Commit Graph

994 Commits

Author SHA1 Message Date
deathride58
b8d6bc53cf Merge pull request #5973 from Citadel-Station-13/upstream-merge-36432
[MIRROR] Fixes brain damage json runtime
2018-03-17 23:50:10 +00:00
oranges
9ea4bd45c2 Merge pull request #36432 from ShizCalev/braindamageeventruntime
Fixes brain damage json runtime
2018-03-17 07:54:04 -05:00
kevinz000
f78fea7333 [READY] Refactors wet floors to a component (#36130)
* Wet Floor components

* No more turf wet slide.
2018-03-17 07:53:11 -05:00
CitadelStationBot
13709a7d34 [MIRROR] Simple xeno antagonist (#5961)
* Simple xeno antagonist

* Merge pull request #36397 from AnturK/xeno_antag

Simple xeno antagonist
2018-03-17 05:23:21 -05:00
CitadelStationBot
0bf1f7ce14 [MIRROR] Refactors some trauma code, fixes some trauma heals not working (#5955)
* Refactors some trauma code, fixes some trauma heals not working (#36093)

* Refactors some trauma code, fixes some trauma heals not working

* that too

* fix indent

* antur comments

* Refactors some trauma code, fixes some trauma heals not working
2018-03-15 20:50:10 -05:00
Poojawa
6c7da493d9 Reee mirror bot. Hard syncs some missed PR stuff + maps (#5951)
* maps and tgui

* missed defines and helpsers

* controller things

* datums

* game folder stuff

* module things

* icons

* stragglers

* map sync and updating

wew lad
2018-03-14 16:49:40 -05:00
CitadelStationBot
c91006c27f [MIRROR] Create ERT refactor (#5924)
* Create ERT refactor (#36321)

cl Naksu
admin: ERT creation has been refactored to allow for easier customization and deployment via templates and settings
/cl

* Create ERT refactor
2018-03-12 07:30:03 -05:00
deathride58
1c0b13ecfb [READY FOR MERGE] The Giant Combat Reworks - Part 1: Goodbye stuns, hello staminacrit (#5463)
* part 1 - resist out of resting, move and interact with the world while resting, and stamina regen nerf

* makes beepsky check for stuns instead of knockdowns, adds message for getting up, makes gravity reduce standup time, and more

* sprinting, staminacrit, balance changes, and more

* adds stamina modifier to clickdelay, makes items deal stamina damage to the user when attacking, buffs resting stamina regen

* combat mode, ability to toggle right-click context menu on/off, basic combat mode QOL, lays groundwork for 2-handing any item

combat mode toggle sound is from Interbay.

* commits dme changes

* unarmed combat stamina, ability to right click in combat mode, balance changes

* tosses in the HUD icons for later-ish

* rolls back admin.txt

* lotsa UI stuff

* stamina checks, some balance stuff

* adds support for best ui, adds right click to flush disposals, removes aggressive grab pinning in favor of neckgrab chokeholding

* quick dogborg patch while i figure out what do do with them

* oops - fixes prefbreaking for screenshake

* trying to sprint from an elevated surface onto lower ground will now knock you down

* right click to pull fire alarm, lets you bully people by pulling chairs out form under them, makes attacking objects cost stamina

* makes accidents during slipping less likely to occur while combat mode is active, makes tripping off elevated surfaces cause accidents

* makes pumping shotguns cost a tiiiny bit of stamina

* makes eyestabbing and batoning cost stamina

* makes failing stamina checks error out properly, adds stamina check to shotgun pumping

* adds stamina check for chair pulling

* readds aggressive grab pinning

* fixes bug with being buckled preventing interaction

* adds recoveringstam check to incapacitated

* reduces stamina cost for attacking

* oh this too

* fixes bug where you can get stuck in recoveringstam if your stamina suddenly becomes 0 while you're in staminacrit

* makes monkey transformation inherit staminaloss

* adds the ability to wave or shake your fist at someone via right click

* grammar and span closing

* 99 annoying little bugs on the wall, 99 annoying little bugs. take one down, pass it around, 864 gamebreaking bugs on the wall

* more distant right-click emotes.

* buffs standing stamina regen a tiiiiiiny bit

* adds aiming down sights for guns, makes firing guns cause trace amounts of staminaloss

* crusher powercreep - gives crushers the ability to heal staminaloss

* item throwing buff

* adds 1:1 HUD layout

* hopefully fixes issue with recoveringstamcrit not updating

* giant hipfire nerf

* halves the effect of staminaloss on movement speed

* makes stamina recover faster in staminacrit, makes it easier to get disarmed out of combat mode

* get_weight(), movedelay health_deficiency tweaking, combat and resting checks for item attacking

* makes staminacrit automatically disable combat mode, it's now impossible to enter combat mode while in stamcrit

* adds stamina buffer, halves the time needed to stand up after resting, increases stam penalty for firing weapons, and more

* tweaks stamina buffer drain rate a little

* makes buffered staminaloss redirect stamina to the actual stamloss proc when empty, makes stamina buffer stat() more precise

* removes stamina modifier for clickdelays, makes stunbatons deal extra staminaloss

* makes electrodes deal a lil extra staminaloss

* drones cannot resist a rest, so now only carbons are forced to rest

* restricts aiming down sights to carbon mobs, adds stamina display to stat()

* makes gun accuracy and stamcosts more flexible, decreases base inaccuracy penalty, makes borgs immune to inaccuracy penalties

* nerfs inaccuracy penalties just a lil more, fixes blooddrunk miner eye depleting all your stamina

* getting used to tortoisegit

* readds temp dogborg buff

* stamina and stamina buffer HUD displays. Stamina sprite from hippiestation

* makes afterattack call properly again

* decreases stamina buffer regen time to 3 seconds

* Yknow what? decreases it to 2 seconds. That's 3 entire attacks worth of waiting

* makes stamina buffer influence movespeed a lil

* nerfs compiling errors

* tweaks the icons a little

* adds autostanding, adds delimiters to attempts to stand

* makes automatic standup attempts a little clearer

* rest button now toggles intent to rest, fixes perma rest

* oop - quick fixes

* Makes crushers ignore recoil stamina on lavaland, makes burstfiring weapons deal less staminaloss

* buffs highlander sword

* makes stamina have less of an impact on the health display

* fixes dogborgs shoving other borgs into infinite stuns

* You can no longer shoot over tables or shoot through windows while resting. Also buffs turrets
2018-03-11 13:32:44 -07:00
CitadelStationBot
e3831a684f [MIRROR] Replaces alien brain necropolis chest loot with new artifact [MERGE READY] (#5892)
* Replaces alien brain necropolis chest loot with new artifact [MERGE READY] (#36143)

* -Replaces alien brain necropolis chest loot with new artifact
-Adds new artifact to necropolis chests loot, the Rod of Asclepius
-Adds corresponding status effect and defines

* Update necropolis_chests.dm

fixed spelling

* Spelling FIx

*disperses

* Fixed spelling, lowered the boost to the owner, added oxy heals, and refactored some of the code

* Adds some form of sprites (Still subject to change)

* Adds new sprites, fixes slime people taking toxin damage, and adds the rod to list of snake phobia objects.

* Nerfed clone healing and simple animal healing, fixed healing while dead as well as added a death event, tweaked the sprites, and cleaned up some code.

* Fixed grammar and cleaned up some code.

* Further cleaned up code because Cobby is mean.

* FURTHER cleaned up code
p.s. please send help, Cobby is holding me hostage

* Replaces alien brain necropolis chest loot with new artifact [MERGE READY]
2018-03-10 07:43:42 -06:00
CitadelStationBot
7b0570f394 [MIRROR] Fixes bodies responding to phobias (#5887)
* Fixes bodies responding to phobias (#36227)

* Fixes ghosts responding to phobias
When a ghost inhabiting their body hears a phobia word, they no longer
freak out.

* Modified to a guard clause

* Fixes bodies responding to phobias
2018-03-10 07:33:48 -06:00
CitadelStationBot
4b550b40e8 [MIRROR] Fixes some traits runtimes that are being spammed (#5875)
* .len runtime fix (#36275)

* Fixes some traits runtimes that are being spammed
2018-03-10 07:12:55 -06:00
deathride58
a9b3b0b7f4 Merge branch 'master' into upstream-merge-36242 2018-03-09 20:38:39 +00:00
deathride58
2c34acc034 Merge pull request #5853 from Citadel-Station-13/upstream-merge-35475
[MIRROR] [reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments]
2018-03-09 20:36:58 +00:00
deathride58
bc5447d97b Merge pull request #5857 from Citadel-Station-13/upstream-merge-35947
[MIRROR] [READY] NTNet airlocks
2018-03-09 19:24:35 +00:00
deathride58
936c6a33f2 Merge remote-tracking branch 'refs/remotes/origin/master' into upstream-merge-35475 2018-03-09 14:18:47 -05:00
deathride58
f10552f7ef Update ntnet_interface.dm 2018-03-09 13:37:55 -05:00
deathride58
1387c8e3b6 Merge pull request #5855 from Citadel-Station-13/upstream-merge-35858
[MIRROR] Mushroom people, revived!
2018-03-09 18:37:29 +00:00
deathride58
78db80026d Merge pull request #5840 from Poojawa/reverts-crybaby-inducer
Reverts crybaby inducer also does the sync things
2018-03-09 18:36:42 +00:00
oranges
cc691e16a1 Merge pull request #36233 from AnturK/nulllove
Adds explicit check for numberless backpack contents in outfits.
2018-03-08 23:21:28 -06:00
ACCount
f0cf4ad29d [READY] NTNet airlocks 2018-03-08 22:42:46 -06:00
deathride58
1850af961d Merge pull request #5852 from Citadel-Station-13/upstream-merge-36198
[MIRROR] Disease fixes
2018-03-08 05:58:11 +00:00
deathride58
fae68e4122 Merge pull request #5851 from Citadel-Station-13/upstream-merge-36202
[MIRROR] Small spellcheck in traits
2018-03-08 05:57:39 +00:00
Qustinnus
68757f1b44 Small moodie balance changes 2018-03-07 22:39:39 -06:00
Armhulen
e559fdca2c Mushroom people, revived! 2018-03-07 21:47:42 -06:00
Qustinnus
a96a28f3d6 [reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments] 2018-03-07 20:49:25 -06:00
vuonojenmustaturska
5cfc5f3730 Merge pull request #36198 from Cruix/disease_fixes
Disease fixes
2018-03-07 16:04:14 -06:00
vuonojenmustaturska
dfb0e9f7d6 Merge pull request #36202 from cebutris/lithenessk
Small spellcheck in traits
2018-03-07 16:03:01 -06:00
Tad Hardesty
6402912a32 Allow configuring ruin/empty space level count - #36191
Allows map configs to set how many ruin levels (def. 7) and how many empty levels (def. 1) that will be created. Most useful for landlocked stations, event/one-off stations with unusual composition, or testing situations such as RuntimeStation.
2018-03-07 01:48:13 -06:00
Poojawa
95cb6b23f2 controllers, datums, game 2018-03-06 21:16:46 -06:00
Poojawa
86b11050b6 Citadel's folder's end (#5828)
* ERP, miscreants, clothing

* github pls

* guns, dogborg, areas, vendor

* finishes moving around the last of the stuffs

* cleaned up shit. italics on subtle messages

vore code to modular_citadel too

* updates codeowners and recompiles tgui

because it's a healthy thing to do

* reee, I had that spawner set byond

* cleans up a bad pipe

does the thing I've been meaning to do for a while now as well.

* bumps up xenobio console requirements

inb4 reee

* snowflake commenting
2018-03-06 17:40:48 -06:00
CitadelStationBot
d95be2e261 [MIRROR] Allows admins to spawn mob-like objects for shenanigans (#5825)
* Allows admins to spawn mob-like objects for shenanigans (#36153)

This is basically extracting the functionality of the animation spell into an admin verb.

Please excuse the browser.dm code, this is more of a stepping stone towards the more complicated popup needed for custom ERTs.

cl Naksu
admin: Admins can now easily spawn mobs that look like objects. Googly eyes optional!
/cl

* Allows admins to spawn mob-like objects for shenanigans
2018-03-06 04:04:12 -06:00
CitadelStationBot
a2e6253f00 [MIRROR] Disease antagonist (#5815)
* Disease antagonist

* Update mobs.dm

* can I go to sleep yet
2018-03-05 15:20:59 -06:00
CitadelStationBot
766b85908e [MIRROR] Adds the Ancient Cloning Lab ruin (#5814)
* Adds the Ancient Cloning Lab ruin

* fixes conflicts
2018-03-05 15:20:49 -06:00
CitadelStationBot
032511a03e [MIRROR] Added a cooldown to being shown hud images (#5810)
* Merge pull request #36144 from Cruix/hud_images_cd

Added a cooldown to being shown hud images

* Added a cooldown to being shown hud images
2018-03-05 15:02:10 -06:00
CitadelStationBot
6134f79a26 [MIRROR] Converts several species traits into generic traits (#5710)
* Converts several species traits into generic traits

* Update traits.dm

* Update mousetrap.dm

* Update corporate.dm

* Update jellypeople.dm

* snowflake fix
2018-03-05 12:34:01 -06:00
ACCount
07e3c61067 Refactors construction datums into components (#35894) 2018-03-04 17:52:14 -06:00
Ashe Higgs
0a449af83e Adds minor roundstart traits! (ala CDDA, etc.) 2018-03-02 14:38:18 -06:00
XDTM
8c1e1aa3ef Bath Salts now induce psychotic rage, but cause much more brain damage (#35911)
* Bath Salts now induce psychotic rage, but cause much more brain damage

* goodcode
2018-02-28 03:21:55 -06:00
CitadelStationBot
4fed776e7e [MIRROR] Heart Attack Event Actually Works Now (#5717)
* Merge pull request #35928 from Robustin/brokenhearts

Heart Attack Event Actually Works Now

* Heart Attack Event Actually Works Now
2018-02-27 05:04:12 -06:00
LetterJay
d2607c0654 Merge pull request #5702 from Citadel-Station-13/upstream-merge-35639
[MIRROR] Refactors anti-magic into a component
2018-02-25 16:59:38 -06:00
Ashe Higgs
a7d5e4cdcf Refactors butchering to a component - item-based butchering effectiveness, speed, and chances (#35744)
* Butchering component

* auto-butchering based on toolspeed

* Gives drills their butchering back

* redoes toggles
2018-02-25 14:50:29 -06:00
XDTM
493623c827 Refactors anti-magic into a component 2018-02-25 14:45:51 -06:00
CitadelStationBot
ece7f0e905 Adds two more drinks, Bastion Bourbon and Squirt Cider (#5681) 2018-02-24 06:11:45 -06:00
CitadelStationBot
3c7520f1f1 [MIRROR] Makes light fixtures actually glow in the dark while on (And adds the necessary groundwork for other above lighting plane stuff) (#5687)
* Makes light fixtures actually glow in the dark while on (And adds the necessary groundwork for other above lighting plane stuff) (#35879)

* adds an above lighting layer, adds lighting overlays

* fixes wonkiness with broken and burned lights

* decreases overlay alpha a tad bit

* i gotta test this - removes new() override from mutable_appearance

* readds /mutable_appearance/New() for legacy behaviour

* Makes light fixtures actually glow in the dark while on (And adds the necessary groundwork for other above lighting plane stuff)
2018-02-24 06:08:23 -06:00
deathride58
2e84b30841 Makes martial arts use Knockdown() instead of Stun() for their stuns (#5617) 2018-02-23 19:19:23 -06:00
CitadelStationBot
567c7fad8d [MIRROR] Fixes negative bodytemp in some cases and shivering not doing anything unless you're already very cold (#5674)
* Fixes negative bodytemp in some cases and shivering not doing anything unless you're already very cold (#35796)

* - Stop subtracting from bodytemp please
- Also fixes shivering

* - Jesus christ why did you make me do this

* - missed one

* Fixes negative bodytemp in some cases and shivering not doing anything unless you're already very cold
2018-02-23 17:42:57 -06:00
CitadelStationBot
03dfbe7137 [MIRROR] Ports Barometers from Yogstation (#5647)
* Ports Barometers from Yogstation (#35730)

* Ports Barometers from Yogstation

* Ports Barometers from Yogstation

* Added missing barometer_predictable bools

* Gives the atmos analyzer love instead of a new item.

* Moves playsound under cooldown to prevent soundspam.

* Ports Barometers from Yogstation
2018-02-21 19:44:20 -06:00
CitadelStationBot
1e65c813f0 [MIRROR] Extensive surgery additions (#5590)
* Extensive surgery additions

* Update role_preferences.dm

* Update surgery_step.dm
2018-02-19 10:48:11 -06:00
CitadelStationBot
7ef05e33ad [MIRROR] Mime's Bane recipe (#5592)
* Mime's Bane recipe (#35570)

* Makes Mimes's Bane use the new EMOTEMUTE trait

It randomly occured to me that I should do this.

Mime's Bane is currently a reagent currently only used in cloning pods
to stop growing clones from gasping from crit/lack of air (since they're
in a pure nitrogen environment).

* 2 Mime's Bane = 1 Mute Toxin + 1 Nothing

* Mutetoxin + nothing + radium

* Mime's Bane recipe
2018-02-19 10:23:20 -06:00
kevinz000
da8a12b906 [READY]Fixes hitscan beams going across the station, hitscan projectiles now properly cross zlevels and generate beams. (#35344)
* Cross Z support

* Fixes projectile cross-Z

* removes unnecessary code

* don't draw impacts if you're not impacting

* fix

* unneeded var

* No mapcheck()ing anymore, space does it for us 2.0
2018-02-18 11:34:29 -06:00