Commit Graph

44 Commits

Author SHA1 Message Date
DeltaFire15
91584053f5 Fixes a bunch of fallout from the tgui PR (#13648)
* screamies

fixes a bunch of fallout from the tgui PR.. probably

* Empty commit to poke travis
2020-11-01 21:59:22 +01:00
Timothy Teakettle
f1cd94fc97 emp rework 2020-09-09 23:14:06 +01:00
Putnam
4ef4220c88 Completely decouples events from dynamic. 2020-09-03 16:38:16 -07:00
Hatterhat
0c4a3c740d >metabreaks >2020 2020-08-18 21:50:57 -05:00
Letter N
a19e306137 less redtext - updates anomalies 2020-08-03 20:53:36 +08:00
Letter N
5d4bb48628 another batch. MAJOR: ccpodlauncher, cargo/console.dm, smartfrige, holodeck/computer.dm, biogenerator 2020-07-29 15:10:01 +08:00
Artur
20245f7319 Merge remote-tracking branch 'origin/master' into TGUI-3.0 2020-06-30 02:30:29 +03:00
Ghommie
e51ac4e745 Porting brain trauma updates: Curse of madness, cloning traumas, random brain trauma event. 2020-05-29 17:58:35 +02:00
Artur
9d04b0835b Conflicts galore 2020-05-21 21:08:12 +03:00
Ghom
9d2399ce9f Removing unused files and fixing some stuff. (#12250) 2020-05-15 07:15:15 -07:00
Artur
dabdf16eac Coonflict fiiixeeess 2020-05-13 12:56:17 +03:00
Artur
5b7d9a9008 Merge conflict fix 2020-05-13 12:37:18 +03:00
Ghommie
7fb96ab0cf Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit685 2020-05-12 20:06:59 +02:00
Detective-Google
bd37d45334 Ports TG Icemoon framework and map (#49680) (#12002)
* ports all the tg junk for icemoon, not yet changed to make it all compile

* fixes

* fixes

* fixes

* fixes

* fixes

* new stuff

* whew

* fixes

* it compiles, now to fix the maps

* fixes the maps

* fixes solars + removes the space tiles in the toxins burn chamber

* nukes the SpawnTerrain proc used for tg geysers

* linter fix

* fix

* fixes the non matching turf atmos (hopefully)

* more mapping fixes

* dmm2tgm

* unfucks changeturf for the more_caves

* fixes the volanic subtypes of the other thing

* fixes the stupid fucking tile placing list

* some map fixes, fixes the station_ruin loader shitting out errors this commit took 2 hours of my fucking life

* fixes a bunch of mismatch atmos in ruins

* fixes wendigo cave having no air

* backwards couch backwards couch

* fixes the SM up

* wendigos can't runtime when butchering if you can't butcher them 😎

* makes the wendigo fight have the same atmos as the surrounding icemoon

* Tweaks atmos mixture from o2=22;n2=82;TEMP=180 to o2=18;n2=63;TEMP=180, making lavaland weapons actually work

* makes the wendigo screech shake not completely aids

* fixes snowlegion portals dropping proper legions instead of skeles

* brings the engioutpost ruin over as well

* whoopps

* empty commit to reroll bots

* Fixes pirates, ops, the mining base, and gives pirates and ops drills

* fixes lone ops and ninjas

* fixes the snowed plating getting fucked when tiles are placed on it

* removes some OP junk from the wabbajack pool (aka removes non-antag headslugs again)

* more bug fixes

* empty commit to reroll bots

* hopefully finally kills the active turfs on the library ruin

Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
2020-05-07 14:46:16 +02:00
Artur
120615d472 Ports https://github.com/tgstation/tgstation/pull/44525, and
And fixes to make stuff work
2020-04-23 17:36:13 +03:00
Artur
80b47ec1c0 Ports https://github.com/tgstation/tgstation/pull/50497 2020-04-23 09:55:28 +03:00
Ghommie
4c6f1b622b Porting Goofconomy & co. 2020-04-17 07:48:11 +02:00
Putnam3145
3d8084709b A dynamic rework: target threat levels (#11515)
* Starting a replacement of how threat works.

* no, we do it this way

* Added threat levels to jobs

* Added threat to... a lot.

* Updated for traitor classes.

* Fixed errors, except for one.

It's consistently giving me "maximum number of internal arrays exceeded (65535)". I have no idea what could be causing this.

* Added type annotation to GetJob.

* This one I should change though

* wow how'd that happen

* spammable means low threat

* Made story threat have initial threat level on average

* Made somet rulesets force if they won the vote

* )

* Gave EVERY job threat, added a config for it.

* Rebalanced some numbers

* Update code/game/gamemodes/dynamic/dynamic_storytellers.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Removes mush threat

* Makes devil threat scale with form

* reviewing reviewer's review of reviewer

* Gutlunches can be friendly spawned, so no

* Also made forced-friendly mobs not count

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-03-25 17:40:37 +01:00
Ghommie
ad4d290ea7 WIP 2020-03-08 19:26:01 +01:00
keronshb
5d1d652ea4 Buffs the Pirate Ship to be bomb proof
Title, also makes a few computers/machines indestructible and buffs turret health.  It also allows turrets to be repairable now.
2020-02-05 18:28:00 -05:00
Putnam
f3c4897b48 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into super-special-awesome-dynamic 2019-11-14 22:31:48 -08:00
Ghommie
4c1eba0d81 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit226 2019-11-10 23:52:48 +01:00
Putnam
825ef80b9d started transferring some events from events to dynamic antags 2019-11-08 06:33:31 -08:00
deathride58
68813b6846 Map config improvements - Adds more variables for the map voting system to take into account, allows far greater flexibility for mappers, adds a random chance for the medibot voice to be the station announcer 2019-10-22 19:14:12 -04:00
Ghommie
ec22088534 Complying with suggestions. Also stops dnr observers from getting ghost role notifications 2019-10-20 09:15:35 +02:00
Trilbyspaceclone
fb6eca8d46 How did this even compile? 2019-05-22 21:28:16 -04:00
Trilbyspaceclone
717398213b Update pirates.dm 2019-05-22 18:52:15 -04:00
Poojawa
91620218e4 some cherrypicked TG fixes and tweaks 2018-10-12 05:37:36 -05:00
Poojawa
1a2460ed28 Continous update intergration until being merged
Also tgui fixes/updates
2018-09-15 00:37:29 -05:00
Poojawa
284e9d0325 module things, jfc 2018-09-11 07:51:01 -05:00
CitadelStationBot
03a22ca16d [MIRROR] Transit space refactor (#7130)
* Transit space refactor

* Update bitfields.dm
2018-06-18 11:51:02 -07:00
Jordan Brown
5e15a988f6 Refactor machinery to default to being anchored 2018-06-01 11:28:19 -05:00
kevinz000
3369c804b2 Kills off /obj/item/device (#6561) 2018-04-30 00:06:58 -05:00
Poojawa
5518efebea everything but mob stuff 2018-04-23 01:06:17 -05:00
Poojawa
f25757e011 There is absolutely no way I'm modularizing this 2018-03-26 04:08:18 -05:00
Tad Hardesty
6402912a32 Allow configuring ruin/empty space level count - #36191
Allows map configs to set how many ruin levels (def. 7) and how many empty levels (def. 1) that will be created. Most useful for landlocked stations, event/one-off stations with unusual composition, or testing situations such as RuntimeStation.
2018-03-07 01:48:13 -06:00
Tad Hardesty
5b30b29a4b Support stations with multiple z-levels (#35339)
* Remove ZLEVEL_STATION_PRIMARY

* Add Up and Down traits for use by ladders and chasms

* Give map_config creation its own proc

* Combine LoadConfig and ValidateJSON and remove transition_config

* Make space linkage a z-level trait

* Remove ZLEVEL_EMPTY_SPACE

* Update uses of GetFullMapPath

* Handle multi-Z stations and load Lavaland and Reebe at runtime

* Remove unused space maps

* Fix inappropriate z-expansion in map reader, improve logging

* Update comments relating to z-level configuration

* Add Lavaland and Reebe to ALL_MAPS
2018-02-15 10:39:08 -06:00
Poojawa
03086dfa91 Tg 1 28 sync testing/confirmation (#5178)
* maps, tgui, tools

* defines and helpers

* onclick and controllers

* datums

fucking caught that hulk reversal too.

* game and shuttle modular

* module/admin

* oh god they fucking moved antag shit again

* haaaaate. Haaaaaaaaaate.

* enables moff wings

* more modules things

* tgstation.dme

before I forget something important

* some mob stuff

* s'more mob/living stuff

* some carbon stuff

* ayy lmaos and kitchen meat

* Human stuff

* species things

moff wings have a 'none' version too

* the rest of the module stuff.

* some strings

* misc

* mob icons

* some other icons.

* It compiles FUCK BORERS

FUCK BORERS
2018-01-29 04:42:29 -06:00
ShizCalev
80095fea0a Replaces cached get_area vars for names (#34338) 2018-01-13 20:56:11 -06:00
Tad Hardesty
0418ee4df6 Replace explicit z-level checks with defines 2017-12-29 13:41:10 -06:00
Emmett Gaines
8cf30a65fb dock() re-organization 2017-12-18 21:23:58 -06:00
CitadelStationBot
cc0b768c72 [MIRROR] [READY] RND TECHWEBS + DEPARTMENTAL LATHES (#4014)
* [READY] RND TECHWEBS + DEPARTMENTAL LATHES

* resetting all the maps because we can worry about them later.

* Regexing

* I'm fucked

* Fixes

* .

* maps

* bleh

* ree

* fixes
2017-12-11 16:36:38 -08:00
Cruix
746e57bd86 Allowed shuttle docking ports to be hidden from some shuttle docking computers 2017-12-10 14:23:08 -06:00
oranges
43113cd9b5 Merge pull request #31947 from AnturK/yarr
How does this work:
Station receives a communication extorting current cargo point, if they answer yes the points are just gone and nothing of interest happens.

If station refuses to pay or is silent for 3 minutes, pirate shuttle spawns somewhere in space.

    There's an internal GPS onboard so crew will always be able to follow the shuttle.
    Crew of 3, moderately armed. (Balance pending)
    Shuttle engines have 3 minute cooldown between jumps.
    Special shuttle equipment will block cargo and emergency shuttles from leaving and slowly steal the points.
2017-11-13 03:19:38 -06:00