Commit Graph

81 Commits

Author SHA1 Message Date
MrDoomBringer
4d206f56e8 Adds ~70 more suicides 2018-01-23 01:39:07 -06:00
deathride58
9e0f8384e5 ATTEMPT NUMBER 2 AT SEPARATING MODIFIED MAPS FROM TG MAPS 2018-01-17 23:51:54 -05:00
oranges
25fc0d0161 Merge pull request #34464 from uraniummeltdown/dumbcult
Removed the dumb iscultist() check in runed metal's attack() proc
2018-01-16 14:32:33 -06:00
deathride58
e4410a3320 Merge branch 'master' into mapsyncs43293845982 2018-01-08 06:18:11 +00:00
Tlaltecuhtli
7aa8bf9b69 fixes some grinder recipes (#34093)
* commit

help what is this

* ddd

* sdsadsda

* fegdhfd

* ddddddddddddddd
2018-01-07 20:36:29 -06:00
deathride58
d8facb3bce initial commit - game folder + maps + dme 2018-01-03 22:52:38 -05:00
deathride58
ba928eae5e Update light.dm 2017-12-14 17:23:42 -05:00
Ashe Higgs
2aef00daf0 All-In-One grinder results are now defined by type, not by huge lists 2017-12-14 15:48:39 -06:00
Jordan Brown
057d05df91 Merge pull request #33484 from vuonojenmustaturska/eminencefix
Fixes glass shard/bananium floor behavior for cameras and ghosts
2017-12-13 09:14:16 -06:00
CitadelStationBot
cc0b768c72 [MIRROR] [READY] RND TECHWEBS + DEPARTMENTAL LATHES (#4014)
* [READY] RND TECHWEBS + DEPARTMENTAL LATHES

* resetting all the maps because we can worry about them later.

* Regexing

* I'm fucked

* Fixes

* .

* maps

* bleh

* ree

* fixes
2017-12-11 16:36:38 -08:00
deathride58
57ab98d8bc Merge pull request #4315 from Citadel-Station-13/upstream-merge-33152
[MIRROR] Airlock Construction Update
2017-12-10 23:49:51 +00:00
deathride58
216b0931d1 Merge pull request #4250 from Citadel-Station-13/upstream-merge-32935
[MIRROR] Clockwork Cult Defenses Patch - Leader role, traps and wiring, hulk and mech soft-counters, +more
2017-12-10 22:43:58 +00:00
uraniummeltdown
d6b0683846 Airlock Construction Update 2017-12-10 15:23:34 -06:00
coiax
9d59e36289 Add caltrop component for spikey floor objects (#33280)
* Add caltrop component for spikey floor objects

The caltrop component now can be added to any crossable atom, and it'll
act like a shard of glass, or a d4. Additional flags are possible for it
to bypass shoes or ignore people who are walking.

This means d4 don't reimplement shard logic, and also open the window
for caltrop grenades later.

Also, it taught me how components work.

* Code review I

* Caltrop damage is 4

* Cactus hurts

* Whoops

* Ignore restraints = true
2017-12-10 10:32:03 -06:00
Ashe Higgs
0ae0c44991 Clockwork Cult Defenses Patch - Leader role, traps and wiring, hulk and mech soft-counters, +more 2017-12-06 16:37:15 -06:00
Leo
4723a1813b Merge pull request #33180 from praisenarsie/patch-13
cardboard no longer can damage you
2017-12-02 09:44:47 -06:00
uraniummeltdown
2d0f8d9482 Stack Recipe Lists (#33081)
* ports baycode stack_recipe_list
comfy and office chairs use stack recipe lists

* removed some src. and made list_recipes() into interact()

* /datum/browser for stack menus

* revert unnecessary edit
2017-11-27 06:17:18 -06:00
Jordan Brown
2498e1ddc0 Cleans up unused code 2017-11-20 10:14:32 -06:00
deathride58
2f21f16b53 initial commit - syncs and fiXES EVERYTHING WRONG ABOUT BOX HOLY FUCK HOW DID NOBODY REPORT ALL THIS SHIT 2017-11-08 17:04:20 -05:00
Mercenaryblue
3690fc56c2 Honkbots: The Clown's lil helpers. (#31139)
* Honkbots 0.9.0

Old code, needs testing.

* Honkbots 0.9.1

Small Fixes - Part 1

* Honkbot 0.9.1b

Fixes

* Honkbots 0.9.2

Added sound cooldown, fixes.

* Honkbots 0.9.5

Clown Box & Honkbot Assembly Code

* 0.9.5.a

oops

* Honkbots 1.0.0

Final touches and fixes.
Clown Box finished.
Assembly functioning.
Honkbots tested and ready to go.
Its time.

* Honkbots 1.0.1

Initialize and . = ..()

* Honkbots 1.0.2

Fixes and Changes
====
Nerfed Brute/Thermal Resist
Buffed Health (to avoid 1-shot)
Added HONK_BOT define

* Honkbots 1.0.3

Removed the cardboard assembly from death gibs.
Admin Bwoink removed from emagged soundtrack.
Honkbot now release an evil laugh when emagged.
Fixed strange behaviors on emagged level 1
Added a check against stamping multiple cardboard sheets.
Stamping a Clown Box now plays the bike horn, once.
Clown Boxes no longer get automatically placed in hands.
Various other fixes.

* Honkbots 1.0.3a

* Honkbots 1.0.3.b

Fixes.

* Honkbots 1.0.4

*Added an emote ping upon assembly creation.
*Enabled either Theatre or Robotics for access. ((fixing needing both))
*Honkbots are now more forgiving after being hit.
**Airhorn stun_attack now deals slight ear damage, for about 5 seconds.
**Cardboard no longer drops upon death. Robot arms have 50% chance.
**Using a new get_sfx() list when emagged.
**Optimization and other minor fixes.

* Honkbots 1.0.4.a

Missed it.

* Honkbots 1.0.4.b

use(1) and (client)

* Honkbots 1.0.4.c

Moved proc

* Honkbots 1.0.5

*Code Optimization
*Renaming w/ Pen (how could I even forget this)
*Assembly Defines

I'm afraid I'm simply out of my depth with the suggested use(1) rework.

* Honkbots 1.0.5.c

Reworked cardboard stamping.

It now works in the hands and on the ground, either solo or in stacks, and prevent itself being used in backpacks.

* Honkbots 1.0.5.d

Final

* Honkbots 1.0.5.e

comment

* 1.0.5.f

Optimization

* Honkbots 1.0.5.g

Missed requested stuff

* Honkbots 1.0.6

Requested changes.

* Honkbots 1.0.6a

Oops.

* Honkbots 1.0.6.c

Bugfix - Prevent building in backpacks.
Make sure they spawn on turf.

* Honkbots 1.0.7

one less spawn(0)
flag optimization
else return ..()

* Honkbots 1.0.7.a

Get rids of a lot of client checks at the cost of automatic AI retoration.

* Honkbots 1.0.7.b

Added judgment_criteria()
changed assess_threat to use judgment

* Honkbots 1.0.7.c

final = NONE
2017-10-15 16:44:23 -05:00
LetterJay
0c6be827a2 Merge pull request #3195 from Citadel-Station-13/upstream-merge-31364
[MIRROR] Fixes Wood Being Invisible.
2017-10-07 01:08:18 -04:00
Kerbin-Fiber
19ff9a0f75 Fixes Wood Being Invisible. (#31364)
* Fixes Wood

* Makes jackboots store items small and smaller just like in the description.

* Update internal.dm
2017-10-06 21:46:15 -05:00
Xhuis
97e5c9b590 Fixes runed metal and brass sprites 2017-10-06 03:19:23 -05:00
bawhoppen
460fea66c8 Moves all stack object sprites from items_and_weapons.dmi to their own file 2017-10-04 11:59:53 -05:00
LetterJay
47a65d829d Merge branch 'master' into upstream-merge-29741 2017-09-30 13:35:47 -04:00
AutomaticFrenzy
91c1a78af9 Fixed duplicate definition (#31048) 2017-09-28 10:43:24 -05:00
Ashe Higgs
e575bd6685 (Ready) Clockwork Cult Rework: Proof-of-concept 2017-09-26 15:22:09 -05:00
Militaires
3aec72d4f4 Adds Gondoland and the rare Gondolas (#30530)
A strange race of bear-like beings consisting of a head placed DIRECTLY on a pair of legs, their fur sells for extremely high prices.

The gondoland asteroid is the last natural habitat for these rare creatures.
2017-09-10 17:10:45 -05:00
Poojawa
3ba2f650dd Adds Paradise Sofas (#2623)
* Adds Paradise Sofas

* Actually enable them to be constructed

* Coding standards, sheesh

* am path guder
2017-09-06 07:54:23 -05:00
kevinz000
3254fcf535 goddamnit_again (#2511) 2017-08-26 18:43:57 -07:00
LetterJay
188193eb61 here we go again (#2456) 2017-08-24 19:24:25 -07:00
kevinz000
35b7b93b24 ok this is going to be a pain in the ass ain't it (#2458)
lets hope nothing blows up this time (Flags PR but it works!)
2017-08-22 05:01:38 -07:00
kevinz000
6a309b5996 Revert "[MIRROR] Replace all secondary flags with bitflags stored in the flags_2 var" (#2457)
ok you know what yeah i think i'll properly mirror https://github.com/Citadel-Station-13/Citadel-Station-13/pull/2411
2017-08-22 04:04:21 -07:00
LetterJay
a0cf777040 Merge branch 'master' into upstream-merge-29940 2017-08-21 23:29:24 -05:00
CitadelStationBot
87b3df3069 Replace all secondary flags with bitflags stored in the flags_2 var 2017-08-17 09:19:14 -05:00
CitadelStationBot
72cf7083f6 Fixes leathercrafting recipies trying to build on the floor. 2017-08-17 09:19:09 -05:00
CitadelStationBot
dd22c79678 Completes major inhand split project (#2178) 2017-08-02 06:30:33 -05:00
LetterJay
35fba1933e Merge pull request #2063 from Citadel-Station-13/upstream-merge-29304
[MIRROR] Made some object lists less terrible to read
2017-07-31 03:43:03 -05:00
CitadelStationBot
9d7820a81c Fixes two consistency/grammar issues (#2161) 2017-07-28 23:51:36 -07:00
CitadelStationBot
a72962c300 Made some object lists less terrible to read 2017-07-18 09:44:43 -05:00
CitadelStationBot
90c2a4f867 Removes now-unnecessary obj_integrity definitions 2017-07-09 19:44:48 -05:00
CitadelStationBot
2d84e09851 Fixes plasma glass merging with normal glass 2017-07-08 09:45:46 -05:00
Poojawa
b1b4826c0c July 5th TG sync (#1883)
July 5th TG sync
2017-07-05 22:14:19 -05:00
CitadelStationBot
73557a5e5f Fixes cardboard tube duping (#1854) 2017-07-01 21:20:39 -07:00
CitadelStationBot
c80d8af7aa [MIRROR] Makes dressers buildable (#1718)
* Makes dressers buildable

* Delete sheet_types.dm.rej
2017-06-30 21:26:11 -07:00
LetterJay
d3c2f5aee6 Merge pull request #1778 from Citadel-Station-13/upstream-merge-28766
[MIRROR] Robotic legs are not weak to glass shards
2017-06-26 06:26:46 -05:00
LetterJay
faa0849b4b Merge pull request #1663 from Citadel-Station-13/upstream-merge-28573
[MIRROR] Alien closets now correctly cost two alloy to make (Fixes #28561)
2017-06-26 06:13:59 -05:00
LetterJay
ed6c0b042e Merge pull request #1508 from Citadel-Station-13/upstream-merge-28227
[MIRROR] Clown Toy Box + Wooden Crates
2017-06-26 04:29:08 -05:00
CitadelStationBot
1982321419 Robotic legs are not weak to glass shards 2017-06-25 23:47:38 -05:00
LetterJay
a4c9dc43dd Dufflebag => Dufflebag 2017-06-19 16:42:05 -05:00