Commit Graph

401 Commits

Author SHA1 Message Date
KorPhaeron
64ead10924 Fixes reactive repulse armour (#37999) 2018-05-23 21:00:10 -05:00
LetterJay
e4eb4939b4 Merge pull request #6636 from Citadel-Station-13/upstream-merge-37582
[MIRROR] Makes more messages pronoun sensitive
2018-05-23 07:46:26 -05:00
LetterJay
5f27ac30c7 Merge branch 'master' into upstream-merge-37582 2018-05-22 07:22:42 -05:00
LetterJay
6a575f19d1 Merge branch 'master' into upstream-merge-37597 2018-05-22 07:21:53 -05:00
LetterJay
be6fd4f0ca Update vg_hats.dm 2018-05-21 12:33:14 -05:00
LetterJay
359d31238d Merge branch 'master' into upstream-merge-37486 2018-05-21 11:59:57 -05:00
LetterJay
931a950adb Merge branch 'master' into upstream-merge-37486 2018-05-21 08:59:32 -05:00
LetterJay
e57cf81636 Merge branch 'master' into upstream-merge-37582 2018-05-21 08:35:21 -05:00
LetterJay
ea9b3622fd Merge branch 'master' into upstream-merge-37476
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2018-05-20 23:11:16 -05:00
LetterJay
1e207a7430 modular_citadel 2018-05-20 23:04:13 -05:00
CitadelStationBot
8b5c2d3108 Merge pull request #6739 from Citadel-Station-13/upstream-merge-37525
[MIRROR] Replaces adding goliath plates to clothing and APLUs with a customizable tracking component
2018-05-13 20:38:49 -05:00
Barhandar
bcd2b0a3b0 Replaces adding goliath plates to clothing and APLUs with a customizable tracking component (#37525)
add: Amount of goliath plates is now shown in examine for explorer suits and mining hardsuits.


I was peeved by being unable to tell whether the armour is upgraded or not except by trying to stick more plates on it.

I think a more correct way would be to add a plate amount var to these items similarly to APLU plating and then have description mention their amount and, for added transparency, that it's possible to improve it if there's 0 plates.

Please point the errors/wrongs in it, since "current armour value minus constant divided by value each plate adds" is rather clunky code.
2018-05-13 18:55:56 -05:00
vuonojenmustaturska
998e49da06 Merge pull request #37809 from Qbopper/secskirts
Adds security jumpskirts this time with less broken github
2018-05-13 12:11:02 -05:00
LetterJay
cbfa3053ee Merge pull request #6692 from Citadel-Station-13/upstream-merge-37558
[MIRROR] Anomaly Armour Research
2018-05-12 21:36:51 -05:00
LetterJay
6d5ace8227 Merge pull request #6707 from Citadel-Station-13/upstream-merge-37782
[MIRROR] [s] Fixes an admin unprotected var read/write exploit
2018-05-12 17:04:39 -05:00
deathride58
20ac9089a7 Merge pull request #6678 from Citadel-Station-13/upstream-merge-37710
[MIRROR] Makes eye of god lava & fire proof
2018-05-11 03:45:28 +00:00
deathride58
b0d896a19b Update armor.dm 2018-05-10 23:42:56 -04:00
deathride58
8954754e7a Merge pull request #6684 from Citadel-Station-13/upstream-merge-37683
[MIRROR] Replaces the Roman Shield and Roman Helmets in the autodrobe with fake versions with no block chance nor armour values.
2018-05-11 03:41:53 +00:00
deathride58
e0f971ecbb Merge pull request #6693 from Citadel-Station-13/upstream-merge-37457
[MIRROR] Adds a French beret! HONH HONH HONH!
2018-05-11 03:41:26 +00:00
deathride58
76ab6ff658 Update clothing.dm 2018-05-10 23:34:46 -04:00
Jordan Brown
d8bef8e04e [s] Fixes an admin unprotected var read/write exploit 2018-05-10 13:39:42 -05:00
kevinz000
44dac80383 Makes it a bit easier to see radiation 2018-05-09 16:20:48 -05:00
Ordonis
ab81220eda Adds a French beret! HONH HONH HONH! (#37457)
This is very similar to the Italian Moustache, but it's a beret. This will be part of a series of language items. Happy to entertain suggestions as to whether it should be a roundstart item or randomly scattered about maint/cargo crate restricted. In the spirit of atomizing PRs, this one will just be for the French Beret.

Ready for merge.
2018-05-09 16:03:28 -05:00
KorPhaeron
cc8fb19166 Anomaly Armour Research 2018-05-09 15:55:03 -05:00
Firecage
694726e89d Replaces the Roman Shield and Roman Helmets in the autodrobe with fake versions with no block chance nor armour values. (#37683)
* removes the block chance from the Roman Shield.

* replaces the Roman Shield in the autodrobe with a toy version with no block chance.

* replaces the armoured roman helmets from the autodrobe with fake ones.
2018-05-09 00:49:19 -05:00
FrozenGuy5
a4410b2aec Makes eye of god lava & fire proof (#37710)
* Makes eye of god lava & fire proof

* eye of god is fire and lava proof
2018-05-08 13:21:37 -05:00
deathride58
50f8779fc0 Merge branch 'master' into upstream-merge-37486 2018-05-06 07:15:48 +00:00
deathride58
474d980a9b Update _ears.dm 2018-05-06 03:11:29 -04:00
deathride58
6a07a66cb3 Merge branch 'master' into upstream-merge-37476 2018-05-06 07:07:02 +00:00
Fox McCloud
f5031bc4f7 Fixes Several Machines Materials Insertion (#37432)
* Fixes Several Machines Materials Insertion

* attackby disable and show on examine fix
2018-05-04 04:40:56 -05:00
ShizCalev
b5a95e9da8 Makes more messages pronoun sensitive 2018-05-03 17:46:25 -05:00
vuonojenmustaturska
0958d35b26 replaces BANG_PROTECT_2 with a component, also kills OMNITONGUE_2 and flags_2 2018-05-02 13:14:43 -05:00
deathride58
4851b9bd82 Merge pull request #6559 from Citadel-Station-13/upstream-merge-37501
[MIRROR] Fixes missing icons
2018-05-02 01:19:58 +00:00
kevinz000
3369c804b2 Kills off /obj/item/device (#6561) 2018-04-30 00:06:58 -05:00
ShizCalev
1478e17fea Fixes invisible turtleneck alt state 2018-04-29 10:04:52 -05:00
Jordan Brown
db142667b7 Merge pull request #37501 from ShizCalev/icon-fixes
Fixes missing icons
2018-04-28 14:54:45 -05:00
vuonojenmustaturska
3f6167d08e Moves several clothing-specific flags from /atom to their proper type 2018-04-28 13:21:48 -05:00
oranges
7d45e045a3 Uppercases slot defines. 2018-04-27 20:14:39 -05:00
Poojawa
5518efebea everything but mob stuff 2018-04-23 01:06:17 -05:00
KorPhaeron
b36d88900f Makes engine goggle numbers more visible (#37324) 2018-04-22 19:21:13 -05:00
vuonojenmustaturska
ed201bc65d Gives mining bots back their mesons (#37196)
* Gives mining bots back their mesons

* qdel
2018-04-16 04:36:40 -05:00
Tlaltecuhtli
3ffe415eb8 sucessfully fixes some grammar (#37095)
* sucessfully fixes some grammar

/🆑
grammar:fix
🆑

* fixes kevin spelling words in albanian

* tfffaerfvvjjewwaazcb

* does this work

* what if this works

* sdad

* ok
2018-04-14 08:12:34 -05:00
Poojawa
5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00
kevinz000
65097bb4e4 runtime 2018-03-31 06:16:05 -05:00
iksyp
c0e45aa0a8 Night vision goggles no longer cancel out thermal eyes (#36609)
cl
fix: night vision goggles no longer overwrite thermal eyes. nvg eyes no longer overwrite thermal goggles.
/cl

fixes #35921
2018-03-28 12:16:38 -05:00
Poojawa
b4a7def5ca Hypospray kits and reworks! (#5907)
* Adds Hypospray kits, fixes reagent overlays

Also adds colors to trek chems other than PINK.

* reee admins.txt

* adds the CMO Hypo MK II kit to the CMO's locker

renames the locker overrides as well, because lazy

* grammer gud

* hypo vial fix suggested by Kfive

* Modifies hypospray functions

* Fixed the Hypospray mk.II, is now comprehensive where it must.

* Fixed bugs, including the vending machine problem.

* Either fixed or didn't fix line terminator issues.

* Turns out there were no line ending problems, rather there were literally spaces after some lines, which got removed automatically.

* Forgot a comma.

* Forgot a comma, even though it's in a comment. Good thing I caught it before somebody tried decommenting it.

* Left a line in the alternative reskin function for hypovials. This has been removed since it's unnecessary.

* delay tweaks. otherwise all good.

* reee github

* unneeded \the I thought were purged

* grammar fix, gives MDs and Chemist hypokits

* Makes chem masters able to produce vials

* recompiles tgui

* Update belt.dm
2018-03-21 15:28:06 -05:00
Poojawa
f3a806923c Merge remote-tracking branch 'refs/remotes/origin/master' into beepboop 2018-03-20 23:00:12 -05:00
CitadelStationBot
7c8c8f3a0a [MIRROR] Engie goggles in Meson mode now respect light levels (#6028)
* Engie goggles in Meson mode now respect light levels (#36504)

* Engie goggles in Meson mode now respect light levels

Meson glasses show the surrounding terrain, but darken areas beyond line of sight and that are not lit. Engineer goggles set to Meson mode currently show all terrain at max brightness. As a result, it can be hard to even know an area is unlit until objects (or mobs) suddenly start popping in one tile away.

This change makes the Engineer goggles respect light levels like Meson glasses do.

An image for visual aid;
https://i.imgur.com/KdYmkZb.png
Left shows the current Engineer goggles. Right shows the current Meson glasses, and how the Engineer goggles will look with this change.

* Update engine_goggles.dm

* Engie goggles in Meson mode now respect light levels
2018-03-19 21:44:30 -05:00
CitadelStationBot
dad2d44ea2 [MIRROR] [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#5992)
* [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344)

cl Floyd / Qustinnus
del: Removes short-term effects of mood
add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
refactor: Removes the original way of adding mood events, uses signals properly instead.
fix: Cleanables "giving" area's free beauty during initialization
fix: Fixes some events not clearing properly
/cl

Fixes #36444

From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before.

This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later.

I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example.

* [READY] Several fixes/changes to mood, longterm mood effects, beauty component
2018-03-19 21:33:18 -05:00
CitadelStationBot
3d26cd4a6f [MIRROR] Replaced body zone magic strings with defines (#6004)
* Replaced body zone magic strings with defines

* merge conflicts
2018-03-19 21:18:57 -05:00