Commit Graph

85 Commits

Author SHA1 Message Date
Detective-Google
bd37d45334 Ports TG Icemoon framework and map (#49680) (#12002)
* ports all the tg junk for icemoon, not yet changed to make it all compile

* fixes

* fixes

* fixes

* fixes

* fixes

* new stuff

* whew

* fixes

* it compiles, now to fix the maps

* fixes the maps

* fixes solars + removes the space tiles in the toxins burn chamber

* nukes the SpawnTerrain proc used for tg geysers

* linter fix

* fix

* fixes the non matching turf atmos (hopefully)

* more mapping fixes

* dmm2tgm

* unfucks changeturf for the more_caves

* fixes the volanic subtypes of the other thing

* fixes the stupid fucking tile placing list

* some map fixes, fixes the station_ruin loader shitting out errors this commit took 2 hours of my fucking life

* fixes a bunch of mismatch atmos in ruins

* fixes wendigo cave having no air

* backwards couch backwards couch

* fixes the SM up

* wendigos can't runtime when butchering if you can't butcher them 😎

* makes the wendigo fight have the same atmos as the surrounding icemoon

* Tweaks atmos mixture from o2=22;n2=82;TEMP=180 to o2=18;n2=63;TEMP=180, making lavaland weapons actually work

* makes the wendigo screech shake not completely aids

* fixes snowlegion portals dropping proper legions instead of skeles

* brings the engioutpost ruin over as well

* whoopps

* empty commit to reroll bots

* Fixes pirates, ops, the mining base, and gives pirates and ops drills

* fixes lone ops and ninjas

* fixes the snowed plating getting fucked when tiles are placed on it

* removes some OP junk from the wabbajack pool (aka removes non-antag headslugs again)

* more bug fixes

* empty commit to reroll bots

* hopefully finally kills the active turfs on the library ruin

Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
2020-05-07 14:46:16 +02:00
Ghommie
42201343a9 Backward 512 compatibility removal. 2020-04-23 00:59:23 +02:00
Putnam3145
5078b5875a Fixes my oldish badcode. (#11781) 2020-04-09 14:48:58 +02:00
Putnam3145
e63dc08e66 More dynamic fixes, AKA if Ghommie keeps merging without telling me I will maybe get irate (#11688)
* Starting a replacement of how threat works.

* no, we do it this way

* Added threat levels to jobs

* Added threat to... a lot.

* Updated for traitor classes.

* Fixed errors, except for one.

It's consistently giving me "maximum number of internal arrays exceeded (65535)". I have no idea what could be causing this.

* Added type annotation to GetJob.

* This one I should change though

* wow how'd that happen

* spammable means low threat

* Made story threat have initial threat level on average

* Made somet rulesets force if they won the vote

* )

* Gave EVERY job threat, added a config for it.

* Rebalanced some numbers

* Update code/game/gamemodes/dynamic/dynamic_storytellers.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Removes mush threat

* Makes devil threat scale with form

* reviewing reviewer's review of reviewer

* Gutlunches can be friendly spawned, so no

* Also made forced-friendly mobs not count

* null checks better

* Made antag threats in config, too

* various fixes

* Another couple dynamic fixes

* Made an admin message chunk all one line.

* Make roundstarts ignore current threat

It's not even calculated yet, so this is probably better.

* Minimum pop for chaotic/teamwork.

* More conveyance issues, removed superfluous threat costs

* More conveyance and tweaks

* Makes storyteller min players use all players instead of ready

* Lowered chaos weight with chaotic

* Blob now has correct cost

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-03-31 13:10:59 +02:00
Putnam3145
8a620b0ebc More dynamic rework: help I wasn't done (#11642)
* Starting a replacement of how threat works.

* no, we do it this way

* Added threat levels to jobs

* Added threat to... a lot.

* Updated for traitor classes.

* Fixed errors, except for one.

It's consistently giving me "maximum number of internal arrays exceeded (65535)". I have no idea what could be causing this.

* Added type annotation to GetJob.

* This one I should change though

* wow how'd that happen

* spammable means low threat

* Made story threat have initial threat level on average

* Made somet rulesets force if they won the vote

* )

* Gave EVERY job threat, added a config for it.

* Rebalanced some numbers

* Update code/game/gamemodes/dynamic/dynamic_storytellers.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Removes mush threat

* Makes devil threat scale with form

* reviewing reviewer's review of reviewer

* Gutlunches can be friendly spawned, so no

* Also made forced-friendly mobs not count

* null checks better

* Made antag threats in config, too

* various fixes

* Another couple dynamic fixes

* Made an admin message chunk all one line.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-03-28 14:46:37 +01:00
Putnam3145
3d8084709b A dynamic rework: target threat levels (#11515)
* Starting a replacement of how threat works.

* no, we do it this way

* Added threat levels to jobs

* Added threat to... a lot.

* Updated for traitor classes.

* Fixed errors, except for one.

It's consistently giving me "maximum number of internal arrays exceeded (65535)". I have no idea what could be causing this.

* Added type annotation to GetJob.

* This one I should change though

* wow how'd that happen

* spammable means low threat

* Made story threat have initial threat level on average

* Made somet rulesets force if they won the vote

* )

* Gave EVERY job threat, added a config for it.

* Rebalanced some numbers

* Update code/game/gamemodes/dynamic/dynamic_storytellers.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Removes mush threat

* Makes devil threat scale with form

* reviewing reviewer's review of reviewer

* Gutlunches can be friendly spawned, so no

* Also made forced-friendly mobs not count

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-03-25 17:40:37 +01:00
kevinz000
8b0600a7fa Merge pull request #11527 from Ghommie/Ghommie-cit628
More bug reports yee'd their last haw.
2020-03-19 18:56:32 -07:00
Ghommie
32975bf509 More bug reports yee'd their last haw. 2020-03-18 23:43:23 +01:00
Ghom
a1618a4550 Webedit fixing a runtime. 2020-03-16 00:35:19 +01:00
Ghommie
5bfbcd0948 Fixing some GetElement runtimes. 2020-03-15 15:12:35 +01:00
Putnam3145
d9dc91db1a More dynamic fixes (#11451)
* Fixed wizard, malf AI

* changed memes typename to story

* Fixed a bunch of really weird execute/ready confusion

* Added dynamic requirement to wands.
2020-03-14 02:49:25 +01:00
Putnam
a724de6dd8 Moved disease, revenant from midround to event. 2020-03-11 01:40:13 -07:00
Ghommie
bb7bfc04cc Replaces EXCEPTION() with stack_trace() and CRASH() 2020-03-05 01:47:04 +01:00
Ghommie
c34714cb90 Something about the in operator and spaceDMM version update. 2020-02-10 07:37:59 +01:00
Putnam
52432ed0a7 too many dynamic changes for my sanity 2020-02-03 07:12:27 -08:00
Putnam
adf87c7595 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into dojo-ghostrole 2020-01-02 22:52:24 -08:00
Putnam
cf77f7b18e Balance pass (see description)
1. Made bloodsuckers more likely on calm, story, slightly more common on intrigue
2. Made intrigue no longer have low threat by default
3. Made abductors have lower weights in general, making them less likely to show up
4. Made sentient disease, revenant less likely on calm
5. Added a new storyteller, "Conversion", which rolls conversion antags.
2019-12-31 02:40:50 -08:00
Putnam
90ebbdfdb9 elements are so good. they're so good 2019-12-30 00:53:03 -08:00
Putnam
0ac0558417 balancing is good 2019-12-28 20:16:14 -08:00
Putnam
00c7d5a41d WOW THAT'S A BIG NUMBER 2019-12-28 19:40:31 -08:00
Putnam
6058253dcf logging! 2019-12-24 20:20:27 -08:00
Putnam
ea85a3e521 Storytellers do more things now 2019-12-23 22:09:29 -08:00
Putnam
817787100f haha WHOOPS 2019-12-22 18:30:02 -08:00
Putnam
86059aeb10 better logging for why candidates aren't working 2019-12-22 09:59:57 -08:00
Putnam
128b857d99 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into storytellers 2019-12-21 08:31:44 -08:00
Ghom
3df8619980 Merge pull request #10141 from Putnam3145/dynamic-statbus
Adds a bunch of statbus logging to dynamic
2019-12-21 11:45:44 +01:00
Ghom
848ad4b39b Merge pull request #9940 from Putnam3145/dynamic-roundstart-overhaul
Dynamic rulesets that have fired in recent rounds have lower weight
2019-12-21 11:20:24 +01:00
Putnam
f244ac84b2 whoops 2019-12-15 15:25:47 -08:00
Putnam
3d0d1de94c Added bloodsucker weights. 2019-12-15 14:49:32 -08:00
Putnam
3b526fdb9b Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into storytellers 2019-12-15 14:41:47 -08:00
Putnam3145
c39a5d0462 Merge pull request #10011 from Arturlang/Bloodsuckers
Bloodsuckers, or, yknow, vampires.
2019-12-15 14:41:36 -08:00
Putnam
e1f0c52b96 that's storytellers. time for voting 2019-12-14 14:13:23 -08:00
Putnam
7b10c57b5c Actually gotta rework this properly 2019-12-10 14:01:33 -08:00
Putnam
1de118d40e Dynamic no longer double dips on refunds for ghost antags 2019-12-10 13:55:58 -08:00
Putnam
10879d9984 rejection logging too 2019-12-10 10:26:18 -08:00
Artur
488c0f1833 Mindshield fix and thrall buff 2019-12-09 19:08:42 +02:00
Putnam
0075037d0f Makes (most) dynamic rulesets lower weight if recently fired 2019-11-24 17:09:38 -08:00
Lin
7481661182 Merge pull request #9907 from Putnam3145/midround-Vr-fix
[DYNAMIC] Prevents VR mobs from being midround antags.
2019-11-24 20:01:36 +00:00
Putnam
72a119da2e Prevents VR mobs from being midround antags. 2019-11-21 17:31:22 -08:00
kevinz000
8df8acb1b7 Merge pull request #9811 from Ghommie/Ghommie-cit353
Dreamchecker compatibility changes, part 2.
2019-11-20 21:49:58 -07:00
kevinz000
4b41a70e13 Merge pull request #9875 from Putnam3145/required-candidates-works-now
Makes from-ghosts rulesets cancel if fewer than required candidates
2019-11-20 21:47:48 -07:00
Putnam
36d860a4ba Makes from-ghosts ruleset cancel if fewer than required candidates 2019-11-19 20:10:06 -08:00
Putnam
ba091b3a27 limited midround wizard summon events possibilities 2019-11-17 05:56:19 -08:00
Putnam
f3c4897b48 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into super-special-awesome-dynamic 2019-11-14 22:31:48 -08:00
Putnam
009c0b46d5 Added some more blocking rules (whoops) 2019-11-14 22:28:42 -08:00
Ghommie
358db4f390 Dreamchecker compatibility changes, part 2. 2019-11-14 14:54:12 +01:00
Putnam
bbcf91f88c blacklisted blob from clock cult, latejoin revs now higher req threat 2019-11-12 23:02:59 -08:00
Putnam
89c560c891 this is why static typing is good and should be used more 2019-11-12 17:36:12 -08:00
Putnam
42d94e6cae Rethink events (see desc)
Made events their own ruletype, made the duplicated-with-different-threats events are now one event with shared values that can scale theirselves up.

Also fixed **MIDROUND ANTAGS NOT WORKING AT ALL BECAUSE THEY WERE LOOKING FOR ENEMIES ONLY AMONG PLAYERS ELIGIBLE FOR THE ANTAG WTF**
2019-11-12 02:57:31 -08:00
Putnam
c7ac41f880 added weights, repeatable weight decreases 2019-11-10 23:35:20 -08:00