Rites can be casted now, added a show info option on the sigil of rites, adds a TON of debug messages, if this is PRd while they are still in yell at me loudly. Also adds the rite of advancement, a rite used to implant organs into a servant, without surgery being required.
Clockie implants don't get detected by medscanners, brass claws get combo aka bonus damage on consecutive attacks against the same target, spears have a check for now accidentally draining vitality, and rite support has been added via a special sigil, though as of now there only is the 'base' rite which should never actually exist / be casted
Gives clockies a replica rabricator on roundstart, makes ratvarian spears able to parry (short parry cycle, short cooldown, timing is essence), adds brass claws to the code though they're not possible to acquire as of now.
Prolonging prisms exist again. They can be built application-tier and take one minute to delay the shuttle by two minutes (So, basically, you end up with one minute more on the timer before it started). It costs 2000 power for the initial use, and 1000 additional power per time it was already used. Oh, and it creates a reeeaaally obvious effect pointing anyone towards the structure. So, good luck defending it.
Also fixes up some scripture sorting but that's minor.
The ark no longer immediately activates when summoned. Instead, an cultist needs to activate it. Once on, it cannot be turned off again save by destroying it.
Also, the stable-gateway deactivation doafter now has an actual beam-animation.
makes the Ark's description fit for a station based setting, and makes Ratvar have a nicer tone when talking to someone trying to summon another ark after he's spawned already
engineering borgs get a focus on the structures
combat oriented borgs get more combat spells IE: belligerent and volt blaster
mediborgs get mending mantra
comments out the janitor slab things, to mirror the janiborg being commented out