Commit Graph

129 Commits

Author SHA1 Message Date
silicons
c7c74e7c51 Merge pull request #13213 from lolman360/breath
breath mask balaclava
2020-08-22 15:22:04 -07:00
silicons
876dc36dbc Merge pull request #13201 from kiwedespars/return-the-punch
makes it so you can craft armwraps roundstart again.
2020-08-22 15:21:22 -07:00
kiwedespars
055d397e1e adds tape 2020-08-21 13:34:02 -07:00
silicons
120bcfc00c Merge pull request #13178 from lolman360/plumb
[READY] ports plumbing (no more waiting for tgui4)
2020-08-20 21:32:26 -07:00
lolman360
623fe1cb69 Update recipes_clothing.dm 2020-08-21 12:00:09 +10:00
lolman360
4259332cfd e 2020-08-19 18:37:31 +10:00
kiwedespars
bd239b01b3 Update recipes_clothing.dm 2020-08-17 23:52:41 -07:00
silicons
8dedcbcf76 Merge branch '13113' 2020-08-16 18:53:35 -07:00
Lin
d287f44d9a Merge pull request #13045 from silicons/coggers
ports bronze (fake clockwork) airlocks and windows
2020-08-16 20:20:03 -05:00
kiwedespars
7c653d0891 i actually kinda like the idea that you need a point for paths.
- whoops actually increases stamdamage of mansus grasp to 60.
- ascensions bumped up to 5 each.
- recipe for a codex made a bit harder.
2020-08-16 04:34:04 -07:00
kiwedespars
aa46e355da more more more.
- sacrifices give 2 charges now.
- books no longer contain a charge by default. (sorry gamerko, no easy ascensions while i sleep.)
- books are easier to craft.
2020-08-14 05:19:57 -07:00
lolman360
6f7badda41 Merge branch 'master' into plumb 2020-08-12 09:03:11 +10:00
lolman360
740b4f3ecf WHOOPS 2020-08-11 17:50:30 +10:00
lolman360
6ec9a3c4bd craftable plunger 2020-08-11 17:38:16 +10:00
chrisbbbbbbb
758d540c9e Suture/Mesh Crafting 2020-08-09 20:33:40 +02:00
silicons
815ddd1866 oh boy 2020-08-05 21:34:26 -07:00
Letter N
454baea55f Merge remote-tracking branch 'origin/master' into TGUI-4 2020-08-04 09:31:34 +08:00
Hatterhat
6dfdff34ef durathread armor kits 2020-07-30 13:38:04 -05:00
Letter N
b376a6b6c4 Merge remote-tracking branch 'origin/master' into TGUI-4 2020-07-30 14:43:52 +08:00
Iatots
e6dd213a2a Update recipes_misc.dm 2020-07-23 20:26:11 +02:00
Letter N
d5a6a3ecd9 actual code chang 2020-07-22 12:02:31 +08:00
Artur
280d3de6c3 Merge remote-tracking branch 'origin/master' into TGUI-3.0 2020-07-07 18:37:45 +03:00
Ghom
17ee8c5960 Merge pull request #12660 from YakumoChen/master
Reverts improv small arms, makes guncrafting easier and faster
2020-07-04 18:35:22 +02:00
Artur
6ee1eba56c Merge remote-tracking branch 'origin/master' into TGUI-3.0 2020-07-02 23:23:47 +03:00
kappa-sama
ad4f909d79 ashwalkers 2020-07-01 08:19:27 -04:00
kappa-sama
3695595034 ammunition 2020-07-01 08:17:13 -04:00
kappa-sama
73d616b3a4 more accurate 2020-07-01 08:13:30 -04:00
kappa-sama
49af0d11c7 string 2020-07-01 08:09:39 -04:00
kappa-sama
1fffd0a608 45 seconds lol 2020-07-01 08:02:41 -04:00
kappa-sama
cfc14a04f1 Merge branch 'master' into patch-28 2020-07-01 07:48:46 -04:00
kappa-sama
1f38c3029c yeah ok 2020-07-01 07:40:43 -04:00
YakumoChen
6f50664189 removes improv handguns 2020-07-01 08:48:10 +00:00
YakumoChen
35ee3e6aeb No pocket guns, unstupids part names 2020-07-01 08:43:34 +00:00
Artur
20245f7319 Merge remote-tracking branch 'origin/master' into TGUI-3.0 2020-06-30 02:30:29 +03:00
Ghommie
9dc4b99620 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit765 2020-06-30 00:49:06 +02:00
timothyteakettle
76b5557e1e bunch of grammar corrections 2020-06-27 02:12:44 +01:00
Ghommie
de77b7139c Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit765 2020-06-23 00:13:14 +02:00
Artur
c41d2e78be Conflicts!!! 2020-06-22 17:39:24 +03:00
SmArtKar
170a38a3a7 Porting sutures and meshes from /TG/ (#12532)
* Porting sutures and meshes from /TG/

* Recipes fix
2020-06-16 16:22:56 -07:00
Artur
ceba739231 Cooonflicts 2020-06-16 01:23:42 +03:00
KathrinBailey
862ed61b86 [Ready] Improvised Weapons Update: Part 2 (#12386)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict

* All of the stuff.

Fixes missing saw icons.
Improvised pistol, laser.
New weapon parts.
Part loot tables.
Ammo loot tables.
32acp ammo type + box.
Crafting changes.

* Fixing Travis errors + Pistol requires 1 plastic sheet

* Conflcits step 1 DNM

Do not merge do not merge do not merge

* Merge conflicts part 2 give mergies 🔪

fixes merge conflicts.
I like to upload a no changes file first then put stuff back on because it helps me find out what's having a fit.

* Plastic cost upped to 15 from 1 on pistol. You also need 1 plasteel.

3 plasteel total needed

* Made shotgun 2h because it's the only way to fix the issues this thing has.

Also the damage has been increased from 0.8* to 0.9* raising slugs from three shots to softcrit to two since it's now two-handed.

* mistake fixed

* Sprite updates!

New sprites for the old guns! <3

* Cleaned up guncrafting.dm

Made the descriptions more generic in case people add new weapons using these parts.

* Made more appropriate weight classes.

A lens shouldn't be weight class medium nor should the pistol grip.
Lens made tiny, grip made small.

* Adds rifle sling and updates backpack slot slung gun sprites.

Also fixes the description to say that you can't fire the 12G shotgun with one hand because ow owiee my wrists.
2020-06-12 13:38:27 -07:00
Artur
19f215477e Merge remote-tracking branch 'upstream/master' into TGUI-3.0 2020-05-30 18:52:02 +03:00
Ghommie
1bca74465f Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit765 2020-05-30 03:29:02 +02:00
KathrinBailey
ff51c9d2db Improvised Weapons Update: Part 1 (#12226)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict
2020-05-28 23:24:42 -07:00
Ghom
85186a9714 Porting updates related to material datums. (#12317)
* Porting updates related to material datums.

* art_type

* oh oh
2020-05-25 14:21:00 -07:00
Ghommie
a84e7bcecc Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit765 2020-05-24 04:00:51 +02:00
Artur
9d04b0835b Conflicts galore 2020-05-21 21:08:12 +03:00
Ghom
ed90c59d65 Removal of """silk""" (#12221)
* Removal of """silk"""

* AAA

* Ashwalkers now start with durathread seeds
2020-05-19 23:43:46 -07:00
Ghommie
30ab79e09e Porting the twohanded component. 2020-05-17 18:16:53 +02:00
kevinz000
2e01c46fc9 Merge pull request #12227 from TheObserver-sys/WhyInEnginesNameDidWeUseACellFromAtmosForElectroplating
Fixes Electroplating for real this time! We promise!
2020-05-14 04:46:47 -07:00