Commit Graph

21 Commits

Author SHA1 Message Date
Letter N
98ff0a080e ImmursionAudio(TM) 2020-12-21 19:47:11 +08:00
kevinz000
8b2132317b Ports a rewritten version of BAYSTRUMENTS (#11680)
* bay instruments

* k

* AAA

* remove that

* changes

* Update _instrument_key.dm

* safety nets

* @ghommie fixed

* volume

* Update item.dm

* Update item.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-04-07 15:21:50 +02:00
AffectedArc07
16a37e2769 Standardises all files from CRLF to LF 2020-01-12 14:28:01 +00:00
deathride58
6cce995f77 Makes jukeboxes work again after 512.1459's changes to SOUND_UPDATE 2019-10-25 20:59:10 -04:00
Poojawa
49467dbd72 Defines 2018-09-11 00:45:50 -05:00
deathride58
d4146db593 Jukebox rework + environment/reverb controls for sounds played via playsound_local (#7367)
* Reworks jukeboxes - Makes jukeboxes a subsystem, adds realtime directional jukebox audio, adds environment/reverb controls to sounds played with TG procs

* fixes my stupidity, has no effect at all outside of boombox local branch

* minor optimizations, fixes jukebox sound not updating at all when the source is on a different z-level
2018-07-20 03:39:07 -07:00
CitadelStationBot
dad2d44ea2 [MIRROR] [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#5992)
* [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344)

cl Floyd / Qustinnus
del: Removes short-term effects of mood
add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
refactor: Removes the original way of adding mood events, uses signals properly instead.
fix: Cleanables "giving" area's free beauty during initialization
fix: Fixes some events not clearing properly
/cl

Fixes #36444

From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before.

This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later.

I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example.

* [READY] Several fixes/changes to mood, longterm mood effects, beauty component
2018-03-19 21:33:18 -05:00
Poojawa
6e5131cfc5 Vore code to json and more (#5789)
* Vore 2.0

Initial commit

* double checked porting

* Fixes compile issues

* converts Ash Drake bellies to new system

digs out lingering datum/belly stuff too

* Let's just work on this later

* System operational

* Update preferences.dm
2018-03-06 03:59:31 -06:00
Leo
4195cf4491 Merge pull request #35504 from vuonojenmustaturska/delambieng1
Removes that annoying clunking steam engine ambience sound that's probably from a youtube video
2018-02-11 07:36:24 -06:00
deathride58
af96f58ffd syncs defines 2018-01-03 23:15:49 -05:00
Robustin
1490c56d22 Reverts sound range and falloff so as to not carry as far (#33259)
* Reverts triple sound range

* Reverts sound falloff
2017-12-05 15:41:36 -06:00
Qustinnus
182b81a721 Adds ambience for Reebe. (#32623)
* spooky

* fix 1

* fix 2
2017-11-13 03:45:03 -06:00
LetterJay
23d6ccb27a Update sound.dm 2017-11-04 22:44:01 -05:00
Qustinnus
d475149e8d Adds around 30 new ambience sounds, and changes ambience code a little bit 2017-11-03 15:53:09 -05:00
Poojawa
9bca718151 Fixes prey digestion noises and loop (#2616) 2017-09-05 12:53:35 -05:00
LetterJay
896fbdeed7 Update sound.dm 2017-07-30 14:10:59 -05:00
Poojawa
b1b4826c0c July 5th TG sync (#1883)
July 5th TG sync
2017-07-05 22:14:19 -05:00
LetterJay
ab48f3f67d Update sound.dm 2017-06-30 09:58:47 -05:00
Poojawa
e760a8a472 Vore sound tweaks (#491)
* sound overhaul

* renaming folders correctly

* sound code and compile fixes

* sounds working

testing prey-induced loop, as well

* loops should stop upon ejections
2017-04-20 09:08:26 -05:00
Poojawa
9e72b1b8fd /tg/ 4/14 (#367)
* outside code stuff

* defines, helpers, etc

* everything not module

* modules

* compiled fixes + missing sounds
2017-04-14 23:28:04 -05:00
Poojawa
7e9b96a00f April sync (#360)
* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
2017-04-13 23:37:00 -05:00