They now actually require an ID to authentificate instead of just 'access' to it.
Additionally, one can no longer initiate and confirm actions with the same ID.
* Part 1 - Adding the component
* Part 2 - Making the WRITE_FILE before changing the pref menu.
* Part 3 - Mirroring existing code, instead of tacking it on because im both lazy, and want a distinction
* Part 4 - Changes the preference tab to accomodate this.
* we made a brief fucky wucky!
* make it look noice
* fuckywucky mk2
* Part 5 - make it apart of the helper list (woops)
* that'yll do it.
* maybe fix?
* nope, just hit the delete button on their flavortext entirely :agony:
* Update preferences_savefile.dm
* Update silicon.dm
* Update preferences.dm
* Update silicon.dm
* Void volt try 2 : Conflict boogaloo
This time with a new branch because >conflicts
* changes up some stuff
some modifications & fixes for void volt while also reorginasing the scripture tier scriptures a bit.
* Tweaks, fixes and changes
After a fuckton of localtesting, I changed around some values / fixed some stuff so it should be fine to have.
* haha yeah uh better not leave that one debug message in
oops!
* Initial Commit: Inath-Neq's Mantra
* A Volt of Inspiration
* Bug Squash I
* Bugsquashing II
* Bugsquashing III - Now with effects added!
* Bugsquashing IV: This probably won't work!
* It worked, how about that. Numbers Tweak.
* Better Number Tweaks
Co-authored-by: The0bserver <Gizmomaster777@gmail.com>
* A more lenient soft stamina crit.
* Yea, your shots are gonna go straight toh.
* accuracy whacks (leaves the bow as is for now).
* Fixing stam penalties calculations, spread the range.
* aaaaaah
* 1.4 seconds delay vs 1.2
* Thanks, linter.
* Missed one.
Adds the possibility for stationside clockwork obelisks to create stable gateways with unlimited uses, linking between the station and reebe. The gateway scripture no longer can teleport cultists from or to reebe. Spatial gateway from obelisks still works, but it is FAR less power efficient.
These gateways are closed via either hitting them with a nullrod, destroying their obelisk, or a cultist initiating their close sequence via a 80ds doafter with the slab used on the gateway.