Commit Graph

313 Commits

Author SHA1 Message Date
LetterJay
f9f42658e1 Merge pull request #6714 from Citadel-Station-13/upstream-merge-37760
[MIRROR] Fixed stacks sometimes having the wrong amount if created on another stack
2018-05-14 12:28:41 -05:00
Barhandar
bcd2b0a3b0 Replaces adding goliath plates to clothing and APLUs with a customizable tracking component (#37525)
add: Amount of goliath plates is now shown in examine for explorer suits and mining hardsuits.


I was peeved by being unable to tell whether the armour is upgraded or not except by trying to stick more plates on it.

I think a more correct way would be to add a plate amount var to these items similarly to APLU plating and then have description mention their amount and, for added transparency, that it's possible to improve it if there's 0 plates.

Please point the errors/wrongs in it, since "current armour value minus constant divided by value each plate adds" is rather clunky code.
2018-05-13 18:55:56 -05:00
Tad Hardesty
021f30f0c0 Fixed stacks sometimes having the wrong amount if created on another stack 2018-05-11 17:30:32 -05:00
Fox McCloud
f5031bc4f7 Fixes Several Machines Materials Insertion (#37432)
* Fixes Several Machines Materials Insertion

* attackby disable and show on examine fix
2018-05-04 04:40:56 -05:00
deathride58
4851b9bd82 Merge pull request #6559 from Citadel-Station-13/upstream-merge-37501
[MIRROR] Fixes missing icons
2018-05-02 01:19:58 +00:00
ShizCalev
5adabb4b91 Fixes glass stack explosion act (#37498) 2018-04-30 04:50:55 -05:00
kevinz000
3369c804b2 Kills off /obj/item/device (#6561) 2018-04-30 00:06:58 -05:00
Jordan Brown
db142667b7 Merge pull request #37501 from ShizCalev/icon-fixes
Fixes missing icons
2018-04-28 14:54:45 -05:00
Dax Dupont
4850230fc4 Refactors and fixes RPEDs 2018-04-27 13:13:37 -05:00
deathride58
13c28b9ff1 Merge pull request #6513 from Citadel-Station-13/upstream-merge-37403
[MIRROR] Adds grind_results to coins and diamonds
2018-04-27 09:34:49 +00:00
deathride58
bf26599ac3 Merge pull request #6512 from Citadel-Station-13/upstream-merge-37391
[MIRROR] Improves messaging for blood contracts
2018-04-27 09:32:21 +00:00
deathride58
e33dc09b83 Merge pull request #6495 from Citadel-Station-13/upstream-merge-37308
[MIRROR] Desc fix
2018-04-27 09:27:58 +00:00
81Denton
d2885c84b7 adds grind_results to coins and diamonds (#37403) 2018-04-25 06:04:18 -05:00
Dax Dupont
4504014303 Improves messaging for blood contracts (#37391) 2018-04-25 05:58:58 -05:00
Jalleo
ac8b645461 Desc fix (#37308)
* Removes a unused helper

* Fixes a description so people stop getting confused with certain mining upgrades.

* Updates to say research console.

* missed a dot.

* My bad.
2018-04-23 09:20:15 -05:00
Poojawa
5518efebea everything but mob stuff 2018-04-23 01:06:17 -05:00
LetterJay
c6d5050fe7 Merge pull request #6435 from Citadel-Station-13/upstream-merge-37196
[MIRROR] Gives mining bots back their mesons
2018-04-22 02:41:25 -05:00
ShizCalev
79863a5ffb Adds new window spawners 2018-04-18 13:51:53 -05:00
vuonojenmustaturska
ed201bc65d Gives mining bots back their mesons (#37196)
* Gives mining bots back their mesons

* qdel
2018-04-16 04:36:40 -05:00
Grandmother of 50
4e74f63147 Changes ore-burning math to avoid decimals (and raise RNG) (#37005)
* Update ores_coins.dm

* I want that to return watson

* Finally a stats course comes in handy...

* Update ores_coins.dm

* Yay mods :)

* pants on head
2018-04-12 06:37:33 -05:00
Poojawa
5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00
fludd12
fc9b02cbbb Burning ores (from either fire or lava) now yields materials at a decreased rate. (#36521)
* Burning ores (from either fire or lava) now yields materials at a decreased rate.

* Randomizes the returns!
2018-04-04 12:00:57 -05:00
Armhulen
2d8b007086 Refactors Spell and Martial Art Books to use Action Granters! 2018-03-28 12:18:06 -05:00
CitadelStationBot
1d6d8b454c [MIRROR] Defaults auxbase/escape pod/assault pod/elevator port timidity to FALSE (#6017)
* Defaults auxbase/escape pod/assault pod/elevator port timidity to FALSE

* FUCK (#36483)

F A L S E
semicolon be gone
2018-03-19 21:12:46 -05:00
TheDreamweaver
49a772b6b7 Fixes dupe and runtime issues with Rod of Asclepius (#36410)
* Fixes bug with duplicating rod on removal while lying down, as well as implemented a new force_put_in_hand() proc, and cleaned up some code.

* Merged force_put_in_hand() with put_in_hand() and cleaned up code.
2018-03-17 08:22:38 -05:00
Poojawa
6c7da493d9 Reee mirror bot. Hard syncs some missed PR stuff + maps (#5951)
* maps and tgui

* missed defines and helpsers

* controller things

* datums

* game folder stuff

* module things

* icons

* stragglers

* map sync and updating

wew lad
2018-03-14 16:49:40 -05:00
deathride58
1c0b13ecfb [READY FOR MERGE] The Giant Combat Reworks - Part 1: Goodbye stuns, hello staminacrit (#5463)
* part 1 - resist out of resting, move and interact with the world while resting, and stamina regen nerf

* makes beepsky check for stuns instead of knockdowns, adds message for getting up, makes gravity reduce standup time, and more

* sprinting, staminacrit, balance changes, and more

* adds stamina modifier to clickdelay, makes items deal stamina damage to the user when attacking, buffs resting stamina regen

* combat mode, ability to toggle right-click context menu on/off, basic combat mode QOL, lays groundwork for 2-handing any item

combat mode toggle sound is from Interbay.

* commits dme changes

* unarmed combat stamina, ability to right click in combat mode, balance changes

* tosses in the HUD icons for later-ish

* rolls back admin.txt

* lotsa UI stuff

* stamina checks, some balance stuff

* adds support for best ui, adds right click to flush disposals, removes aggressive grab pinning in favor of neckgrab chokeholding

* quick dogborg patch while i figure out what do do with them

* oops - fixes prefbreaking for screenshake

* trying to sprint from an elevated surface onto lower ground will now knock you down

* right click to pull fire alarm, lets you bully people by pulling chairs out form under them, makes attacking objects cost stamina

* makes accidents during slipping less likely to occur while combat mode is active, makes tripping off elevated surfaces cause accidents

* makes pumping shotguns cost a tiiiny bit of stamina

* makes eyestabbing and batoning cost stamina

* makes failing stamina checks error out properly, adds stamina check to shotgun pumping

* adds stamina check for chair pulling

* readds aggressive grab pinning

* fixes bug with being buckled preventing interaction

* adds recoveringstam check to incapacitated

* reduces stamina cost for attacking

* oh this too

* fixes bug where you can get stuck in recoveringstam if your stamina suddenly becomes 0 while you're in staminacrit

* makes monkey transformation inherit staminaloss

* adds the ability to wave or shake your fist at someone via right click

* grammar and span closing

* 99 annoying little bugs on the wall, 99 annoying little bugs. take one down, pass it around, 864 gamebreaking bugs on the wall

* more distant right-click emotes.

* buffs standing stamina regen a tiiiiiiny bit

* adds aiming down sights for guns, makes firing guns cause trace amounts of staminaloss

* crusher powercreep - gives crushers the ability to heal staminaloss

* item throwing buff

* adds 1:1 HUD layout

* hopefully fixes issue with recoveringstamcrit not updating

* giant hipfire nerf

* halves the effect of staminaloss on movement speed

* makes stamina recover faster in staminacrit, makes it easier to get disarmed out of combat mode

* get_weight(), movedelay health_deficiency tweaking, combat and resting checks for item attacking

* makes staminacrit automatically disable combat mode, it's now impossible to enter combat mode while in stamcrit

* adds stamina buffer, halves the time needed to stand up after resting, increases stam penalty for firing weapons, and more

* tweaks stamina buffer drain rate a little

* makes buffered staminaloss redirect stamina to the actual stamloss proc when empty, makes stamina buffer stat() more precise

* removes stamina modifier for clickdelays, makes stunbatons deal extra staminaloss

* makes electrodes deal a lil extra staminaloss

* drones cannot resist a rest, so now only carbons are forced to rest

* restricts aiming down sights to carbon mobs, adds stamina display to stat()

* makes gun accuracy and stamcosts more flexible, decreases base inaccuracy penalty, makes borgs immune to inaccuracy penalties

* nerfs inaccuracy penalties just a lil more, fixes blooddrunk miner eye depleting all your stamina

* getting used to tortoisegit

* readds temp dogborg buff

* stamina and stamina buffer HUD displays. Stamina sprite from hippiestation

* makes afterattack call properly again

* decreases stamina buffer regen time to 3 seconds

* Yknow what? decreases it to 2 seconds. That's 3 entire attacks worth of waiting

* makes stamina buffer influence movespeed a lil

* nerfs compiling errors

* tweaks the icons a little

* adds autostanding, adds delimiters to attempts to stand

* makes automatic standup attempts a little clearer

* rest button now toggles intent to rest, fixes perma rest

* oop - quick fixes

* Makes crushers ignore recoil stamina on lavaland, makes burstfiring weapons deal less staminaloss

* buffs highlander sword

* makes stamina have less of an impact on the health display

* fixes dogborgs shoving other borgs into infinite stuns

* You can no longer shoot over tables or shoot through windows while resting. Also buffs turrets
2018-03-11 13:32:44 -07:00
CitadelStationBot
e3831a684f [MIRROR] Replaces alien brain necropolis chest loot with new artifact [MERGE READY] (#5892)
* Replaces alien brain necropolis chest loot with new artifact [MERGE READY] (#36143)

* -Replaces alien brain necropolis chest loot with new artifact
-Adds new artifact to necropolis chests loot, the Rod of Asclepius
-Adds corresponding status effect and defines

* Update necropolis_chests.dm

fixed spelling

* Spelling FIx

*disperses

* Fixed spelling, lowered the boost to the owner, added oxy heals, and refactored some of the code

* Adds some form of sprites (Still subject to change)

* Adds new sprites, fixes slime people taking toxin damage, and adds the rod to list of snake phobia objects.

* Nerfed clone healing and simple animal healing, fixed healing while dead as well as added a death event, tweaked the sprites, and cleaned up some code.

* Fixed grammar and cleaned up some code.

* Further cleaned up code because Cobby is mean.

* FURTHER cleaned up code
p.s. please send help, Cobby is holding me hostage

* Replaces alien brain necropolis chest loot with new artifact [MERGE READY]
2018-03-10 07:43:42 -06:00
deathride58
aa0dbb5603 Merge pull request #5850 from Citadel-Station-13/upstream-merge-36070
[MIRROR] Beacons are no longer radios
2018-03-09 18:41:05 +00:00
Dax Dupont
72e3ffa562 Beacons are no longer radios (#36070)
* Refactors beacons

* Updates maps

* Done

* aaddddasddsafsdf
2018-03-07 14:43:25 -06:00
Poojawa
455ee7e687 modules 2018-03-06 21:45:16 -06:00
CitadelStationBot
a2e6253f00 [MIRROR] Disease antagonist (#5815)
* Disease antagonist

* Update mobs.dm

* can I go to sleep yet
2018-03-05 15:20:59 -06:00
CitadelStationBot
892b3b4307 [MIRROR] Allows the auxbase camera console to place airlocks on fans (#5813)
* Allows the auxbase camera console to place airlocks on fans (#35975)

* - Allows the aux base rcd to commit the same atrocities as the regular rcd
- Rids us of another value that does nothing

* first and only webeditor commit

* Allows the auxbase camera console to place airlocks on fans
2018-03-05 13:02:08 -06:00
deathride58
318481e62d Merge pull request #5804 from Citadel-Station-13/upstream-merge-36095
[MIRROR] Makes blood rage more clear
2018-03-05 03:17:54 +00:00
Buggy123
3350d145f8 Makes blood rage more clear (#36095)
* Makes blood rage more clear

* Makes blood contract more clear

* Fixes minor span class error.
2018-03-04 17:33:44 -06:00
RandomMarine
db98a60274 Removes 'release all' buttons from ORM 2018-03-04 15:26:26 -06:00
LetterJay
d2607c0654 Merge pull request #5702 from Citadel-Station-13/upstream-merge-35639
[MIRROR] Refactors anti-magic into a component
2018-02-25 16:59:38 -06:00
Ashe Higgs
a7d5e4cdcf Refactors butchering to a component - item-based butchering effectiveness, speed, and chances (#35744)
* Butchering component

* auto-butchering based on toolspeed

* Gives drills their butchering back

* redoes toggles
2018-02-25 14:50:29 -06:00
XDTM
493623c827 Refactors anti-magic into a component 2018-02-25 14:45:51 -06:00
deathride58
21179c9105 Merge pull request #5631 from Citadel-Station-13/upstream-merge-35733
[MIRROR] [s] Cameranet fixes
2018-02-23 13:21:23 +00:00
CitadelStationBot
862a229652 [MIRROR] Removes input/output plates and their last remaining use (#5658)
* Removes input/output plates and their last remaining use (#35800)

* - Removes input/output plates and their last remaining use

* - ok fine updates the map too

* - loco loco

* Removes input/output plates and their last remaining use
2018-02-22 23:38:48 -06:00
ShizCalev
d2ba2bf0c1 [s] Cameranet fixes (#35733) 2018-02-21 07:31:27 -06:00
deathride58
d2e49dd52e Merge pull request #5612 from Citadel-Station-13/upstream-merge-35802
[MIRROR] Fixes ore stack sprites
2018-02-20 15:26:11 +00:00
deathride58
d1c08b145f Merge pull request #5604 from Citadel-Station-13/upstream-merge-35633
[MIRROR] Improves mining voucher choices and minebots
2018-02-20 15:23:21 +00:00
vuonojenmustaturska
507a481a40 Fixes ore stack sprites (#35802)
* Fixes ore sprites

* Update ores_coins.dm
2018-02-19 22:09:46 -06:00
Joan Lung
8e592f77a2 Improves mining voucher choices and minebots (#35633)
cl Joan
tweak: The crusher kit now includes an advanced mining scanner.
tweak: The resonator kit now includes webbing and a small extinguisher.
tweak: The minebot kit now includes a minebot passthrough kinetic accelerator module, which will cause kinetic accelerator shots to pass through minebots. The welding goggles have been replaced with a welding helmet, allowing you to wear mesons and still be able to repair the minebot without eye damage.
feature: You can now install kinetic accelerator modkits on minebots. Some exceptions may apply. Crowbar to remove modkits.
balance: Minebots now shoot 33% faster by default(3 seconds to 2). The minebot cooldown upgrade still produces a fire rate of 1 second.
balance: Minebots are now slightly less likely to sit in melee like idiots, and are now healed for 15 instead of 10 when welded.
balance: Sentient minebots are penalized; they cannot have armor and melee upgrades installed, and making them sentient will override those upgrades if they were installed. In addition, they move very slightly slower and have their kinetic accelerator's cooldown increased by 1 second.
/cl

the basic scanner sucks ass and nobody wants to use it, it's actually hilarious
also in those stats: minebot picked a mere 6 more times than the conscription kit, because it's an idiot drone, easy to accidentally hit, and did I mention how much it likes going into melee?

tbh it's quite possible the extra buffs aren't needed, just the passthrough module, but it's better to go a little too far rather than not far enough.
2018-02-19 22:08:34 -06:00
fludd12
0d03e90e9f Fixes mushroom bowls (#35740)
* Fixes mushroom bowls

Made the mushroom bowl a subtype of the normal bowl, and deleted a
duplicate definition.

Also, adds custom soup and salad support for the mushroom bowls.

Fixes #32471

* Remove a dangling return
2018-02-19 22:08:09 -06:00
CitadelStationBot
5a532dd606 [MIRROR] Sheet icon fixes (#5585)
* Sheet icon fixes

* Update sheet_types.dm
2018-02-19 10:21:32 -06:00
CitadelStationBot
c3f7fb219d [MIRROR] Makes the watcher wing crusher trophy less effective (#5573)
* Makes the watcher wing crusher trophy less effective

* Makes the watcher wing crusher trophy less effective
2018-02-18 17:40:00 -06:00
Jordan Brown
f9353da855 Quote the armor lists 2018-02-16 00:26:26 -06:00