Commit Graph

116 Commits

Author SHA1 Message Date
Poojawa
5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00
Jordan Brown
7cddf61b94 Merge pull request #36975 from KorPhaeron/sound2
Removes a sound
2018-04-06 00:43:56 -05:00
deathride58
a275a787c1 Merge pull request #6224 from Citadel-Station-13/upstream-merge-36815
[MIRROR] Refactors Dance Machine + deletes a bunch of sound files
2018-04-05 00:17:27 +00:00
CitadelStationBot
ca014a4815 [MIRROR] AI VOX Sound File Fixes (#6242)
* Merge pull request #36908 from Davidj361/voxFixes-4-1-2018

AI VOX Sound File Fixes

* AI VOX Sound File Fixes
2018-04-02 21:10:24 -05:00
KorPhaeron
01ff7cf8da Refactors Dance Machine + deletes a bunch of sound files 2018-04-01 09:42:14 -05:00
CitadelStationBot
b02180de44 [MIRROR] fixes airlock audio inconsistency (#6068)
* fixes airlock audio inconsistency (#36574)

* fixes inconsistency

* replaces sound

* src

* fixes airlock audio inconsistency
2018-03-22 06:11:42 -05:00
CitadelStationBot
78405ddab8 [MIRROR] Adds audio for arcane barrage spell (#6062)
* fix (#36576)

* Adds audio for arcane barrage spell
2018-03-22 06:08:31 -05:00
CitadelStationBot
36ba7312c7 Re-recorded the piano instrument to sound better! (hopefully) (#6027) 2018-03-19 21:27:17 -05:00
CitadelStationBot
df15bbe0f0 [MIRROR] New & Fixed AI VOX Sound Files (#6003)
* New & Fixed AI VOX Sound Files

* Update vox_sounds.dm
2018-03-19 21:15:34 -05:00
CitadelStationBot
31ffc89cbc [MIRROR] Adds the Aurora Caelus event, the deep-space equivalent of the northern lights. (#5920)
* Adds the Aurora Caelus event, the deep-space equivalent of the northern lights. (#35987)

* Aurora caelus

* I saw that!

* fix?

* Weight increase for testmerge

* Update aurora_caelus.dm

* Adds the Aurora Caelus event, the deep-space equivalent of the northern lights.
2018-03-12 13:13:00 -05:00
Poojawa
54e33374d2 Hypospray MK IIs (#5722)
* Initial commit

* most of the work down

itfinallycompiled

* tweaks

* ree

* fixes bad attempt at mode switching

* slight sprite tweak to give vials better clickability.

* can I has real review now pls thx Bhijn

* pre-emptively avoiding a troll 'review'

* WEH

* trying to code new functions is dumb

* reeeeee

put_in_hand doesn't exist apparently

and the shitty thing wants me to select mobs, not modes?

* ya lemmie just, rewrite everything

* fixes adaptation issues and sprites. Loading/unloading works

Now just to figure out reagent transfer_to code. aaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAA

* HAHAHA YES

* Fully working with sounds and all.

* remove a testy boi
2018-03-06 03:56:19 -06:00
Ashe Higgs
dc100371f3 Adds sounds and some small QoL improvements to the circuit imprinter, and allows them to recycle empty assemblies (#35131)
🆑 Xhuis
tweak: Removing and printing integrated circuits will now attempt to place them into a free hand.
tweak: You can now hit an integrated circuit printer with an unsecured electronic assembly to recycle all of the parts in the assembly en masse.
tweak: You can now recycle empty electronic assemblies in an integrated circuit printer!
soundadd: Integrated circuit printers now have sounds for printing circuits and assemblies.
/🆑

Some low-hanging fruit for circuits. I was trying them earlier, and these were the main things that I was surprised didn't exist, so I added them. I'm not sure about the assembly manipulation yet (may have been intentional?) but it feels a lot smoother to use, especially since misprints can be emptied out and then recycled instead of awkwardly removing each component and then disposing of the case.
2018-02-15 14:46:06 -06:00
Leo
4195cf4491 Merge pull request #35504 from vuonojenmustaturska/delambieng1
Removes that annoying clunking steam engine ambience sound that's probably from a youtube video
2018-02-11 07:36:24 -06:00
CitadelStationBot
b1e9ca385f [MIRROR] Adds yeehaw to the discoball dj soundboard (#5254)
* yeehaw (#35172)

* Adds yeehaw to the discoball dj soundboard
2018-02-04 22:30:10 -06:00
Ashe Higgs
597b2864eb Adds the reverse bear trap item, available to traitor clowns in the uplink for 5 TC (#34849)
* Do you want to play a game?

* removes leftover code from earlier dev

* Some things

* optimizations, from the heart, for the soul
2018-01-29 21:55:27 -06:00
Trevor Serpas
5d2ddd833a Reduce the volume of the death sound on clock work mobs (#34452)
* Reduce the volume of the death sound on clock work mobs

I edited the .oog since I did not see a way in the code to lower the volume. This will affect all code/game/gamemodes/clock_cult/clock_mobs which at this moment is only maraders and the eminence.

* Non-clockwork mobs are no longer affected

adjusted volume in the code so that the clockwork golems, ratvar, and ratvar plushies are unaffected by the audio file changes
2018-01-19 08:58:29 -06:00
deathride58
2a0c047d3b but seriously, how the fUCK did this manage to break 2018-01-08 15:21:58 -05:00
deathride58
b31ef1699a part 1 of trying to fix voresound compiling errors 2018-01-08 15:21:18 -05:00
deathride58
d1cec46035 aND FINALLY THE REST OF THE CODEBASE HOLY FUCK ITS DONE 2018-01-04 02:03:42 -05:00
Jordan Brown
dbab8bbdab Adds open/close sound to blastdoors and shutters 2017-12-27 10:50:17 -06:00
ShizCalev
1c142356ff Gun sounds (#33615) 2017-12-18 15:15:25 -06:00
ShizCalev
712b86089d Adds new gun dry firing sounds (#33503)
* Adds new gun dry firing sounds

* Don't want to hear click when you want to hear bang
2017-12-14 06:15:11 -06:00
Ashe Higgs
0ae0c44991 Clockwork Cult Defenses Patch - Leader role, traps and wiring, hulk and mech soft-counters, +more 2017-12-06 16:37:15 -06:00
nicbn
df514d7411 Makes you turn when pulling and adds sound to rolling bed and chair (#32778)
* Makes you turn at what you are pulling and adds sound to rolling bed and chair

* ShizCalev's sound
2017-11-16 18:44:05 -06:00
LetterJay
9849b9a13b Merge pull request #3912 from Citadel-Station-13/upstream-merge-32482
[MIRROR] Improves the deep fryer
2017-11-15 11:13:56 -06:00
LetterJay
668248b987 combines the missed microwave PR 2017-11-15 10:31:41 -06:00
arsserpentarium
d8847ea167 [READY]integrated circuitry port+upgrade. 2017-11-14 05:00:48 -06:00
Qustinnus
182b81a721 Adds ambience for Reebe. (#32623)
* spooky

* fix 1

* fix 2
2017-11-13 03:45:03 -06:00
Ashe Higgs
9dff28b50d Improves the deep fryer 2017-11-13 03:16:11 -06:00
LetterJay
9e28d79b8c Merge pull request #3775 from Citadel-Station-13/upstream-merge-32334
[MIRROR] Adds around 30 new ambience sounds, and changes ambience code a little bit
2017-11-07 03:49:46 -06:00
Qustinnus
d100d044e1 you failed loser try again (#32356) 2017-11-03 15:53:51 -05:00
Qustinnus
d475149e8d Adds around 30 new ambience sounds, and changes ambience code a little bit 2017-11-03 15:53:09 -05:00
Emmett Gaines
6f940baa0a New ambience for ash storms (#32213)
song name?
2017-10-30 15:22:23 -05:00
LetterJay
2503a90dc0 Merge pull request #3585 from Michiyamenotehifunana/CX-sword
Adds fancy Energy Swords (and a toy version)
2017-10-29 03:56:27 -04:00
Emmett Gaines
c7d3696636 Adds ambience to the SM and portable generators (#31945)
* Adds aambience to the SM and portable generators

* lowered pitch of supermatter

* start and end fix
2017-10-25 23:37:14 -05:00
Michiyamenotehifunana
54a51a2fdb NEB Polishing
Toys now implemented in a better way, new sound effects, and new traitor variant.
2017-10-25 16:36:03 +08:00
Emmett Gaines
ee3d18fe58 Showers clean contamination and make sound (#31773)
* fucking showers

* cleanup
2017-10-19 03:29:08 -05:00
Mercenaryblue
3690fc56c2 Honkbots: The Clown's lil helpers. (#31139)
* Honkbots 0.9.0

Old code, needs testing.

* Honkbots 0.9.1

Small Fixes - Part 1

* Honkbot 0.9.1b

Fixes

* Honkbots 0.9.2

Added sound cooldown, fixes.

* Honkbots 0.9.5

Clown Box & Honkbot Assembly Code

* 0.9.5.a

oops

* Honkbots 1.0.0

Final touches and fixes.
Clown Box finished.
Assembly functioning.
Honkbots tested and ready to go.
Its time.

* Honkbots 1.0.1

Initialize and . = ..()

* Honkbots 1.0.2

Fixes and Changes
====
Nerfed Brute/Thermal Resist
Buffed Health (to avoid 1-shot)
Added HONK_BOT define

* Honkbots 1.0.3

Removed the cardboard assembly from death gibs.
Admin Bwoink removed from emagged soundtrack.
Honkbot now release an evil laugh when emagged.
Fixed strange behaviors on emagged level 1
Added a check against stamping multiple cardboard sheets.
Stamping a Clown Box now plays the bike horn, once.
Clown Boxes no longer get automatically placed in hands.
Various other fixes.

* Honkbots 1.0.3a

* Honkbots 1.0.3.b

Fixes.

* Honkbots 1.0.4

*Added an emote ping upon assembly creation.
*Enabled either Theatre or Robotics for access. ((fixing needing both))
*Honkbots are now more forgiving after being hit.
**Airhorn stun_attack now deals slight ear damage, for about 5 seconds.
**Cardboard no longer drops upon death. Robot arms have 50% chance.
**Using a new get_sfx() list when emagged.
**Optimization and other minor fixes.

* Honkbots 1.0.4.a

Missed it.

* Honkbots 1.0.4.b

use(1) and (client)

* Honkbots 1.0.4.c

Moved proc

* Honkbots 1.0.5

*Code Optimization
*Renaming w/ Pen (how could I even forget this)
*Assembly Defines

I'm afraid I'm simply out of my depth with the suggested use(1) rework.

* Honkbots 1.0.5.c

Reworked cardboard stamping.

It now works in the hands and on the ground, either solo or in stacks, and prevent itself being used in backpacks.

* Honkbots 1.0.5.d

Final

* Honkbots 1.0.5.e

comment

* 1.0.5.f

Optimization

* Honkbots 1.0.5.g

Missed requested stuff

* Honkbots 1.0.6

Requested changes.

* Honkbots 1.0.6a

Oops.

* Honkbots 1.0.6.c

Bugfix - Prevent building in backpacks.
Make sure they spawn on turf.

* Honkbots 1.0.7

one less spawn(0)
flag optimization
else return ..()

* Honkbots 1.0.7.a

Get rids of a lot of client checks at the cost of automatic AI retoration.

* Honkbots 1.0.7.b

Added judgment_criteria()
changed assess_threat to use judgment

* Honkbots 1.0.7.c

final = NONE
2017-10-15 16:44:23 -05:00
Emmett Gaines
55e8f6526c Radiation rework and subsystem 2017-10-13 09:22:23 -05:00
Michiyamenotehifunana
1d4078cd63 Adds more toy guns
moar foam moar lasertag
2017-10-06 16:24:30 +08:00
LetterJay
1a70aa0227 Merge pull request #3041 from Citadel-Station-13/upstream-merge-30887
[MIRROR] 2H Sword to the Cult Forge - Robustin's Github Adventure
2017-10-04 19:06:02 -04:00
Raeschen
26c262542e Merge branch 'master' into master 2017-10-04 20:23:58 +01:00
Raeschen
48e5582d0a Attempt 2 at adding FTL's "Milky way" to lobby music roster 2017-10-04 20:20:09 +01:00
Robustin
1a53d9e524 2H Sword to the Cult Forge - Robustin's Github Adventure 2017-10-01 00:02:04 -05:00
LetterJay
47a65d829d Merge branch 'master' into upstream-merge-29741 2017-09-30 13:35:47 -04:00
Michiyamenotehifunana
59541efffb Wave 3 of guns
Reskinnable stetchkins, magrifle, flechette gun, Hyper-burst rifle, and 10mm soporific bullets.
2017-09-27 23:08:36 +08:00
Ashe Higgs
e575bd6685 (Ready) Clockwork Cult Rework: Proof-of-concept 2017-09-26 15:22:09 -05:00
Michiyamenotehifunana
05bbc43782 Wave 2 of guns
Spinfusor, X9, Magpistol.
2017-09-23 15:05:11 +08:00
Poojawa
573a81a4d9 Reapplies material componets 2017-09-22 09:31:39 -05:00
Poojawa
0eb8cf0235 Icon_override, Plasma weapon tweaks & gunlocker. AK-47 Summoning (#2759)
* In hands of plasma weapons/tweaks

* Icon override states for all clothes

* a few compile issues ~

* Adds a new badmin button and plasma rifle case

* better cleanup of the sound effect

* Oh, these should've been deleted already.
2017-09-16 04:29:22 -05:00