All tools now have the surgical tool flag (save for wires since those have force 0 anyways and are only used very rarely in surgery), but yeah, since we got far more species using robot surgeries (0 -> 3), might be good to not have them accidentally beaten up.
Also fixes organs being eaten after inserting them, yay!
replaces all mentions of bodypart_robotic with is_robotic_limb() where possible, adds BODYPART_HYBRID, adds helpers for organic / robotic limbs (is_robotic_limb() / is_organic_limb(), with a arg to override it accepting hybrid limbs)
Also makes the the surgery to heal robotic limbs work if the torso isn't a robot, but rather if there are robotic bodyparts, makes the IPC brain repair.. only accept IPC brains (obviously), makes the damage threshholds for robo-limbs vars instead of a fix 25 with hybrid ones predefined at 25 / 15 (trigger / mindamage), adds an error message to fixing them if already at theshhold, etc. Now just for replacing BODYPART_ORGANIC with is_organic_limb aswell where applicable.. also actual values for the other robo limbs. Fun!
* maps, tgui, tools
* defines and helpers
* onclick and controllers
* datums
fucking caught that hulk reversal too.
* game and shuttle modular
* module/admin
* oh god they fucking moved antag shit again
* haaaaate. Haaaaaaaaaate.
* enables moff wings
* more modules things
* tgstation.dme
before I forget something important
* some mob stuff
* s'more mob/living stuff
* some carbon stuff
* ayy lmaos and kitchen meat
* Human stuff
* species things
moff wings have a 'none' version too
* the rest of the module stuff.
* some strings
* misc
* mob icons
* some other icons.
* It compiles FUCK BORERS
FUCK BORERS