* :)
* that
* move those there
* refactor that too
* wew
* stuff
* almost.
* sigh
* just need speed
* stuf
* pain
* hm
* tweaks
* that
* eh
* wack
* a
* done
* that's important
* wacky
* all that
* fixes
* typo
* that
* a
* funny
* that
* that
* woo
* help im losing my fucking mind
* okay
* fix
stabilized orange can now cool at most 5 per tick instead of infinite
robots only cool half, which means 5 per life tick (status effects fire twice per life tick total)
for robots, it cools towards ~ -100°C target temp, provided you are in a location that supports it.
suitlinking now tells you on examining the cooling system readout.
miner gear suitlinking only works on the lavaland z.
corruption has a medium-severity readout jamming event added to the pool.
integrating coolant only counts as 40% of its volume for cooling efficiency purposes and is capped at adding at most 25% of current blood volume to cooling efficiency calculations.
5° min temp adjustment for active cooling
150% max total cooling efficiency as opposed to 100%
passive heating cools instead at >100% efficiency (to -30°C min)
EMPs jam cooling system readouts.
Nanogel is now printable, for a decent price though it needs a bit of diamond.
HUD & a examine readout for the HUD for coolant & cooling efficiency info.
Penalty active-cooling-cost-wise when in very low pressure area.
Higher minimum efficiency for active cooling.
Synths don't look pale.
standartizes blood types of ipc, synths and synth mammals (which used organic blood??) to S type blood, plis implements coldblooded blacklist (with trait point balancing after.
MAJOR antag backend update
- you cannot bruteforce the pen anymore
- uplink now uses bitflag to lock purchases
- poplock is handled entirely by the buyable uplink items
- tgui antag intro (for selected ones)