Commit Graph

1779 Commits

Author SHA1 Message Date
deathride58
b8d6bc53cf Merge pull request #5973 from Citadel-Station-13/upstream-merge-36432
[MIRROR] Fixes brain damage json runtime
2018-03-17 23:50:10 +00:00
deathride58
c00c135ed4 Merge pull request #5969 from Citadel-Station-13/upstream-merge-36371
[MIRROR] Fixes false wall layering
2018-03-17 23:47:47 +00:00
deathride58
fc59e7d42f Merge pull request #5968 from Citadel-Station-13/upstream-merge-36079
[MIRROR] [S] Fixes tables being bluespace magnets
2018-03-17 23:47:29 +00:00
oranges
9ea4bd45c2 Merge pull request #36432 from ShizCalev/braindamageeventruntime
Fixes brain damage json runtime
2018-03-17 07:54:04 -05:00
oranges
9f561a6a65 Merge pull request #36371 from ShizCalev/false-wall-layer-fix
Fixes false wall layering
2018-03-17 07:53:28 -05:00
oranges
dd55ad6f88 Merge pull request #36079 from deathride58/nerfstheskylarlinemanexperience
[S] Fixes tables being bluespace magnets
2018-03-17 07:53:20 -05:00
kevinz000
f78fea7333 [READY] Refactors wet floors to a component (#36130)
* Wet Floor components

* No more turf wet slide.
2018-03-17 07:53:11 -05:00
Poojawa
ae2541f0fb Fixes missing href on borg sleepers (#5930)
* Fixes missing href

* Update dogborg_sleeper.dm
2018-03-15 04:44:03 -05:00
Poojawa
6c7da493d9 Reee mirror bot. Hard syncs some missed PR stuff + maps (#5951)
* maps and tgui

* missed defines and helpsers

* controller things

* datums

* game folder stuff

* module things

* icons

* stragglers

* map sync and updating

wew lad
2018-03-14 16:49:40 -05:00
LetterJay
3e95574d1e Merge pull request #5941 from Citadel-Station-13/upstream-merge-36346
[MIRROR] Makes touching (8)balls take less time
2018-03-14 10:42:13 -05:00
Dax Dupont
f132f6d703 Makes touching (8)balls take less time (#36346)
* Makes touching (8)balls take less time

* Lower it more because holy shit
2018-03-13 23:04:39 -05:00
kevinz000
0e4f0c0211 Exploit 2018-03-13 23:04:15 -05:00
CitadelStationBot
b24f4a7f1f [MIRROR] Allows medical sprays to be stored in medical belts and smartfridges (#5925)
* Medical sprays can now be added to medical belts and smartfridges (#36313)

* Allows medical sprays to be stored in medical belts and smartfridges
2018-03-12 13:12:18 -05:00
CitadelStationBot
c91006c27f [MIRROR] Create ERT refactor (#5924)
* Create ERT refactor (#36321)

cl Naksu
admin: ERT creation has been refactored to allow for easier customization and deployment via templates and settings
/cl

* Create ERT refactor
2018-03-12 07:30:03 -05:00
CitadelStationBot
3ed7046cb6 [MIRROR] Lets belts hold additional job-specific items (#5909)
* Lets belts hold additional job-specific items (#36323)

* lets belts hold holoprojectors

* OH DUDE FOUR STRENGTH FOUR STAM LEATHER BELT AHH

* remote signaling device

* Lets belts hold additional job-specific items
2018-03-12 07:03:39 -05:00
CitadelStationBot
55ea11af46 [MIRROR] New RCD Sprites, ammo counters, and actual yellow flashing lights! (#5911)
* New RCD Sprites, ammo counters, and actual yellow flashing lights! (#36283)

* New RCD Sprites and spaghetti code!

* Adds new shrunken sprites!

Now with better fitting scale!

* New RCD Sprites, ammo counters, and actual yellow flashing lights!
2018-03-12 07:03:04 -05:00
deathride58
1c0b13ecfb [READY FOR MERGE] The Giant Combat Reworks - Part 1: Goodbye stuns, hello staminacrit (#5463)
* part 1 - resist out of resting, move and interact with the world while resting, and stamina regen nerf

* makes beepsky check for stuns instead of knockdowns, adds message for getting up, makes gravity reduce standup time, and more

* sprinting, staminacrit, balance changes, and more

* adds stamina modifier to clickdelay, makes items deal stamina damage to the user when attacking, buffs resting stamina regen

* combat mode, ability to toggle right-click context menu on/off, basic combat mode QOL, lays groundwork for 2-handing any item

combat mode toggle sound is from Interbay.

* commits dme changes

* unarmed combat stamina, ability to right click in combat mode, balance changes

* tosses in the HUD icons for later-ish

* rolls back admin.txt

* lotsa UI stuff

* stamina checks, some balance stuff

* adds support for best ui, adds right click to flush disposals, removes aggressive grab pinning in favor of neckgrab chokeholding

* quick dogborg patch while i figure out what do do with them

* oops - fixes prefbreaking for screenshake

* trying to sprint from an elevated surface onto lower ground will now knock you down

* right click to pull fire alarm, lets you bully people by pulling chairs out form under them, makes attacking objects cost stamina

* makes accidents during slipping less likely to occur while combat mode is active, makes tripping off elevated surfaces cause accidents

* makes pumping shotguns cost a tiiiny bit of stamina

* makes eyestabbing and batoning cost stamina

* makes failing stamina checks error out properly, adds stamina check to shotgun pumping

* adds stamina check for chair pulling

* readds aggressive grab pinning

* fixes bug with being buckled preventing interaction

* adds recoveringstam check to incapacitated

* reduces stamina cost for attacking

* oh this too

* fixes bug where you can get stuck in recoveringstam if your stamina suddenly becomes 0 while you're in staminacrit

* makes monkey transformation inherit staminaloss

* adds the ability to wave or shake your fist at someone via right click

* grammar and span closing

* 99 annoying little bugs on the wall, 99 annoying little bugs. take one down, pass it around, 864 gamebreaking bugs on the wall

* more distant right-click emotes.

* buffs standing stamina regen a tiiiiiiny bit

* adds aiming down sights for guns, makes firing guns cause trace amounts of staminaloss

* crusher powercreep - gives crushers the ability to heal staminaloss

* item throwing buff

* adds 1:1 HUD layout

* hopefully fixes issue with recoveringstamcrit not updating

* giant hipfire nerf

* halves the effect of staminaloss on movement speed

* makes stamina recover faster in staminacrit, makes it easier to get disarmed out of combat mode

* get_weight(), movedelay health_deficiency tweaking, combat and resting checks for item attacking

* makes staminacrit automatically disable combat mode, it's now impossible to enter combat mode while in stamcrit

* adds stamina buffer, halves the time needed to stand up after resting, increases stam penalty for firing weapons, and more

* tweaks stamina buffer drain rate a little

* makes buffered staminaloss redirect stamina to the actual stamloss proc when empty, makes stamina buffer stat() more precise

* removes stamina modifier for clickdelays, makes stunbatons deal extra staminaloss

* makes electrodes deal a lil extra staminaloss

* drones cannot resist a rest, so now only carbons are forced to rest

* restricts aiming down sights to carbon mobs, adds stamina display to stat()

* makes gun accuracy and stamcosts more flexible, decreases base inaccuracy penalty, makes borgs immune to inaccuracy penalties

* nerfs inaccuracy penalties just a lil more, fixes blooddrunk miner eye depleting all your stamina

* getting used to tortoisegit

* readds temp dogborg buff

* stamina and stamina buffer HUD displays. Stamina sprite from hippiestation

* makes afterattack call properly again

* decreases stamina buffer regen time to 3 seconds

* Yknow what? decreases it to 2 seconds. That's 3 entire attacks worth of waiting

* makes stamina buffer influence movespeed a lil

* nerfs compiling errors

* tweaks the icons a little

* adds autostanding, adds delimiters to attempts to stand

* makes automatic standup attempts a little clearer

* rest button now toggles intent to rest, fixes perma rest

* oop - quick fixes

* Makes crushers ignore recoil stamina on lavaland, makes burstfiring weapons deal less staminaloss

* buffs highlander sword

* makes stamina have less of an impact on the health display

* fixes dogborgs shoving other borgs into infinite stuns

* You can no longer shoot over tables or shoot through windows while resting. Also buffs turrets
2018-03-11 13:32:44 -07:00
CitadelStationBot
e1823e1a40 [MIRROR] You can now non-violently place people on tables (#5891)
* You can now non-violently place people on tables (#36150)

* You can now non-violently place people on tables
2018-03-10 07:43:14 -06:00
CitadelStationBot
a999863e5c [MIRROR] Fixes mirror var desync (#5883)
* Fixes mirror var desync (#36251)

* Fixes mirror var desync
2018-03-10 07:17:52 -06:00
deathride58
a9b3b0b7f4 Merge branch 'master' into upstream-merge-36242 2018-03-09 20:38:39 +00:00
deathride58
2c34acc034 Merge pull request #5853 from Citadel-Station-13/upstream-merge-35475
[MIRROR] [reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments]
2018-03-09 20:36:58 +00:00
deathride58
a62aa577f1 Merge pull request #5854 from Citadel-Station-13/upstream-merge-36055
[MIRROR] Techwebs update: Protolathe/Circuit imprinters combined into techfabs!
2018-03-09 19:25:12 +00:00
deathride58
bc5447d97b Merge pull request #5857 from Citadel-Station-13/upstream-merge-35947
[MIRROR] [READY] NTNet airlocks
2018-03-09 19:24:35 +00:00
deathride58
936c6a33f2 Merge remote-tracking branch 'refs/remotes/origin/master' into upstream-merge-35475 2018-03-09 14:18:47 -05:00
deathride58
aa0dbb5603 Merge pull request #5850 from Citadel-Station-13/upstream-merge-36070
[MIRROR] Beacons are no longer radios
2018-03-09 18:41:05 +00:00
deathride58
1387c8e3b6 Merge pull request #5855 from Citadel-Station-13/upstream-merge-35858
[MIRROR] Mushroom people, revived!
2018-03-09 18:37:29 +00:00
deathride58
78db80026d Merge pull request #5840 from Poojawa/reverts-crybaby-inducer
Reverts crybaby inducer also does the sync things
2018-03-09 18:36:42 +00:00
Dax Dupont
27ff0a4f28 Display cases can now have a list where to randomly spawn items from (#36058)
* Adds allowing display cases to pick from a random list

Keeps compatibility with older maps and moves trophy/plaque message to all display cases

* A bit more legible

* Refactors statues tool interaction code

* Don't override it already exists

* done
2018-03-09 02:17:36 -06:00
ACCount
f0cf4ad29d [READY] NTNet airlocks 2018-03-08 22:42:46 -06:00
Qustinnus
68757f1b44 Small moodie balance changes 2018-03-07 22:39:39 -06:00
Armhulen
e559fdca2c Mushroom people, revived! 2018-03-07 21:47:42 -06:00
kevinz000
91ac70a73e RND TECHWEBS: TECHFABS (#36055)
Doing my little update piece by piece because I'm lazy and because storage PR is going to conflict everything ever.

Techfabs do not link to RND consoles, and have their own interface for producing things.
RND production machinery code refactored.
Techwebs have categories views instead of just a goddamn design list.
Old machinery will be kept in, as some places will keep them. Read: Engineering, robotics, etc.

experimental: Protolathes and circuit imprinters combined/changed to techfabs. All departments can now print related circuit boards. Engineering and science will keep their lathe/imprinter design by default at roundstart because they have specialized labs for those.
2018-03-07 21:11:56 -06:00
Qustinnus
a96a28f3d6 [reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments] 2018-03-07 20:49:25 -06:00
Dax Dupont
72e3ffa562 Beacons are no longer radios (#36070)
* Refactors beacons

* Updates maps

* Done

* aaddddasddsafsdf
2018-03-07 14:43:25 -06:00
Poojawa
57bd3824a4 fixes things and mentors. 2018-03-06 23:34:54 -06:00
Poojawa
95cb6b23f2 controllers, datums, game 2018-03-06 21:16:46 -06:00
Poojawa
86b11050b6 Citadel's folder's end (#5828)
* ERP, miscreants, clothing

* github pls

* guns, dogborg, areas, vendor

* finishes moving around the last of the stuffs

* cleaned up shit. italics on subtle messages

vore code to modular_citadel too

* updates codeowners and recompiles tgui

because it's a healthy thing to do

* reee, I had that spawner set byond

* cleans up a bad pipe

does the thing I've been meaning to do for a while now as well.

* bumps up xenobio console requirements

inb4 reee

* snowflake commenting
2018-03-06 17:40:48 -06:00
CitadelStationBot
a2e6253f00 [MIRROR] Disease antagonist (#5815)
* Disease antagonist

* Update mobs.dm

* can I go to sleep yet
2018-03-05 15:20:59 -06:00
CitadelStationBot
766b85908e [MIRROR] Adds the Ancient Cloning Lab ruin (#5814)
* Adds the Ancient Cloning Lab ruin

* fixes conflicts
2018-03-05 15:20:49 -06:00
CitadelStationBot
848b12db64 [MIRROR] [READY]Hostile mobs can attack assemblies (#5821)
* [READY]Hostile mobs can attack assemblies (#36157)

* new fenotype

* attack

* Update items.dm

* Update assemblies.dm

* Update assemblies.dm

* Update items.dm

* [READY]Hostile mobs can attack assemblies
2018-03-05 14:38:30 -06:00
CitadelStationBot
de97c9653a [MIRROR] SOMETHING'S WRONG, I HOLD MY HEAD, BILLY HERRINGTON IS FUCKING DEAD (#5792)
* SOMETHING'S WRONG, I HOLD MY HEAD, BILLY HERRINGTON IS FUCKING DEAD

* Update fitness.dm

* fixes compile issue
2018-03-05 12:37:40 -06:00
CitadelStationBot
6134f79a26 [MIRROR] Converts several species traits into generic traits (#5710)
* Converts several species traits into generic traits

* Update traits.dm

* Update mousetrap.dm

* Update corporate.dm

* Update jellypeople.dm

* snowflake fix
2018-03-05 12:34:01 -06:00
deathride58
318481e62d Merge pull request #5804 from Citadel-Station-13/upstream-merge-36095
[MIRROR] Makes blood rage more clear
2018-03-05 03:17:54 +00:00
deathride58
fe25e77586 Merge pull request #5798 from Citadel-Station-13/upstream-merge-36116
[MIRROR] Implants that grant spells to their owners, for adminbus
2018-03-05 02:45:59 +00:00
deathride58
fc4612fe93 Merge pull request #5797 from Citadel-Station-13/upstream-merge-36071
[MIRROR] Advanced roasting sticks, for cooking sausages
2018-03-05 02:45:33 +00:00
Buggy123
3350d145f8 Makes blood rage more clear (#36095)
* Makes blood rage more clear

* Makes blood contract more clear

* Fixes minor span class error.
2018-03-04 17:33:44 -06:00
vuonojenmustaturska
f3ad4b932d Implants that grant spells to their owners, for adminbus (#36116)
* badmin implants

* honk
2018-03-04 15:43:37 -06:00
vuonojenmustaturska
e849ab23aa Advanced roasting sticks, for cooking sausages (#36071)
* stick

* a commit

* almost forgot something

* seems to compile
2018-03-04 15:41:23 -06:00
kevinz000
e186825f20 Fixes transforming weapons runtiming due to no butchering component (#36057)
* Transformation weapon fix

* Infact lets fix this too
2018-03-04 14:58:22 -06:00
Poojawa
61b121a4c9 Dogborg fixes, Borg construction animations! (#5725)
* major re-works

* Resting verb in, but the icons don't refresh correctly

* tweaks self heal for engiborgs

* minor fixes

* Fixes borg animation flicker

* ore pup stuff, maybe.

* tweaks from upstream input

* adds the basically useless check for dogborg specific modules

* cleans up code and Scrubpup Animation!

* Update robot_modules.dm
2018-03-04 11:53:48 -06:00