Commit Graph

18732 Commits

Author SHA1 Message Date
silicons 7bce2115db Merge pull request #13642 from Citadel-Station-13/tgs-dmapi-update
Automatic TGS DMAPI Update
2020-11-07 00:33:36 -07:00
silicons 577cd537b3 Merge pull request #13654 from ArchieBeepBoop/giftfix
Christmas Tree / Jacqueen Gift Blacklist
2020-11-07 00:32:09 -07:00
silicons 6ed0563bab Merge pull request #13655 from timothyteakettle/haha-slip-go-brrr
fixes held items proccing crossed when passing someone
2020-11-07 00:31:07 -07:00
silicons 0c24740e95 Merge pull request #13656 from MrJWhit/more-time-for-canceling-events
More time for admins to cancel events
2020-11-07 00:30:40 -07:00
silicons 87e40f294b Merge pull request #13657 from DeltaFire15/transmission-sigil-fix
Fixes transmission sigil power drain
2020-11-07 00:30:27 -07:00
silicons a00873a0ee Merge pull request #13658 from DeltaFire15/void-volt-tweaking
Changes to void volt and the clock power_drain() proc
2020-11-07 00:30:19 -07:00
silicons 173a1ef0f1 Merge pull request #13639 from Trilbyspaceclone/shhhh
More guns can be suppressed
2020-11-07 00:20:45 -07:00
silicons cc56fc560e Merge pull request #13635 from Hatterhat/funny-hands-nerf
bone gauntlets bandaid nerf
2020-11-07 00:20:01 -07:00
silicons 77a1bdba0c Merge pull request #13630 from timothyteakettle/short-tall-quirks
character size scaling
2020-11-07 00:19:29 -07:00
silicons 2b273addf1 Merge pull request #13618 from Vynzill/mappinghell
new jungle gateway map
2020-11-07 00:19:11 -07:00
silicons a13765b7c9 Merge pull request #13521 from DeltaFire15/zeolites-tweaking
[READY] Rebalances zeolites and their reaction
2020-11-07 00:16:29 -07:00
tgstation-server ce8dba6062 Update TGS DMAPI 2020-11-07 00:37:22 +00:00
Timothy Teakettle 82e561675c yes 2020-11-06 21:47:22 +00:00
Timothy Teakettle fdd7cc9843 Revert "fix"
This reverts commit 58e884d18e.
2020-11-06 21:45:47 +00:00
Timothy Teakettle e2ca7164b9 age verification 2020-11-06 21:00:14 +00:00
Timothy Teakettle 58e884d18e fix 2020-11-05 21:49:46 +00:00
Timothy Teakettle 022f996cfa better fix 2020-11-05 17:28:32 +00:00
DeltaFire 7d04d805d6 typo 2020-11-05 17:10:02 +01:00
DeltaFire ec456dd386 changes voidvolt + power_drain
see PR desc for details
2020-11-05 16:54:35 +01:00
DeltaFire f9122e23e1 fixes transmission sigils not draining power
if they do stuff while processing, they should probably process.
2020-11-05 13:53:27 +01:00
MrJWhit c1aad0fa27 Update _event.dm 2020-11-04 16:43:44 -05:00
Dip 3afd604913 remove projectiles 2020-11-04 17:28:23 -03:00
DeltaFire f74bf6d94e no more accidental slapping I said!
Makes initiate() always return true if you do not finish the doafter, preventing certain issues (you walking away and therefore slapping them / starting to forcefeed a organ, etc)
2020-11-04 05:05:23 +01:00
DeltaFire c4b0f21fd2 buncha stuff
All tools now have the surgical tool flag (save for wires since those have force 0 anyways and are only used very rarely in surgery), but yeah, since we got far more species using robot surgeries (0 -> 3), might be good to not have them accidentally beaten up.
Also fixes organs being eaten after inserting them, yay!
2020-11-04 04:34:56 +01:00
timothyteakettle 3d2c07be82 Update human.dm 2020-11-03 22:59:24 +00:00
timothyteakettle 8126eb5a12 fixes a lot of things 2020-11-02 23:07:27 +00:00
Dip 0951e9457f right, forgot that object. 2020-11-02 16:50:45 -03:00
Dip 76e739142b Yeah let's fucking not have jacqueen or the christmas tree spawn runtimes 2020-11-02 16:46:34 -03:00
timothyteakettle f34882cf60 Update preferences_savefile.dm 2020-11-01 23:27:34 +00:00
timothyteakettle ede19dd47d Update preferences_savefile.dm 2020-11-01 23:25:09 +00:00
DeltaFire 2f32879b16 smol change
instead of setting intent, we call the proc for it
2020-11-01 22:35:57 +01:00
DeltaFire 4ebbf0b2dd more typos 2020-11-01 22:26:31 +01:00
DeltaFire 985300b87b typo 2020-11-01 22:14:51 +01:00
silicons d500a12b70 adds EMOTE_BOTH and EMOTE_OMNI which is both audible/visible and ignores checks entirely. subtler/subtle is omni and regular emotes are both. (#13584)
* Update say.dm

* Update mob.dm

* Update emotes.dm

* Update say_vr.dm

* Update emote.dm

* Update emotes.dm

* Update mob.dm

* Update say_vr.dm

* Update drake.dm
2020-11-01 22:09:38 +01:00
silicons 4017618744 removes batform from roundstart halloween vampire (#13623)
* Update species.dm

* Update vampire.dm

* Update vampire.dm
2020-11-01 22:05:49 +01:00
DeltaFire f1178a65a0 admin edit thingy
admins can edit both normal toxdamage and corruption
2020-11-01 22:04:28 +01:00
Timothy Teakettle db87297536 fix (#13632) 2020-11-01 22:03:43 +01:00
ArchieBeepBoop 9eff4147fd Fixes the Layer 3 Outlet Injector mapping asset being on the wrong layer (#13633)
* why is this on the wrong layer?

* ahem, icon state.

Co-authored-by: Dip <gabriel.spm002@gmail.com>
2020-11-01 22:02:15 +01:00
silicons 57677183d3 Update anomaly.dm (#13629) 2020-11-01 22:01:57 +01:00
DeltaFire15 91584053f5 Fixes a bunch of fallout from the tgui PR (#13648)
* screamies

fixes a bunch of fallout from the tgui PR.. probably

* Empty commit to poke travis
2020-11-01 21:59:22 +01:00
DeltaFire 93dd754d46 slightly weaker ampcorrupt
10 > 5
2020-11-01 21:54:29 +01:00
DeltaFire 721521b125 tweaks the tempchanging error
70-100 degrees up or down
2020-11-01 21:53:16 +01:00
DeltaFire 154ccd5421 adds effects to corruption
Every ten seconds or so, while being above the low threshhold for corruption, you roll a prob(corruption) roll. If it goes through, you get affected by one of various effects depending on how corrupt your system is, from just getting a message and healing a bit of corruption, over getting halluscinations / getting muted for a bit, to getting forcefully sleeped after a 6-10 second warning
2020-11-01 21:47:38 +01:00
Timothy Teakettle 46dbb9345d slime puddles look better and cant be abused by lings (#13567)
* perfect

* further changes

* no squeaking please

* no more squeaking damnit

* no more squeaking damnit

* slower

* they get broken armor

* broken armor application

* Apply suggestions from code review

* add a comma

* make crossed work properly

* Update squeak.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-11-01 21:40:58 +01:00
Timothy Teakettle 22823f629d an actual fix 2020-11-01 20:40:08 +00:00
DeltaFire d6e7eef1dc corruption handling (for carbons)
Heavily work in progress system that causes malfunctions every now and then with varying levels of corruption; Higher corruption means worse effects and more frequent rolls.
2020-11-01 06:09:53 +01:00
DeltaFire 827ddbeed9 species support
the robotic species now get the robotic_organism trait
2020-11-01 05:14:06 +01:00
DeltaFire ed08983b97 syscorruption framework
Adds a framework for systems corruption instead of toxins damage for use in synthetic species. No ways to deal / heal it yet, nor effects, or actual uses. Soon.
2020-11-01 04:56:31 +01:00
DeltaFire 04f0bb2fc2 clarifications
Now, you don't have to play the guessing game with the prepare electronics / open the hatch somewhat ambiguous surgery steps.
2020-11-01 03:23:34 +01:00
DeltaFire a07ab809ff fixes a thing
Previously, if a wound was removed while there wasa  surgery related to it going on, it'd just qdel() the surgery, which is.. kinda weird, since it, y'know, takes the closing step away from you, and all wound surgeries have checks for no wound being present anyways.
2020-10-31 18:04:59 +01:00