Commit Graph

2535 Commits

Author SHA1 Message Date
kevinz000 1a9787a9c2 Merge remote-tracking branch 'citadel/master' into combat_rework 2020-06-02 21:49:43 -07:00
ynot01 ab3799ae7a Ports cornrows hairstyles from yogstation (#12423) 2020-06-02 15:29:07 -07:00
Ghom 1c3bfa623f Merge pull request #12175 from Detective-Google/snaxi2
Adds a New map, Snow Taxi (A vgstation13 map port)
2020-06-02 23:48:50 +02:00
Ghommie 00e609e747 Fixing missing hypnochair states. 2020-05-31 03:18:11 +02:00
Ghom f572fe4607 Revert "Framework for (hopefully) reducing memory usage by replacing thousands of decals with turfs that look visually identical (#12383)" (#12387)
This reverts commit ab86d669a7.
2020-05-30 14:06:38 -07:00
kevinz000 65bb3bbb91 Merge remote-tracking branch 'citadel/master' into combat_rework 2020-05-29 19:13:22 -07:00
Rohesie 5ab8d41d9a horns (#12384) 2020-05-30 03:25:27 +02:00
Chayse Ramsay f95222fee0 For the stranger there among them had a big iron on his hip. Big iron on his hiiiiiiip. (#12155)
* HoS modular revolver, ported from vore

* Bugfixing, sanity checks etc.

* Update hos.dm

* Sprite fixed

* Automatic changelog compile [ci skip]

* HoS Weapon Selection

* Icons

* Clamp fix, removing rogue items from ye olde list

* Update ammo.dmi

* Requested Changes Part 1

* Beacon fixed (kind of)

* Subtypes fix

* User

* Giving process_chamber a user so that the proc can use to_chat without requiring loc, fixes switching so the gun only switches to the same type when empty

* redundant item

* Adds an examine notice on how to remove the magazine

* Requested Changes

* Icons

Co-authored-by: Changelogs <action@github.com>
2020-05-30 03:17:56 +02:00
KathrinBailey ab86d669a7 Framework for (hopefully) reducing memory usage by replacing thousands of decals with turfs that look visually identical (#12383)
* yeah don't worry trilby I have the 'sprites'

* conflict
2020-05-28 23:30:34 -07:00
KathrinBailey ff51c9d2db Improvised Weapons Update: Part 1 (#12226)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict
2020-05-28 23:24:42 -07:00
TheFakeElon 9d169fc43e Adds unum (#12369)
* unoo

* bracket

* COMMA

* Update toys.dm

* fixes icons

* Update code/game/objects/items/toys.dm

Thanks ghommie

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>

* pool noodle and viro

* removes dupes

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-05-28 15:47:44 +02:00
kevinz000 433bd1af79 Merge remote-tracking branch 'citadel/master' into combat_rework 2020-05-27 18:11:15 -07:00
Ghom 85186a9714 Porting updates related to material datums. (#12317)
* Porting updates related to material datums.

* art_type

* oh oh
2020-05-25 14:21:00 -07:00
kevinz000 e4eb49050c Merge remote-tracking branch 'citadel/master' into combat_rework 2020-05-24 15:03:06 -07:00
Ghom ab5d65a454 Porting the BEPIS research machinery. (#12277)
* Initial B.E.P.I.S port.

* All nodes but sticky tape are in. Sweet.

* Mapping the BEPIS :DDD

* ah

* deers.
2020-05-24 13:05:15 -07:00
Sonic121x 807a5c7d1e Fix stuff that no one care about (#12340)
* Update bags.dm

* Fix instant crush

* tweak frame delay

tweak the 3 variant of shutters frame delay to 0.38 per frame,make it took roughly 10 tick to close completely.
2020-05-23 14:48:39 +02:00
Detective Google d03d20d570 Merge remote-tracking branch 'upstream/master' into snaxi2 2020-05-22 13:52:56 -05:00
Lin 4ee5d0cb37 Merge pull request #12296 from kevinz000/paracoat
Adds a paramedic wintercoat
2020-05-21 19:26:31 +00:00
Ghom 3ac61c0704 Porting tg painting code. (#12305)
* Porting tg painting code.

* yes.
2020-05-20 18:45:36 -07:00
Ghom ed90c59d65 Removal of """silk""" (#12221)
* Removal of """silk"""

* AAA

* Ashwalkers now start with durathread seeds
2020-05-19 23:43:46 -07:00
DeltaFire15 30f296b2c7 Clockies now can summon shields to bash nonbelievers into orbit. (#12252)
* Shield time

Adds a shield for clockies which empowers bashes via the damage it blocks. Might or might not compile yet. Icons going to be added in the next commit because I'd rather not have to revert all instead of just the icons if I do a fucky

* Icon time

Adds the icons for the clockie shield. Just the implementation + icons as of now, no way to get it. Might still not compile 😳

* Compilation issue resolution

Now it compiles. So it works. Maybe.

* Little change

Only harm-intent bashes amplify the bash / use energy.

* Fixes up shield.dms repeair proc and moves the brass shield repair there

Oh cool time to throw in a fix aswell, neat!

* Some tweaks

Buffs the shields armor and integrity since it was VERY easy to break with energy before, now its medium against those and very strong against ballistics. also a bit easier to accumulate charge because its ''only'' 50% block

* Some more stuff for the shield

Adds a spell to summon the shield (20dc time, 600kw cost, tier-two spell)
aswell as adding some ''fun'' for non-clockie users of the shield.

* typo man bad

* more spellchecking

* even more little tweaks

* clarification on a comment

* sound tweak

only plays a special sound if its an empowered bash

* final tweakies before PR

* Abuse safeguard

Yeeah might be best to not allow clockies to bash eachother for infinite charge.

* another typo fix

I really shouldn't have been coding stuff for this at 5 am...

* Safeguards for a VERY specific edge case

Would have caused some weird behavious for edge cases if not resetting the values, so I'm doing it to be sure.

* 5am code bad

same thing like the previous commit but not unreachable because of return statements.

* Applying requested changes / suggestions proposed by Ghommie

Early return statement done by the harmful / servant check, other returns / simillar done via . = ..()

* Formatting
2020-05-18 14:47:44 +02:00
Ghom 08392c7ae7 Fixing horns/wings colors not being loaded, and another couple misc issues. (#12287)
* Fixing horns/wings colors not saving up and another couple misc issues.

* Typos.

* accidental paste
2020-05-18 04:47:19 -07:00
kevinz000 810da1b7c8 changes 2020-05-18 04:41:10 -07:00
Ghom 7c7147cb3e Field of Vision component. (#12075)
* Hopeless WIP for vision cones.

* Core component and hooks done

* Removing clutter.

* linter bashing me for using statements as args.

* Ok.

* continue

* bring back the macro

* Configs and openspace filter.

* Chat plane, reset perspective signal, mechs/vehicles cases, machineries.

* view, viewers and spoopy ghosts.

* Renamed component, admin fun button and snowflakes robots.

* Whoopsie.

* Yikes

* test merge tweak.

* radial yaketi sax.

* Fixed tgui UIs, some messages not displayed to the target.

* Documentation and a little bugfix.

* Pulling QoL, seventh plane made in this PR.

* Fix.

* Tweaks and improvements.

* Update randomverbs.dm
2020-05-15 15:25:04 -07:00
TheObserver-sys e4063311fb Finally, peas. (#12211)
* Establishment of peas, at last. Comes with two mutations! (NO SPRITES YET,SAVING SO I LOSE NO WORK)

* Fixed some shit in my code, like mispellings and an illegal color. God forgive me.

* Eventually, I will find a blue that works.

* It helps when you aren't pants on head, and remember to put the equals sign, my dude.

* Cleaned up some names, added some comments, and trying to make Pax be captialized in the manipulator

* Attempting to fix Pax to be uppercase, also a slight tweak to reagent numbers.

* I honestly don't care enough, and it doesn't like me capitalizing Pax, so fuck it.

* Cleaned some shit up, fixed a problem I noticed where I forgot an entire line of code because I am Big Big Smart Plant.

* Everything should taste now. Thanks to Anne for the advice. (also shifts a few nutriment values about)

* because I am stupid, I forgot a comma.

* Pray for no map by map. 2nd to last commit.

* I really didn't like how the species names looked.

* First set of pea sprites complete, shoutouts to TripleZeta

* Adds Laughin' Peas sprites! Shoutouts to Stewydeadmike!

* fixed a spelling mistake

* Hey look ma, it's not a disorganized mess anymore

* Bugsquashing... maybe?

* Adds World Peas Sprites! Shoutouts to Stewydeadmike!

* It would help if I actually put the harvest product and seed product eh? Try to remember to do that next time.

* Spriter wasn't happy with old laughpeas sprite.

* cleans up taste text, removes empty lines.

* better taste for a terrible wine.

* Travis leave me alone

* Pax reduction

Co-authored-by: The0bserver <Gizmomaster777@gmail.com>
2020-05-15 07:16:50 -07:00
jjpark-kb 340619124c [Fix] Polychromic Primary Color (#12243) 2020-05-14 03:51:37 +02:00
Lin 2dedf0d6b6 Merge pull request #12015 from kevinz000/typing_indicators
Typing Indicators (v2)
2020-05-13 18:19:26 +00:00
Detective Google 6e5e1b249f Merge remote-tracking branch 'upstream/master' into snaxi2 2020-05-12 18:38:28 -05:00
kevinz000 ff2158b20b Merge pull request #12206 from Ghommie/Ghommie-cit742
Porting tg's icon for that plant-speak language.
2020-05-12 12:28:08 -07:00
kevinz000 afbbde610a Merge pull request #12201 from Ghommie/Ghommie-cit740
Purging unused dogborg items.
2020-05-12 12:27:26 -07:00
Ghommie 7fb96ab0cf Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit685 2020-05-12 20:06:59 +02:00
Detective Google bfde367c4e Merge remote-tracking branch 'upstream/master' into snaxi2 2020-05-11 20:56:42 -05:00
kevinz000 dbfa8ac1ea Merge branch 'master' into typing_indicators 2020-05-11 05:00:23 -07:00
Ghommie 7109851089 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit742 2020-05-11 00:46:51 +02:00
Ghommie b229386efa Porting tg's icon for that plant-speak language. 2020-05-11 00:23:36 +02:00
kevinz000 6b9fc7eccf Merge pull request #12169 from Ghommie/Ghommie-cit734
Porting some radial menu updates, and that one clown mask skin.
2020-05-10 14:14:19 -07:00
Ghommie 5ed6a18ef7 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit740 2020-05-10 22:36:04 +02:00
Ghommie e0b91c53af Purging unused dogborg items. 2020-05-10 22:17:05 +02:00
Detective Google 1d298232eb adds Snowmobiles, (ATVs that move fullspeed on snow and slow on plating) 2020-05-09 20:06:25 -05:00
kevinz000 b131c0e679 Merge pull request #12186 from Trilbyspaceclone/patch-372
Fixes firealarm icon states
2020-05-09 16:47:20 -07:00
kevinz000 374ffaa70d Merge pull request #12172 from KathrinBailey/Kat-Furniture
Sprite Improvements: Padded Floor & Chess Pieces
2020-05-09 16:46:54 -07:00
Trilbyspaceclone 0c630be04d Add files via upload 2020-05-09 19:16:33 -04:00
Trilbyspaceclone 2c5819d5fe Delete monitors.dmi 2020-05-09 19:14:50 -04:00
kevinz000 5a716bfcfd Merge pull request #12143 from Ghommie/Ghommie-cit729
Demodularizing a few sprite assets.
2020-05-08 23:29:34 -07:00
kevinz000 cfcac55654 Merge pull request #12142 from Ghommie/Ghommie-cit728
Demodularizing the arousal module.
2020-05-08 23:29:16 -07:00
KathrinBailey 9816b270ec Padded Floor & Chess Pieces
Sprites improved. A black 50 alpha border was added to the chess pieces. The king pieces were shortened by 1 pixel to let the black border wrap around. This helps the white pieces stand out on bright tiles.

Padded floor now has the centre cushion bit on all corners. This design is similar to other tiles in SS13, so this should hopefully make the sprite fit into a TG codebase more.
2020-05-09 04:55:28 +01:00
Hatterhat 6067370a6f shotgun shell clips (#11955)
* shell clips revised by based ghom

* lmao yeet better not forget that bit

* nitpicking but also merge 11976 first

* No freeloaders.

* Update weapon_designs.dm

Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-05-09 02:49:25 +02:00
Ghommie 88d86e53d0 Porting some radial menu updates, and that one clown mask. 2020-05-09 00:45:48 +02:00
Detective Google 4e84b92e2e Merge remote-tracking branch 'upstream/master' into snaxi2 2020-05-08 01:13:12 -05:00
Ghommie aaa31c24ce Demodularizing a few sprite assets. 2020-05-08 04:02:31 +02:00