-Fixes Trash Can recipie. Now craftable with 10 metal, removed with welder.
-Adds an additional sprite for Duke Purple Tea so Tea and Coco don't look the same.
-Adds Bacon and Eggs Sprite and Food Item
-Adds Unique Sprite for Drying Agent bottle.
-Adds Chocolate Bar to the... Chocolate Vendor.
-Allows Trash Bag to fit Limbs (Not Heads)
-Allows Mops to be Printable
-Allows Bio Bags to pick up Limbs and Organs. Disallows Cybernetics, Brains, and Implants.
Ports the following from TG:
Printable Mops
https://github.com/tgstation/tgstation/pull/44141
Makes Limbs Small Weight (To Fit in Trashbags)
https://github.com/tgstation/tgstation/pull/44730
Doing this so science has some real ways to do science point generation.
Normal bodies are low enough in value that by the time you do a body normally, passive gen has already beaten too far.
So I just guaranteed success with better tools, but left a tiny bit off just for memes/ayylmao tools must be best.
Scapel - 90% success from 45%
Advanced - 99% success from 65% success
Ayylmao - 100% Because ayylmao.
Knife and shard adopt old-ish values because ghetto man should have a fun option (45% and 25%)
Now go gather dem bodies for SCIENCE!!!
Seriously why the fuck is this doing such little healing and taking so much time to do?
Like, it's literally useless with our synthflesh+silver sulf... meta
Fuckin hell, even bicardine/kelotane heals faster than this shit.
Not anymore.
Today, I'm dramatically improving the healing and giving a decent time reduction to doing this surgery.
I still see the code where it's less efficient on dead bodies, but ehh... price for being dead and this might be stupid good as is.
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PATCH NOTES
- Doubled healing on all Tend Wounds
- Roughly around 40% reduction to time needed to do the step that actually heals.