Commit Graph

104 Commits

Author SHA1 Message Date
Timothy Teakettle
a8d2f558bc use old table pushing 2020-07-19 17:53:25 +01:00
Timothy Teakettle
ca6b289da6 fix tables and some minor thing 2020-07-19 17:49:22 +01:00
Timothy Teakettle
1a5008fee7 Merge branch 'master' into wound-port 2020-07-18 23:06:49 +01:00
timothyteakettle
e8fade4f7f changes 2020-07-18 02:29:12 +01:00
Timothy Teakettle
a4478b0cda it continues 2020-07-17 22:38:28 +01:00
silicons
6ee63f66aa whew 2020-07-07 20:48:54 -07:00
Ghommie
0779dd560e More and more fixes. 2020-06-29 18:52:37 +02:00
Timothy Teakettle
b83c428744 Update tables_racks.dm 2020-06-24 14:37:08 +01:00
Ghom
ab5d65a454 Porting the BEPIS research machinery. (#12277)
* Initial B.E.P.I.S port.

* All nodes but sticky tape are in. Sweet.

* Mapping the BEPIS :DDD

* ah

* deers.
2020-05-24 13:05:15 -07:00
Ghom
d8d59e5052 Fixing old and new issues alike. (#12281) 2020-05-17 16:47:53 -07:00
Ghommie
b383066e57 Replacing the MATERIAL_NO_EFFECTS flag with MATERIAL_EFFECTS. 2020-05-02 00:00:49 +02:00
Ghommie
42201343a9 Backward 512 compatibility removal. 2020-04-23 00:59:23 +02:00
kevinz000
16d6ba9e21 Merge pull request #11323 from Ghommie/Ghommie-cit600
Porting a couple material datums code updates and fixes.
2020-03-06 00:17:21 -07:00
Ghommie
f2c8a7cd6f Porting a couple material datums code updates and fixes. 2020-03-04 15:59:46 +01:00
kevinz000
b6431b0ef6 changes 2020-03-03 20:54:53 -07:00
kevinz000
8b0b685fa7 CHECK_MOBILITY 2020-03-03 20:40:33 -07:00
kevinz000
f6542b381c Merge remote-tracking branch 'citadel/master' into mobility_flags 2020-02-21 23:29:25 -07:00
Ghommie
95db5084ab Screw commit history. 2020-02-02 01:26:04 +01:00
kevinz000
7bcb37c5d1 Merge remote-tracking branch 'citadel/master' into mobility_flags 2020-01-16 21:12:56 -07:00
kevinz000
b341818f04 mobility flags 2020-01-12 11:00:12 -08:00
AffectedArc07
16a37e2769 Standardises all files from CRLF to LF 2020-01-12 14:28:01 +00:00
kevinz000
b6e14c6b86 compile 2020-01-10 14:30:20 -08:00
kevinz000
2c245a18fd compile 2020-01-10 13:43:53 -08:00
kevinz000
52a0f5779d Update tables_racks.dm 2020-01-09 15:20:57 -08:00
kevinz000
7378d91684 ([\W\.])Knockdown\( 2020-01-06 03:39:20 -08:00
Ghommie
8c5e506a17 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit382 2019-12-21 18:22:58 +01:00
Ghommie
f2aba997c7 consistency 2019-11-20 06:17:43 +01:00
Ghommie
fe171ac40a Unmodularize several machinery and structures. 2019-11-20 06:13:57 +01:00
Ghommie
21f15e411d Part 3 2019-11-19 19:34:42 +01:00
Ghommie
a52e292cc8 Ports "examine-code refactor"... part 1... 2019-11-19 03:28:06 +01:00
Poojawa
6d9aa8de70 More carpet options and ways to get them 2019-10-03 22:54:10 -05:00
Ghommie
81fc0c1b32 more foolproofing. 2019-10-02 00:37:02 +02:00
Ghommie
e635a05d16 errors. 2019-10-01 23:43:38 +02:00
Ghommie
d2300765b2 adjacency checks. 2019-10-01 23:16:47 +02:00
Ghommie
cfcd325778 reworking the shoving people action. 2019-10-01 23:13:08 +02:00
kevinz000
0febc1977a Merge pull request #9191 from Linzolle/fireman
Ports fireman carrying from /tg/
2019-09-28 00:38:08 -07:00
Dap
f104ba1f90 Plasmaglass Spears and plasmaglass actually drops plasma shards! 2019-08-25 21:38:04 -06:00
Rob Bailey
5e94a5db80 ports #44155 from /tg/station 2019-08-24 20:21:44 -05:00
Dap
a80dfada21 [WIP] Plasmaglass Tables!
## About The Pull Request
Hey hey people, now you can have pink tables. The scientists on SS13 have really out done themselves today. So far it drops regular glass shards, but tg already has plasma glass shards that I'll try to port once I get around to it.

## Why It's Good For The Game
New thing for people to make, basically a stronger table, but it still breaks when a player stands on it.

## Changelog
🆑
add: Plasmaglass tables
/🆑
2019-08-23 12:38:07 -06:00
Redtail
629189fdc1 Added Another new carpet, and two tables, and a new cargo crate.
Added:  monochrome.  Two new table sprites for the other new carpet.  New cargo supply crate for the two new carpets.  Changed:   the name of the new carpet to "blackred" so it would avoid confusion with the original carpet.
2018-12-07 22:48:46 -06:00
Poojawa
8b9ef1e400 Game folder 2018-09-11 04:06:45 -05:00
deathride58
ac6fddcfb3 Merge remote-tracking branch 'upstream/master' into hopefullythefinalhardsync 2018-07-05 00:17:44 -04:00
CitadelStationBot
0500be9b35 [MIRROR] Fixes some shard harddel stuff. (#7299)
* Fixes some shard harddel stuff. (#38799)

* Fixes some shard harddel stuff.
2018-07-02 06:44:50 -07:00
deathride58
91805b8789 and that just leaves the modules folder 2018-07-02 00:28:51 -04:00
ShizCalev
4452dc4629 Corrects bronze floor & table's name (#38164) 2018-05-31 22:41:01 -05:00
Jordan Brown
2bcfe00283 Fix some inconsistencies relating to resting 2018-05-25 10:56:47 -05:00
Poojawa
cc6b320f83 game folder 2018-04-23 00:17:28 -05:00
Poojawa
5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00
CitadelStationBot
dad2d44ea2 [MIRROR] [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#5992)
* [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344)

cl Floyd / Qustinnus
del: Removes short-term effects of mood
add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
refactor: Removes the original way of adding mood events, uses signals properly instead.
fix: Cleanables "giving" area's free beauty during initialization
fix: Fixes some events not clearing properly
/cl

Fixes #36444

From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before.

This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later.

I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example.

* [READY] Several fixes/changes to mood, longterm mood effects, beauty component
2018-03-19 21:33:18 -05:00
oranges
dd55ad6f88 Merge pull request #36079 from deathride58/nerfstheskylarlinemanexperience
[S] Fixes tables being bluespace magnets
2018-03-17 07:53:20 -05:00