silicons
7bce2115db
Merge pull request #13642 from Citadel-Station-13/tgs-dmapi-update
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Automatic TGS DMAPI Update
2020-11-07 00:33:36 -07:00
silicons
577cd537b3
Merge pull request #13654 from ArchieBeepBoop/giftfix
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Christmas Tree / Jacqueen Gift Blacklist
2020-11-07 00:32:09 -07:00
silicons
6ed0563bab
Merge pull request #13655 from timothyteakettle/haha-slip-go-brrr
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fixes held items proccing crossed when passing someone
2020-11-07 00:31:07 -07:00
silicons
0c24740e95
Merge pull request #13656 from MrJWhit/more-time-for-canceling-events
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More time for admins to cancel events
2020-11-07 00:30:40 -07:00
silicons
87e40f294b
Merge pull request #13657 from DeltaFire15/transmission-sigil-fix
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Fixes transmission sigil power drain
2020-11-07 00:30:27 -07:00
silicons
a00873a0ee
Merge pull request #13658 from DeltaFire15/void-volt-tweaking
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Changes to void volt and the clock power_drain() proc
2020-11-07 00:30:19 -07:00
silicons
173a1ef0f1
Merge pull request #13639 from Trilbyspaceclone/shhhh
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More guns can be suppressed
2020-11-07 00:20:45 -07:00
silicons
cc56fc560e
Merge pull request #13635 from Hatterhat/funny-hands-nerf
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bone gauntlets bandaid nerf
2020-11-07 00:20:01 -07:00
silicons
77a1bdba0c
Merge pull request #13630 from timothyteakettle/short-tall-quirks
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character size scaling
2020-11-07 00:19:29 -07:00
silicons
2b273addf1
Merge pull request #13618 from Vynzill/mappinghell
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new jungle gateway map
2020-11-07 00:19:11 -07:00
silicons
a13765b7c9
Merge pull request #13521 from DeltaFire15/zeolites-tweaking
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[READY] Rebalances zeolites and their reaction
2020-11-07 00:16:29 -07:00
tgstation-server
ce8dba6062
Update TGS DMAPI
2020-11-07 00:37:22 +00:00
Timothy Teakettle
82e561675c
yes
2020-11-06 21:47:22 +00:00
Timothy Teakettle
fdd7cc9843
Revert "fix"
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This reverts commit 58e884d18e .
2020-11-06 21:45:47 +00:00
Timothy Teakettle
e2ca7164b9
age verification
2020-11-06 21:00:14 +00:00
Timothy Teakettle
58e884d18e
fix
2020-11-05 21:49:46 +00:00
Timothy Teakettle
022f996cfa
better fix
2020-11-05 17:28:32 +00:00
DeltaFire
7d04d805d6
typo
2020-11-05 17:10:02 +01:00
DeltaFire
ec456dd386
changes voidvolt + power_drain
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see PR desc for details
2020-11-05 16:54:35 +01:00
DeltaFire
f9122e23e1
fixes transmission sigils not draining power
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if they do stuff while processing, they should probably process.
2020-11-05 13:53:27 +01:00
MrJWhit
c1aad0fa27
Update _event.dm
2020-11-04 16:43:44 -05:00
Dip
3afd604913
remove projectiles
2020-11-04 17:28:23 -03:00
DeltaFire
f74bf6d94e
no more accidental slapping I said!
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Makes initiate() always return true if you do not finish the doafter, preventing certain issues (you walking away and therefore slapping them / starting to forcefeed a organ, etc)
2020-11-04 05:05:23 +01:00
DeltaFire
c4b0f21fd2
buncha stuff
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All tools now have the surgical tool flag (save for wires since those have force 0 anyways and are only used very rarely in surgery), but yeah, since we got far more species using robot surgeries (0 -> 3), might be good to not have them accidentally beaten up.
Also fixes organs being eaten after inserting them, yay!
2020-11-04 04:34:56 +01:00
timothyteakettle
3d2c07be82
Update human.dm
2020-11-03 22:59:24 +00:00
timothyteakettle
8126eb5a12
fixes a lot of things
2020-11-02 23:07:27 +00:00
Dip
0951e9457f
right, forgot that object.
2020-11-02 16:50:45 -03:00
Dip
76e739142b
Yeah let's fucking not have jacqueen or the christmas tree spawn runtimes
2020-11-02 16:46:34 -03:00
timothyteakettle
f34882cf60
Update preferences_savefile.dm
2020-11-01 23:27:34 +00:00
timothyteakettle
ede19dd47d
Update preferences_savefile.dm
2020-11-01 23:25:09 +00:00
DeltaFire
2f32879b16
smol change
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instead of setting intent, we call the proc for it
2020-11-01 22:35:57 +01:00
DeltaFire
4ebbf0b2dd
more typos
2020-11-01 22:26:31 +01:00
DeltaFire
985300b87b
typo
2020-11-01 22:14:51 +01:00
silicons
d500a12b70
adds EMOTE_BOTH and EMOTE_OMNI which is both audible/visible and ignores checks entirely. subtler/subtle is omni and regular emotes are both. ( #13584 )
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* Update say.dm
* Update mob.dm
* Update emotes.dm
* Update say_vr.dm
* Update emote.dm
* Update emotes.dm
* Update mob.dm
* Update say_vr.dm
* Update drake.dm
2020-11-01 22:09:38 +01:00
silicons
4017618744
removes batform from roundstart halloween vampire ( #13623 )
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* Update species.dm
* Update vampire.dm
* Update vampire.dm
2020-11-01 22:05:49 +01:00
DeltaFire
f1178a65a0
admin edit thingy
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admins can edit both normal toxdamage and corruption
2020-11-01 22:04:28 +01:00
Timothy Teakettle
db87297536
fix ( #13632 )
2020-11-01 22:03:43 +01:00
ArchieBeepBoop
9eff4147fd
Fixes the Layer 3 Outlet Injector mapping asset being on the wrong layer ( #13633 )
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* why is this on the wrong layer?
* ahem, icon state.
Co-authored-by: Dip <gabriel.spm002@gmail.com >
2020-11-01 22:02:15 +01:00
silicons
57677183d3
Update anomaly.dm ( #13629 )
2020-11-01 22:01:57 +01:00
DeltaFire15
91584053f5
Fixes a bunch of fallout from the tgui PR ( #13648 )
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* screamies
fixes a bunch of fallout from the tgui PR.. probably
* Empty commit to poke travis
2020-11-01 21:59:22 +01:00
DeltaFire
93dd754d46
slightly weaker ampcorrupt
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10 > 5
2020-11-01 21:54:29 +01:00
DeltaFire
721521b125
tweaks the tempchanging error
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70-100 degrees up or down
2020-11-01 21:53:16 +01:00
DeltaFire
154ccd5421
adds effects to corruption
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Every ten seconds or so, while being above the low threshhold for corruption, you roll a prob(corruption) roll. If it goes through, you get affected by one of various effects depending on how corrupt your system is, from just getting a message and healing a bit of corruption, over getting halluscinations / getting muted for a bit, to getting forcefully sleeped after a 6-10 second warning
2020-11-01 21:47:38 +01:00
Timothy Teakettle
46dbb9345d
slime puddles look better and cant be abused by lings ( #13567 )
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* perfect
* further changes
* no squeaking please
* no more squeaking damnit
* no more squeaking damnit
* slower
* they get broken armor
* broken armor application
* Apply suggestions from code review
* add a comma
* make crossed work properly
* Update squeak.dm
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com >
2020-11-01 21:40:58 +01:00
Timothy Teakettle
22823f629d
an actual fix
2020-11-01 20:40:08 +00:00
DeltaFire
d6e7eef1dc
corruption handling (for carbons)
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Heavily work in progress system that causes malfunctions every now and then with varying levels of corruption; Higher corruption means worse effects and more frequent rolls.
2020-11-01 06:09:53 +01:00
DeltaFire
827ddbeed9
species support
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the robotic species now get the robotic_organism trait
2020-11-01 05:14:06 +01:00
DeltaFire
ed08983b97
syscorruption framework
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Adds a framework for systems corruption instead of toxins damage for use in synthetic species. No ways to deal / heal it yet, nor effects, or actual uses. Soon.
2020-11-01 04:56:31 +01:00
DeltaFire
04f0bb2fc2
clarifications
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Now, you don't have to play the guessing game with the prepare electronics / open the hatch somewhat ambiguous surgery steps.
2020-11-01 03:23:34 +01:00
DeltaFire
a07ab809ff
fixes a thing
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Previously, if a wound was removed while there wasa surgery related to it going on, it'd just qdel() the surgery, which is.. kinda weird, since it, y'know, takes the closing step away from you, and all wound surgeries have checks for no wound being present anyways.
2020-10-31 18:04:59 +01:00