06-23 00:13:14 +02:00
Detective Google
715b1f85da prevents shunted AIs from doomsdaying (tg#51284) 2020-06-22 15:53:55 -05:00
Lin
2cd18f3dba Merge pull request #12557 from silicons/life
Splits Life() into procs for physical and biological life processes in preparation for stasis beds
2020-06-21 18:32:58 -05:00
Detective Google
4e26916502 Merge remote-tracking branch 'upstream/master' into bald-bald-bald-bald-bald-bald-bald 2020-06-20 14:00:14 -05:00
Ghommie
d555394290 Let's just use tgstation's. 2020-06-19 19:01:05 +02:00
kevinz000
1336404eb6 last ones 2020-06-17 21:37:19 -07:00
kevinz000
445d94f335 haha whew 2020-06-17 21:32:10 -07:00
kevinz000
118ac1a775 Merge pull request #12548 from timothyteakettle/more-events
ports several tg events including fugitives
2020-06-17 20:10:04 -07:00
Detective Google
0e1db216c8 Ports the reworked snowcabin and beach away missions by Jerry Derpinson (the baldy) 2020-06-17 19:33:14 -05:00
Timothy Teakettle
89bd474192 update antag huds 2020-06-16 18:45:06 +01:00
Timothy Teakettle
eba1e8f301 fixes the merge conflicts 2020-06-15 23:29:49 +01:00
Timothy Teakettle
7fbfb4ad0e Merge remote-tracking branch 'upstream/master' into embed-changes 2020-06-15 22:48:26 +01:00
Timothy Teakettle
3811fcbcf1 some fixes 2020-06-15 21:30:14 +01:00
Timothy Teakettle
8d0ac2b5fd fix some sprites 2020-06-15 20:57:44 +01:00
Timothy Teakettle
d7bce8aec0 ports some events 2020-06-15 20:22:40 +01:00
kevinz000
8162303bad Merge remote-tracking branch 'citadel/master' into pp_fix 2020-06-13 12:03:01 -07:00
kevinz000
180b7d31d9 sigh 2020-06-13 09:24:22 -07:00
Lin
bfe8ccdfb5 Merge pull request #11627 from kevinz000/combat_rework
"Unofficial" Combat Rework Part 3: Blocking/Parrying
2020-06-12 16:39:11 -05:00
KathrinBailey
862ed61b86 [Ready] Improvised Weapons Update: Part 2 (#12386)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict

* All of the stuff.

Fixes missing saw icons.
Improvised pistol, laser.
New weapon parts.
Part loot tables.
Ammo loot tables.
32acp ammo type + box.
Crafting changes.

* Fixing Travis errors + Pistol requires 1 plastic sheet

* Conflcits step 1 DNM

Do not merge do not merge do not merge

* Merge conflicts part 2 give mergies 🔪

fixes merge conflicts.
I like to upload a no changes file first then put stuff back on because it helps me find out what's having a fit.

* Plastic cost upped to 15 from 1 on pistol. You also need 1 plasteel.

3 plasteel total needed

* Made shotgun 2h because it's the only way to fix the issues this thing has.

Also the damage has been increased from 0.8* to 0.9* raising slugs from three shots to softcrit to two since it's now two-handed.

* mistake fixed

* Sprite updates!

New sprites for the old guns! <3

* Cleaned up guncrafting.dm

Made the descriptions more generic in case people add new weapons using these parts.

* Made more appropriate weight classes.

A lens shouldn't be weight class medium nor should the pistol grip.
Lens made tiny, grip made small.

* Adds rifle sling and updates backpack slot slung gun sprites.

Also fixes the description to say that you can't fire the 12G shotgun with one hand because ow owiee my wrists.
2020-06-12 13:38:27 -07:00
Timothy Teakettle
38bf529f3c a tonne of fixes 2020-06-11 20:18:36 +01:00
Timothy Teakettle
4c55e86da7 part 2 2020-06-10 23:14:25 +01:00
Timothy Teakettle
8ec5672b85 tonne of fixes 2020-06-10 21:14:08 +01:00
Ghom
6b4f7886e4 Merge pull request #12471 from Citadel-Station-13/poplock
poplocks hijack/glorious death
2020-06-09 17:02:32 +02:00
kevinz000
139720e2ce Update code/modules/antagonists/traitor/classes/martyr.dm
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-06-08 21:16:32 -07:00
kevinz000
3960050c71 Update code/modules/antagonists/traitor/classes/hijack.dm
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-06-08 21:16:26 -07:00
kevinz000
210c873fe6 Update martyr.dm 2020-06-07 02:12:28 -07:00
kevinz000
7b69daffd7 Update hijack.dm 2020-06-07 02:12:12 -07:00
kevinz000
35abf4ffc9 Update traitor_class.dm 2020-06-07 02:11:43 -07:00
kevinz000
eceb46d02b Update datum_traitor.dm 2020-06-07 02:10:28 -07:00
DeltaFire
fe39ffe033 quick oneline thing 2020-06-06 17:07:50 +02:00
kevinz000
a35fce64e2 fixes 2020-06-04 20:02:59 -07:00
DeltaFire15
0dc57a5a96 Powers Reimagined : Void Volt (#12433)
* Void volt try 2 : Conflict boogaloo

This time with a new branch because >conflicts

* changes up some stuff

some modifications & fixes for void volt while also reorginasing the scripture tier scriptures a bit.

* Tweaks, fixes and changes

After a fuckton of localtesting, I changed around some values / fixed some stuff so it should be fine to have.

* haha yeah uh better not leave that one debug message in

oops!
2020-06-04 15:41:01 -07:00
kevinz000
1a9787a9c2 Merge remote-tracking branch 'citadel/master' into combat_rework 2020-06-02 21:49:43 -07:00
TheObserver-sys
0d55a387d0 Powers Remembered: Chants (#12403)
* Initial Commit: Inath-Neq's Mantra

* A Volt of Inspiration

* Bug Squash I

* Bugsquashing II

* Bugsquashing III - Now with effects added!

* Bugsquashing IV: This probably won't work!

* It worked, how about that. Numbers Tweak.

* Better Number Tweaks

Co-authored-by: The0bserver <Gizmomaster777@gmail.com>
2020-06-02 15:27:13 -07:00
Ghom
a41f40503d More lenient soft stamina combat, decentralized gun inaccuracy from combat mode. (#12347)
* A more lenient soft stamina crit.

* Yea, your shots are gonna go straight toh.

* accuracy whacks (leaves the bow as is for now).

* Fixing stam penalties calculations, spread the range.

* aaaaaah

* 1.4 seconds delay vs 1.2

* Thanks, linter.

* Missed one.
2020-06-02 15:22:06 -07:00