Commit Graph

214 Commits

Author SHA1 Message Date
Tlaltecuhtli
9533779be7 slighty upgrades the medbeam (#37451)
🆑
tweak: medbeams heal tox and oxy slighty
/🆑
why: because some dude having 1 tox damage and not being able to heal is really frustating
2018-05-03 19:14:32 -05:00
LetterJay
fcb1261c13 Merge pull request #6586 from Citadel-Station-13/upstream-merge-37503
[MIRROR] Fixes Blast Cannon
2018-04-30 11:02:16 -05:00
Fox McCloud
e2328a122e Fixes Blast Cannon (#37503)
* Fixes Blast Cannon

* no magic numbers

* tweak
2018-04-30 04:53:32 -05:00
kevinz000
3ba3d5fb5e beam rifle delay (#37544) 2018-04-30 04:53:21 -05:00
kevinz000
3369c804b2 Kills off /obj/item/device (#6561) 2018-04-30 00:06:58 -05:00
as334
9b36d6c4d9 Re-adds and reworks fusion. (#37384)
add: Fusion is back
add: Fusion now happens with large quantities of hot plasma and CO2, consuming all the plasma rapidly and producing large amounts of energy. Other gases can also effect the performance of the reaction.
add: Fusion now produces radiation. Be careful around reactors.
fix: fixes fusion dividing by zero and destroying everything
code: Gas reactions now have access to where they are occurring
fix: Prevents some other reactions from producing matter from nothing
2018-04-28 01:01:47 -05:00
Poojawa
5518efebea everything but mob stuff 2018-04-23 01:06:17 -05:00
iksyp
5a06fd98ed Whether or not a pacifist can fire a gun is no longer based on the gun being harmful, but the chambered round being harmful (#36670)
fix: makes dragnet non harmful
tweak: pacifists can now use any disabler or stun setting on any energy gun
code: removed all of the pacifism check code from code/modules/mob/living/living.dm
code: gun objects no longer have a harmful variable, instead, ammo_casing objects now have a harmful variable, which is by default set to TRUE
code: if a pacifist fires a gun, it checks whether or not the round chambered is lethal, instead of whether or not the gun itself is lethal.
2018-04-11 04:59:57 -05:00
deathride58
87365ee74b getStaminaLoss() 2018-04-07 23:39:48 -04:00
Poojawa
5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00
kevinz000
03a4db4983 Update beam_rifle.dm 2018-04-01 23:07:35 -07:00
kevinz000
1077b94c4e nerf 2018-04-01 16:37:44 -07:00
LetterJay
24d4b310cd Merge pull request #6082 from Citadel-Station-13/upstream-merge-36147
[MIRROR] [READY] ~SPELL CARDS~, homing projectiles, and more!
2018-04-01 01:01:55 -05:00
kevinz000
f8697faf8f Fixes wormhole projectors (#36622) 2018-03-26 17:19:46 -05:00
kevinz000
9eb6eb6225 [READY] ~SPELL CARDS~, homing projectiles, and more! 2018-03-22 15:40:07 -05:00
Poojawa
f3a806923c Merge remote-tracking branch 'refs/remotes/origin/master' into beepboop 2018-03-20 23:00:12 -05:00
CitadelStationBot
3d26cd4a6f [MIRROR] Replaced body zone magic strings with defines (#6004)
* Replaced body zone magic strings with defines

* merge conflicts
2018-03-19 21:18:57 -05:00
Poojawa
796e22beac LOCAL SUNE PORTS... OH GOD WHAT HAPPENED
That feel when you're in the 'Oh, well while I'm here...' mindset.
2018-03-18 09:02:13 -05:00
Cruix
b4457dfefd Clown Ops 2018-03-17 07:52:41 -05:00
deathride58
1c0b13ecfb [READY FOR MERGE] The Giant Combat Reworks - Part 1: Goodbye stuns, hello staminacrit (#5463)
* part 1 - resist out of resting, move and interact with the world while resting, and stamina regen nerf

* makes beepsky check for stuns instead of knockdowns, adds message for getting up, makes gravity reduce standup time, and more

* sprinting, staminacrit, balance changes, and more

* adds stamina modifier to clickdelay, makes items deal stamina damage to the user when attacking, buffs resting stamina regen

* combat mode, ability to toggle right-click context menu on/off, basic combat mode QOL, lays groundwork for 2-handing any item

combat mode toggle sound is from Interbay.

* commits dme changes

* unarmed combat stamina, ability to right click in combat mode, balance changes

* tosses in the HUD icons for later-ish

* rolls back admin.txt

* lotsa UI stuff

* stamina checks, some balance stuff

* adds support for best ui, adds right click to flush disposals, removes aggressive grab pinning in favor of neckgrab chokeholding

* quick dogborg patch while i figure out what do do with them

* oops - fixes prefbreaking for screenshake

* trying to sprint from an elevated surface onto lower ground will now knock you down

* right click to pull fire alarm, lets you bully people by pulling chairs out form under them, makes attacking objects cost stamina

* makes accidents during slipping less likely to occur while combat mode is active, makes tripping off elevated surfaces cause accidents

* makes pumping shotguns cost a tiiiny bit of stamina

* makes eyestabbing and batoning cost stamina

* makes failing stamina checks error out properly, adds stamina check to shotgun pumping

* adds stamina check for chair pulling

* readds aggressive grab pinning

* fixes bug with being buckled preventing interaction

* adds recoveringstam check to incapacitated

* reduces stamina cost for attacking

* oh this too

* fixes bug where you can get stuck in recoveringstam if your stamina suddenly becomes 0 while you're in staminacrit

* makes monkey transformation inherit staminaloss

* adds the ability to wave or shake your fist at someone via right click

* grammar and span closing

* 99 annoying little bugs on the wall, 99 annoying little bugs. take one down, pass it around, 864 gamebreaking bugs on the wall

* more distant right-click emotes.

* buffs standing stamina regen a tiiiiiiny bit

* adds aiming down sights for guns, makes firing guns cause trace amounts of staminaloss

* crusher powercreep - gives crushers the ability to heal staminaloss

* item throwing buff

* adds 1:1 HUD layout

* hopefully fixes issue with recoveringstamcrit not updating

* giant hipfire nerf

* halves the effect of staminaloss on movement speed

* makes stamina recover faster in staminacrit, makes it easier to get disarmed out of combat mode

* get_weight(), movedelay health_deficiency tweaking, combat and resting checks for item attacking

* makes staminacrit automatically disable combat mode, it's now impossible to enter combat mode while in stamcrit

* adds stamina buffer, halves the time needed to stand up after resting, increases stam penalty for firing weapons, and more

* tweaks stamina buffer drain rate a little

* makes buffered staminaloss redirect stamina to the actual stamloss proc when empty, makes stamina buffer stat() more precise

* removes stamina modifier for clickdelays, makes stunbatons deal extra staminaloss

* makes electrodes deal a lil extra staminaloss

* drones cannot resist a rest, so now only carbons are forced to rest

* restricts aiming down sights to carbon mobs, adds stamina display to stat()

* makes gun accuracy and stamcosts more flexible, decreases base inaccuracy penalty, makes borgs immune to inaccuracy penalties

* nerfs inaccuracy penalties just a lil more, fixes blooddrunk miner eye depleting all your stamina

* getting used to tortoisegit

* readds temp dogborg buff

* stamina and stamina buffer HUD displays. Stamina sprite from hippiestation

* makes afterattack call properly again

* decreases stamina buffer regen time to 3 seconds

* Yknow what? decreases it to 2 seconds. That's 3 entire attacks worth of waiting

* makes stamina buffer influence movespeed a lil

* nerfs compiling errors

* tweaks the icons a little

* adds autostanding, adds delimiters to attempts to stand

* makes automatic standup attempts a little clearer

* rest button now toggles intent to rest, fixes perma rest

* oop - quick fixes

* Makes crushers ignore recoil stamina on lavaland, makes burstfiring weapons deal less staminaloss

* buffs highlander sword

* makes stamina have less of an impact on the health display

* fixes dogborgs shoving other borgs into infinite stuns

* You can no longer shoot over tables or shoot through windows while resting. Also buffs turrets
2018-03-11 13:32:44 -07:00
CitadelStationBot
aa7b9f192f [MIRROR] harmful var for guns (#5879)
* harmful var for guns (#36265)

* harmful var for guns

support for pacifism to use non-harmful guns

* fixes bad spacing

oops

* harmful var for guns
2018-03-10 07:57:57 -06:00
CitadelStationBot
c72201e605 [MIRROR] Splits projectiles into different files for readability (#5800)
* Splits projectiles into different files for readability

* Update tgstation.dme

* I love how the dme cleans itself up
2018-03-05 14:13:08 -06:00
CitadelStationBot
30a4705c01 [MIRROR] Clean up all sorts of crap, mostly defines (#5788)
* Clean up all sorts of crap, mostly defines

* fixes compile errors
2018-03-05 13:23:28 -06:00
CitadelStationBot
b7d616250d [MIRROR] Fixes hitscans, and this time, properly (#5716)
* Merge pull request #35923 from kevinz000/i_betrayed_naksu

Fixes hitscans, and this time, properly

* Fixes hitscans, and this time, properly
2018-02-26 15:59:26 -08:00
Ashe Higgs
a7d5e4cdcf Refactors butchering to a component - item-based butchering effectiveness, speed, and chances (#35744)
* Butchering component

* auto-butchering based on toolspeed

* Gives drills their butchering back

* redoes toggles
2018-02-25 14:50:29 -06:00
CitadelStationBot
d96b280383 [MIRROR] Adds an dart-synthesizing dartgun for CMO/Chemist traitors (#5672)
* Adds an dart-synthesizing dartgun for CMO/Chemist traitors (#35906)

* Syringe dartguns!

* Fix wording

* And then I said, 'I fixed it all!'

* Make it 12TC

* Adds an dart-synthesizing dartgun for CMO/Chemist traitors
2018-02-23 17:42:03 -06:00
Joan Lung
8e592f77a2 Improves mining voucher choices and minebots (#35633)
cl Joan
tweak: The crusher kit now includes an advanced mining scanner.
tweak: The resonator kit now includes webbing and a small extinguisher.
tweak: The minebot kit now includes a minebot passthrough kinetic accelerator module, which will cause kinetic accelerator shots to pass through minebots. The welding goggles have been replaced with a welding helmet, allowing you to wear mesons and still be able to repair the minebot without eye damage.
feature: You can now install kinetic accelerator modkits on minebots. Some exceptions may apply. Crowbar to remove modkits.
balance: Minebots now shoot 33% faster by default(3 seconds to 2). The minebot cooldown upgrade still produces a fire rate of 1 second.
balance: Minebots are now slightly less likely to sit in melee like idiots, and are now healed for 15 instead of 10 when welded.
balance: Sentient minebots are penalized; they cannot have armor and melee upgrades installed, and making them sentient will override those upgrades if they were installed. In addition, they move very slightly slower and have their kinetic accelerator's cooldown increased by 1 second.
/cl

the basic scanner sucks ass and nobody wants to use it, it's actually hilarious
also in those stats: minebot picked a mere 6 more times than the conscription kit, because it's an idiot drone, easy to accidentally hit, and did I mention how much it likes going into melee?

tbh it's quite possible the extra buffs aren't needed, just the passthrough module, but it's better to go a little too far rather than not far enough.
2018-02-19 22:08:34 -06:00
vuonojenmustaturska
6dfa89fab7 Removes on_mob_turn, on_mob_move and intercept_user_move, speeding up movement (#35679)
* honk

* qdel memes
2018-02-16 00:41:04 -06:00
deathride58
72ff7be9bd code folder. 221 files changed wew 2018-02-12 21:03:40 -05:00
ShizCalev
f4685cfe01 [s] Fixes altclick exploits 2018-02-11 05:08:00 -06:00
Jordan Brown
623513ab24 Merge pull request #35419 from kevinz000/patch-446
fixes beam rifle zooming
2018-02-08 15:18:40 -06:00
CitadelStationBot
7126b61205 [MIRROR] Return of ore stacking, various changes to lavaland bombs to facilitate reduced lag (#5327)
* Return of ore stacking, various changes to lavaland bombs to facilitate reduced lag

* really? Like, a dozen fucking map conflicts. this map was fucked entirely
2018-02-06 19:06:31 -06:00
MMMiracles
4c6bdf1a9e Snowdin 2.0 2018-02-05 09:10:40 -06:00
Poojawa
a7f0ffb6f0 modules 2018-01-31 06:56:28 -06:00
Poojawa
03086dfa91 Tg 1 28 sync testing/confirmation (#5178)
* maps, tgui, tools

* defines and helpers

* onclick and controllers

* datums

fucking caught that hulk reversal too.

* game and shuttle modular

* module/admin

* oh god they fucking moved antag shit again

* haaaaate. Haaaaaaaaaate.

* enables moff wings

* more modules things

* tgstation.dme

before I forget something important

* some mob stuff

* s'more mob/living stuff

* some carbon stuff

* ayy lmaos and kitchen meat

* Human stuff

* species things

moff wings have a 'none' version too

* the rest of the module stuff.

* some strings

* misc

* mob icons

* some other icons.

* It compiles FUCK BORERS

FUCK BORERS
2018-01-29 04:42:29 -06:00
deathride58
8ee42a5282 Merge pull request #5090 from Citadel-Station-13/upstream-merge-34755
[MIRROR] All color inputs use current color as default choice
2018-01-26 15:44:23 +00:00
Jordan Brown
51e4d9f9db All color inputs use current color as default choice 2018-01-24 18:14:16 -06:00
ACCount12
f69e5260e2 Plasma cutter now has a tool sound 2018-01-24 14:00:51 -06:00
Leo
18d193d3ee Merge pull request #34777 from ShizCalev/process-fire
Corrects invalid process_fire args
2018-01-24 11:56:22 -06:00
Leo
945358fbfd Merge pull request #34605 from ShizCalev/kinetic_accelerator-runtimes
Fixes some kinetic accelerator runtimes
2018-01-19 19:47:21 -06:00
ShizCalev
80095fea0a Replaces cached get_area vars for names (#34338) 2018-01-13 20:56:11 -06:00
oranges
3b9b6f156e Merge pull request #33933 from coiax/wizard-late-joining
Late joiners also get summoned guns/magic
2018-01-10 03:11:56 -06:00
deathride58
6957a6f13f Merge branch 'master' into upstream-merge-34105 2018-01-08 20:03:41 +00:00
oranges
1e9598dfbd Clean up a bunch of undefined arg runtimes 2018-01-07 20:53:12 -06:00
deathride58
d2ec28b1e6 Merge branch 'master' into mapsyncs43293845982 2018-01-07 20:23:00 +00:00
Tad Hardesty
a55d2e7ff7 Show the correct coordinates when a pulse rifle prize is found (#34089) 2018-01-05 06:03:05 -06:00
deathride58
aabbbb9dff aaaand the rest of the modules folder 2018-01-04 01:45:38 -05:00
LetterJay
a3ebaa5de8 Merge branch 'master' into upstream-merge-32311 2017-12-29 18:38:50 -06:00
LetterJay
c7db4e8310 also syncs a bunch of shit 2017-12-29 04:12:43 -06:00
LetterJay
8a792d6ef6 more save points 2017-12-29 00:07:36 -06:00