* Refactors some trauma code, fixes some trauma heals not working (#36093)
* Refactors some trauma code, fixes some trauma heals not working
* that too
* fix indent
* antur comments
* Refactors some trauma code, fixes some trauma heals not working
* Create ERT refactor (#36321)
cl Naksu
admin: ERT creation has been refactored to allow for easier customization and deployment via templates and settings
/cl
* Create ERT refactor
* part 1 - resist out of resting, move and interact with the world while resting, and stamina regen nerf
* makes beepsky check for stuns instead of knockdowns, adds message for getting up, makes gravity reduce standup time, and more
* sprinting, staminacrit, balance changes, and more
* adds stamina modifier to clickdelay, makes items deal stamina damage to the user when attacking, buffs resting stamina regen
* combat mode, ability to toggle right-click context menu on/off, basic combat mode QOL, lays groundwork for 2-handing any item
combat mode toggle sound is from Interbay.
* commits dme changes
* unarmed combat stamina, ability to right click in combat mode, balance changes
* tosses in the HUD icons for later-ish
* rolls back admin.txt
* lotsa UI stuff
* stamina checks, some balance stuff
* adds support for best ui, adds right click to flush disposals, removes aggressive grab pinning in favor of neckgrab chokeholding
* quick dogborg patch while i figure out what do do with them
* oops - fixes prefbreaking for screenshake
* trying to sprint from an elevated surface onto lower ground will now knock you down
* right click to pull fire alarm, lets you bully people by pulling chairs out form under them, makes attacking objects cost stamina
* makes accidents during slipping less likely to occur while combat mode is active, makes tripping off elevated surfaces cause accidents
* makes pumping shotguns cost a tiiiny bit of stamina
* makes eyestabbing and batoning cost stamina
* makes failing stamina checks error out properly, adds stamina check to shotgun pumping
* adds stamina check for chair pulling
* readds aggressive grab pinning
* fixes bug with being buckled preventing interaction
* adds recoveringstam check to incapacitated
* reduces stamina cost for attacking
* oh this too
* fixes bug where you can get stuck in recoveringstam if your stamina suddenly becomes 0 while you're in staminacrit
* makes monkey transformation inherit staminaloss
* adds the ability to wave or shake your fist at someone via right click
* grammar and span closing
* 99 annoying little bugs on the wall, 99 annoying little bugs. take one down, pass it around, 864 gamebreaking bugs on the wall
* more distant right-click emotes.
* buffs standing stamina regen a tiiiiiiny bit
* adds aiming down sights for guns, makes firing guns cause trace amounts of staminaloss
* crusher powercreep - gives crushers the ability to heal staminaloss
* item throwing buff
* adds 1:1 HUD layout
* hopefully fixes issue with recoveringstamcrit not updating
* giant hipfire nerf
* halves the effect of staminaloss on movement speed
* makes stamina recover faster in staminacrit, makes it easier to get disarmed out of combat mode
* get_weight(), movedelay health_deficiency tweaking, combat and resting checks for item attacking
* makes staminacrit automatically disable combat mode, it's now impossible to enter combat mode while in stamcrit
* adds stamina buffer, halves the time needed to stand up after resting, increases stam penalty for firing weapons, and more
* tweaks stamina buffer drain rate a little
* makes buffered staminaloss redirect stamina to the actual stamloss proc when empty, makes stamina buffer stat() more precise
* removes stamina modifier for clickdelays, makes stunbatons deal extra staminaloss
* makes electrodes deal a lil extra staminaloss
* drones cannot resist a rest, so now only carbons are forced to rest
* restricts aiming down sights to carbon mobs, adds stamina display to stat()
* makes gun accuracy and stamcosts more flexible, decreases base inaccuracy penalty, makes borgs immune to inaccuracy penalties
* nerfs inaccuracy penalties just a lil more, fixes blooddrunk miner eye depleting all your stamina
* getting used to tortoisegit
* readds temp dogborg buff
* stamina and stamina buffer HUD displays. Stamina sprite from hippiestation
* makes afterattack call properly again
* decreases stamina buffer regen time to 3 seconds
* Yknow what? decreases it to 2 seconds. That's 3 entire attacks worth of waiting
* makes stamina buffer influence movespeed a lil
* nerfs compiling errors
* tweaks the icons a little
* adds autostanding, adds delimiters to attempts to stand
* makes automatic standup attempts a little clearer
* rest button now toggles intent to rest, fixes perma rest
* oop - quick fixes
* Makes crushers ignore recoil stamina on lavaland, makes burstfiring weapons deal less staminaloss
* buffs highlander sword
* makes stamina have less of an impact on the health display
* fixes dogborgs shoving other borgs into infinite stuns
* You can no longer shoot over tables or shoot through windows while resting. Also buffs turrets
* Replaces alien brain necropolis chest loot with new artifact [MERGE READY] (#36143)
* -Replaces alien brain necropolis chest loot with new artifact
-Adds new artifact to necropolis chests loot, the Rod of Asclepius
-Adds corresponding status effect and defines
* Update necropolis_chests.dm
fixed spelling
* Spelling FIx
*disperses
* Fixed spelling, lowered the boost to the owner, added oxy heals, and refactored some of the code
* Adds some form of sprites (Still subject to change)
* Adds new sprites, fixes slime people taking toxin damage, and adds the rod to list of snake phobia objects.
* Nerfed clone healing and simple animal healing, fixed healing while dead as well as added a death event, tweaked the sprites, and cleaned up some code.
* Fixed grammar and cleaned up some code.
* Further cleaned up code because Cobby is mean.
* FURTHER cleaned up code
p.s. please send help, Cobby is holding me hostage
* Replaces alien brain necropolis chest loot with new artifact [MERGE READY]
* Fixes bodies responding to phobias (#36227)
* Fixes ghosts responding to phobias
When a ghost inhabiting their body hears a phobia word, they no longer
freak out.
* Modified to a guard clause
* Fixes bodies responding to phobias
Allows map configs to set how many ruin levels (def. 7) and how many empty levels (def. 1) that will be created. Most useful for landlocked stations, event/one-off stations with unusual composition, or testing situations such as RuntimeStation.
* ERP, miscreants, clothing
* github pls
* guns, dogborg, areas, vendor
* finishes moving around the last of the stuffs
* cleaned up shit. italics on subtle messages
vore code to modular_citadel too
* updates codeowners and recompiles tgui
because it's a healthy thing to do
* reee, I had that spawner set byond
* cleans up a bad pipe
does the thing I've been meaning to do for a while now as well.
* bumps up xenobio console requirements
inb4 reee
* snowflake commenting
* Allows admins to spawn mob-like objects for shenanigans (#36153)
This is basically extracting the functionality of the animation spell into an admin verb.
Please excuse the browser.dm code, this is more of a stepping stone towards the more complicated popup needed for custom ERTs.
cl Naksu
admin: Admins can now easily spawn mobs that look like objects. Googly eyes optional!
/cl
* Allows admins to spawn mob-like objects for shenanigans
* Makes light fixtures actually glow in the dark while on (And adds the necessary groundwork for other above lighting plane stuff) (#35879)
* adds an above lighting layer, adds lighting overlays
* fixes wonkiness with broken and burned lights
* decreases overlay alpha a tad bit
* i gotta test this - removes new() override from mutable_appearance
* readds /mutable_appearance/New() for legacy behaviour
* Makes light fixtures actually glow in the dark while on (And adds the necessary groundwork for other above lighting plane stuff)
* Fixes negative bodytemp in some cases and shivering not doing anything unless you're already very cold (#35796)
* - Stop subtracting from bodytemp please
- Also fixes shivering
* - Jesus christ why did you make me do this
* - missed one
* Fixes negative bodytemp in some cases and shivering not doing anything unless you're already very cold
* Ports Barometers from Yogstation (#35730)
* Ports Barometers from Yogstation
* Ports Barometers from Yogstation
* Added missing barometer_predictable bools
* Gives the atmos analyzer love instead of a new item.
* Moves playsound under cooldown to prevent soundspam.
* Ports Barometers from Yogstation
* Mime's Bane recipe (#35570)
* Makes Mimes's Bane use the new EMOTEMUTE trait
It randomly occured to me that I should do this.
Mime's Bane is currently a reagent currently only used in cloning pods
to stop growing clones from gasping from crit/lack of air (since they're
in a pure nitrogen environment).
* 2 Mime's Bane = 1 Mute Toxin + 1 Nothing
* Mutetoxin + nothing + radium
* Mime's Bane recipe
* Cross Z support
* Fixes projectile cross-Z
* removes unnecessary code
* don't draw impacts if you're not impacting
* fix
* unneeded var
* No mapcheck()ing anymore, space does it for us 2.0